Bungie Pro Tips Halo: Reach - Swordbase Map

Posted: April 29, 2010
Bungie Pro Tips Halo: Reach - Swordbase Map
Get vertical in the Halo: Reach multiplayer beta map, Swordbase, as Bungie developers give you the pro tips to raise your game to new heights.

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  • Cathartic Denoument

    ..Swordbase was a bunch of UNBALANCED GARBAGE, ESPECIALLY for the Headhunter & Stockpile gametypes.

    The map itself was poorly laid out/designed. You'd have to go from one side to the other in order to climb to the higher levels, risking yourself when going up the catwalks. There's no hidden cover, or ANY cover, PERIOD.
    And if you tried going up the man cannons, you'd be welcomed by a team of campers.
    And its just plain suicide trying to walk around in the "Valley (of Death)" of the map.

    When you're playing Stockpile, if you're on the Red Team, you're already at a disadvantage, because the flag drop-off points are a lot harder to get to, compared to Blue Team's flag drop-off points.

    When you're playing Headhunters, the "active, random-spawn" skull drop-off points always seem to spawn in the "Valley of Death", or moves to the next location just far enough for you to get killed before you can even get there. (-_-)'
    I've taken in the possibility that I may just "SUCK" at the gametype, but given the fact that I did poorly playing Stockpile on Red Team, and was able to hold my own playing Stockpile on Blue Team, I'm gonna go out on a limb and say that the map is poorly designed, the flag/skull drop-off points are poorly placed, or BOTH.

    And for a map called "Swordbase", it sure was low on Energy Swords - with a whopping amount of ONE sword.
    They should've had a gametype that focused mainly on sword combat. None of that sniper rifle garbage.
    The sniper rifle should've been another sword, and the Plasma Launcher should've either been a Focus Rifle or a Gravity Hammer.

    The gametype they should've applied for Swordbase was Generator Defense. That would've worked real well for Swordbase, especially with the way the map is designed/laid out. It would've complemented each other well.

    Posted: May 25, 2010 9:01 AM
  • g4techguy911

    hi im new here so is this a good site :)

    Posted: May 22, 2010 5:06 AM
  • AMuddyELF

    It took me about 2 mins to download

    Posted: May 3, 2010 4:23 PM
  • Emoryg

    omfg i hate being grounded. my parents chose the worst freaking time. you lucky little freaks. =X

    Posted: May 3, 2010 3:22 PM
  • killinmymind

    dude health packs freaking weak.

    Posted: May 3, 2010 3:18 PM
  • doyou4me247

    68% until lift-off!

    Posted: May 3, 2010 1:52 PM
  • Shienberg

    I been "Loading information from the Halo: Reach server..." for like half an hour now.

    Posted: May 3, 2010 12:46 PM
  • The_US_Assassin

    i want T2!!!

    Posted: May 3, 2010 12:10 PM
  • TheFeedMack

    50 percent it took 2 hours omg im going crazy

    Posted: May 3, 2010 12:07 PM
  • losangeles117

    Be prepared to wait in lobby for at least 5 min.

    There is too much lag.

    BTW the needler is soooo sick now.

    Posted: May 3, 2010 11:51 AM
  • gentle

    Pro Tip: I apparently suck at Halo.

    Posted: May 3, 2010 11:33 AM
  • SkinnyJr

    I think I can say that once this is downloaded all interwebs traffic will come to a halt because no one is going to move from their TV.

    Posted: May 3, 2010 11:02 AM
  • Mr_Paisley

    I was playing this pre-ODST beta and this particular level is, a bit annoying >_> seems particularly skewed towards the blue team during stockpile

    Posted: May 3, 2010 11:02 AM
  • bbigdrew1478


    Posted: May 3, 2010 10:56 AM
  • SuicideGrenade1

    im on 98%

    Posted: May 3, 2010 10:46 AM
  • Pill Addict

    i cant wait! this is gonna be sick!

    Posted: April 30, 2010 10:22 AM