Sniper: Ghost Warrior Developer Walkthrough

Posted: April 19, 2010
Sniper: Ghost Warrior Developer Walkthrough
City Interactive's Alex Brewer and Michael Sroczynski take us through their stealth-shooter Sniper: Ghost Warrior in this developer walkthrough.

Comments are Closed

  • MaelStrom_

    0:47 restoring democracy with one man, one vote, one bullet

    Posted: April 20, 2010 4:00 AM
  • Ryne S.


    Posted: April 20, 2010 2:55 AM
  • Ryne S.

    lmao bamm-o. This game looks very cheap. Just look at the animation of the guy doing the moon walk forward on the bridge @3.21 lol!

    Posted: April 20, 2010 2:54 AM
  • RandyMercer

    The game looks nice but is another FPS what the industry needs right now? I don't think so.

    Posted: April 20, 2010 1:37 AM
  • BlackLable69

    This game is now on my wish list

    Posted: April 20, 2010 12:49 AM
  • Symicide

    !DUMB! plain and simple !DUMB! Sweet idea, that sooo many of us want but Dice should of made this. In my opinion i declare this an Epic Fail.

    Posted: April 20, 2010 12:06 AM
  • Dynamo903

    This could be game footage from when it was in alpha stage. I'll save my judgement for the final product.

    Posted: April 19, 2010 10:23 PM
  • tansullivan

    So.... it looks like we're gonna be playing all the sniper missions from every other game all on one disc!!! Some aspects of it like the heartbeat monitor and wind speed seem pretty cool though, and he said bam-o. This is officially a solid rent.

    Posted: April 19, 2010 10:10 PM
  • SirCitadel

    boy howdy, i was ready for him to say something to the extent of "...and boom goes the dynamite."

    although the premise is something that i would normally be happy with, the game just looks uninspired. calling it: 2 out of 5.

    Posted: April 19, 2010 8:58 PM
  • djvexd

    MEH. I'll give it a go.

    Posted: April 19, 2010 7:51 PM
  • rance_james

    The animations are not good.....Im gonna pass until they bring it up some more....the rag doll thing kills it for me, as well as the weird-ass pink-mist thing, which doesnt look good. It looks black, and these arent aliens that we are trying to kill

    Posted: April 19, 2010 7:46 PM
  • Skyler O'Hara

    Game developers have yet to realize its going to be a cinematic approach that really captures The sniper experiance not Rambo-one man army-random bridge in jungle perfect shot everytime B.S. See "All Ghillied Up" Or the Movie "Enemy at the Gates". Snipers almost never work alone they almost always have a spotter with them, the mathmatics behind bullet travel takes months to learn and snipers would never risk giving their position away on measley foot soldiers aimlessly patrolling a bridge. The perfect sniper game needs to acount for Mussle Flash, wind direction, positioning, time of day, bullet travel and the conditions of the snipers physical and mental psyche.

    Posted: April 19, 2010 7:46 PM
  • SureBig Buster


    Posted: April 19, 2010 7:36 PM
  • standupnt

    I think this would be a great way to balance snipers in multiplayer games. If players were forced to account for heart rate, wind, and gravity then i think Bad Company 2 wouldn't be 75% snipers.

    Posted: April 19, 2010 6:45 PM
  • vanapes

    I mean this game is a rent for now but sooner when multiplayer comes into play I might just but.

    Posted: April 19, 2010 6:44 PM
  • AngrySeniors

    i am sensing a flop. the physics are pretty junky, if they tried to make that a bit more realistic then it woiudl be worth picking up, but as of now im gonna let it pass right out of existence

    Posted: April 19, 2010 6:34 PM
  • mengplex

    did he just say ketchup melon?

    Looks like it'll be alot of fun later in the game, when stuff like wind speed and distance comes into play

    Posted: April 19, 2010 6:32 PM
  • ZyloWolfBane

    Just what we need, ANOTHER half baked shooter.

    Then again, if it gets all the wannabe snipers out of the better games for awhile then Im all for it, otherwise booooooooooooooo!

    Posted: April 19, 2010 6:04 PM
  • colinsilver105

    So not Impressed. Plus its not on the PS3 so I dont care. It looks cute but this game is not going to stand up with any other 1st person Shooters that simply need to slightly revamp the sniping experience. I understand them trying to in-cooperate realistic elements and all but the 1st thing I notice. That heartbeat pulse icon is way to far of the the screen. It should pretty much in the reticle bcuz its super important to a real sniper and he actually feel his pulse rather than looking slightly off the screen and be distracted from his shot. Anyway, Im so not Impressed with this and I wish I could find a real sniping experience.

    Posted: April 19, 2010 5:51 PM
  • kwestm

    Any true sniper knows that the perfect shot, your kill shot, is always center chest. The reason being is that the head is always moving and not a stable target. If this game really wants to set itself apart from the rest of the crappy sniper games, then it needs to stick with that basic rule of being a shooter!

    Posted: April 19, 2010 5:28 PM