Feedback: New Capcom Games & Viewer Question Time!

Posted: April 21, 2010
Feedback: New Capcom Games & Viewer Question Time!
This week's Feedback features new info about Marvel vs. Capcom 3, Dead Rising 2, Ghost Trick, and Okamiden. We also devote way more time than usual on viewer questions...did we pick yours?

Comments are Closed

  • Austin7194

    I think Batman Arkham Asylum should have ended with Batman finding the Joker and beating the pulp out of him. As he is doing this, Batman considers all the things Joker has ever done to him. Then the player has a choice, keep beating up Joker, or restrain him and take him to Gordon. If the player continues to assault Joker, Gordon has to come up and stop him by drawing his gun on him. This makes Batman calm down and let Joker go, but the fact that he did keep attacking Joker puts a strain on his relationships with everyone (Gordon, Robin, Oracle, etc.) and proves Joker's point that the two aren't very different. Sure, this is kinda what happens in Batman: Hush, but it still would have been better, and explored the characters a little more.

    Posted: July 12, 2010 8:57 AM
  • Al3xX420


    Posted: July 9, 2010 7:11 PM
  • RickyRayge

    Here's an idea for a good Superman game. Take a story out of the cannon & give it the "Heavy Rain" treatment. If you wanted you could create a new story. Looking at "Heavy Rain" for all of it's issues, still was a memorable experience. While, it's difficult to make a game about Superman, but you could have an experience.

    Posted: April 28, 2010 11:55 AM
  • datemyavatar

    I just wanted to comment on why a superman game, in my opinion, would not work.

    Superman is a goodie two shoe. He represents Honor, and Humility and Bravery and basically everything good in the universe. Besides the point that yes he's invincible so obviously you couldn't die in the video game unless every single enemy were to have kryptonite, I think the point Adam and the bunch missed is the fact that it just wouldn't be fun nor would it be practical in a fighting game to expect people to play as superman and expect them to play the character as it should be played, as an ultra good guy; to give mercy to criminals to not kill them but lock them up and basically never use your powers for an offensive but only to defend. In this society and the average video game player casual or hardcore, everybody who picks up the controls to a superhero game is automatically going to want to take their powers to the limit, and basically just dish out punishment without the need to be responsible for their actions. Batman was so great because he is such a dark character that people in some way identify him with a part of themselves; The part that wants to beat people up and not be held responsible for their actions because the bad guys 'deserved' the punishment given.

    Even look at a game like God of War, where the crime doesn't always warrant the punishment being given out by Kraetos, and people who are good natured might have problems being able to destroy the 'bad guys' without reasonable explanation as to why they are bad, to if they deserve the beat down.

    Basically there is, in my experience, a sweet spot for games, where the characters punishments to the enemy are deserved and not overly violent, but at the same time, there can't be a lack of ways to punish as their would be in a superman game. I mean lets face it, how fun would it be to fly a guy off to jail and not beat the crap out of him, as opposed to ,would the general populous want to play a game where you would be forced to do inhumane sick sadistic things to people where many people wouldn't be able to not only play the game, but the game, if using a character that already has a character bio, might not be true to the character.

    Posted: April 27, 2010 2:25 PM
  • ScienceOfSleep

    Yes! i did play condemns multiplayer and still do sometimes! are you saying that that game had poor multiplayer? Crime Scene was the best game mode i've ever played and fit perfectly for condemned. It actually takes some skill and thinking rather than just running around shooting everything. and one of the main points of why "Im not going to buy a game if it doesnt have multiplayer..." is because you buy a game that you and your friends can play. because even though mass effect 2 is fricken s amazing, how are you supposed to play it with your friend? is it really worth 60 dollars just to play through twice? you assume too much on this topic im afraid.

    Posted: April 27, 2010 1:48 PM
  • Hinanator

    A game can be art. 'The medium is the message', art can be on any medium. Game designers can be artists.

    Posted: April 27, 2010 12:56 PM
  • Eskimo_Power1

    I wander if they are going to make a squeal to The Legend of Dragoon.

    Posted: April 26, 2010 9:19 PM
  • ShonenZero

    This is the bet XKCD ever!
    O wait...

    Posted: April 26, 2010 7:19 AM
  • NortheastMonk

    I thought the loss for the PSP was no release of XMvsSF, MvsSF, and MvsC, knowing rights for characters challenged everything. But MvsC3 could take me back to the series. 4 button controls blah!

    Posted: April 26, 2010 5:43 AM
  • TheWarhamster

    In the war between Sterling and Patrick's fro's...i'm afraid to say that I win

    Posted: April 25, 2010 9:52 PM
  • 1111101111011010101

    if you could have one video game weapon to mount on your fireplace in remembrance of the enemies you killed with it in that video-game, what would it be? I would pick my Bioshock wrench, it aint pretty, but we had some good times. :)

    Posted: April 25, 2010 7:59 PM
  • 1111101111011010101

    Many of people do not like God of War 3 because its so scripted, and since the dramatic story-line is what keeps you going along with game-play it becomes stale after knowing the end, i thought similar with Mass Effect 2. Their should be a balance between game-play and dramatization, but if they are going to lead towards one or the other i would choose game-play. Mass Effect 2's game-play i thought as nothing special, the dramatic story and characters kept me playing, but after one play-through i felt disappointed because all of those choices i made meant really nothing besides an email on my terminal, and the end of the story was an unfulfilling cliff hanger or dead end for your Shepard if you had no idea what you were doing. Can games live without one or the other to be good games, and whats the best balance?

    Posted: April 25, 2010 7:50 PM
  • 1111101111011010101

    Rpg fix needs quenching and i have limited resources so i can only buy one, my choices are Dragon Age, Final Fantasy, or something that you think is better. 3...2...1...GO!

    Posted: April 25, 2010 7:35 PM
  • everall82

    Just had an idea, Assassins creed 3 neeeds a grappling hook...

    Posted: April 25, 2010 5:30 PM
  • firelord

    The girl..Why is she acting so ashamed because she's enjoying FFXIII? Be proud! Tell the rest to piss off. Goddamn haters.

    Posted: April 25, 2010 4:24 PM
  • skinjob

    The finale for HL2 Episode 2. It was my favorite finale of all time.

    Posted: April 25, 2010 4:22 PM
  • PrometheanArsonist

    Did anyone else enjoy Halo: CE and Halo 3's final level? Escaping a collapsing world to the tune of awesome music is all I need. Halo 3 was all the more satisfying because it had that full-circle, summation quality.

    Posted: April 25, 2010 2:37 PM
  • GFY Red King

    since the topic of multi-player came up, i was curious, how far do you guys go (g4 staff) to remain hidden, anonymous when playing multi-player games like CoD and Bad Company?

    Posted: April 25, 2010 7:30 AM
  • SvenTheReturned

    Awww... i really wanted an answer to my question, about if new "peripherals" in the form of visualization of future video games like 3d television or handheld projectors or curved tv displays will splice up current genres into even smaller factions? (sort of like how 3D movies are put on all of the big blockbuster films... but only avatar has legitimately and successfully used that technology) because i firmly believe that all these advancements in the way we view games only enhance, but if no time is spent in refining the support for those displays then we end up with a bunch of clash of the titans-esque rip-offs that just sap our funds as consumers with no real benefit. Furthermore, do you think that is healthy for the video game industry to pursue? seeing as how everyone is gunning for the motion controls right now and i'm sure with this economy companies are holding onto as much money as possible.

    Posted: April 25, 2010 4:15 AM
  • rikkuster

    Wow, this Feedback...was...amazing. I probably had a smile on the entire time. I wish I could just live in this kind of environment for one day. I don't have any friends that are really "hardcore" gamers so it's kind of weird to talk about video games with anyone. They play Halo 3 a lot but they don't dare change lest they have to learn a new control scheme.

    Anyway does the Feedback Question of the Week always get posted on the same day every week? I haven't been able to find it lately (probably should look harder) and I'd really like to ask a question. Thanks!

    Posted: April 24, 2010 9:44 PM