360 Degrees of Virtual Reality Gaming with the Virtusphere

Posted: May 6, 2010
360 Degrees of Virtual Reality Gaming with the Virtusphere

Ever wondered what virtual reality would be like inside a ball? Steve Isbell from 360 Virtual Ventures demonstrates their Virtusphere with Kevin Pereira, where gamers can walk in an infinite virtual space of a game. Wouldn't it be super cool to play GTA IV in the Virtusphere?


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  • cassfrank

    I got to ride in one of these last night at Excalibur and it was amazing! I can't wait until this is the standard for gaming and for them to lower the price...

    Posted: July 25, 2010 4:58 PM
  • aduecey

    Mall locations? Yeah right. Some kids going to twist an ankle and sue this company into oblivion.

    Any game that has you use that much energy does not lend itself to extended play. I imagine after 10mins your very ready to get the hell out of that silly ball. Especially if the game environment is a wide open one that requires alot of walking to achieve objectives.

    Posted: June 27, 2010 8:49 AM

    I think this would be great for competitive gaming. With this device competitive gaming becomes a true sport because not just skill but strenght and endurance would be required to compete. If not it should still be great for bringing FPS's and Platformer games to the arcdes of many Malls, Cruise Ships and Casinos; which would probably be the only good reason for someone like me to visit such places.
    I would like to see this combined with digital holography. If that could be combined with some immersive games like Metroid Prime or Super Mario Galaxy I may be willing to try such a thing at an arcade. I doubt any more then a few people would be willing to pay to own this type of machine but an arcade visited by many people who pay for the device through the cost of admission just might work. This might also work for exspensive holographic T.V.'s and other top of the line hardware; the kind of hardware people want, but can't or wont' pay for by themselves. A rental service would probalby also be a good idea for the aforementioned reason.
    And because I know a lot of people will say it based on many comments about motion controls and 3D/holography being gimmiks I will comment on that issue as well. I don't think VirtuaSphere is a gimmik. A gimmik is defined as something that differentiates a product or service but adds nothing else to the product or service. For example a band wearing masks when they perform does not add to the quality of the music or experiance and is thus a gimmik. A technology that adds greater depth to atmosphere and visuals in addition to physical requirements to an industry that relies heavaly on atmosphere and visuals and with little physical requirements is not a gimmik; it does more then differentiate but improves on the product. If a technology adds something that improves a product or service, even if it's not intended for you or me, even if you could not care less, it's not made a gimmik; it's just a product marketed to a different audience then us.

    P.S. I would like to hear what the rest of the staff of G4TV has to say about this. Do people from the G4TV staff ever respond to the comments posted here?

    Posted: May 10, 2010 4:09 AM
  • vlweb3d

    uh, they forgot one little, tiny, minute, small problem - GAMERZ DON'T LIKE TO RUN AROUND WHILE PLAYING GAMES !

    Posted: May 9, 2010 5:33 AM
  • Barix9

    It looks very fun, with alot of potential... Only problem I see... As a rule gamers are lazy!

    Posted: May 7, 2010 3:07 PM
  • BlackLable69

    Thats kinda cool, it reminds me of an arcade game that I played as a kid in Las Vegas against other people.

    Posted: May 6, 2010 10:59 PM