Sessler's Soapbox: Ex Infinity Ward Heads Shaking Up Gaming

Posted: April 13, 2010
Sessler's Soapbox: Ex Infinity Ward Heads Shaking Up Gaming

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  • spiralking04

    I thought big signings like this only happened in pro sports.

    Posted: April 13, 2010 10:11 PM
  • spiralking04

    I thought big signings like this only happened in pro sports.

    Posted: April 13, 2010 10:10 PM
  • Matches Malone

    MW is dead anyway. Any game that is this easy to hack into and cheat on isn't gonna have a very long shelf life. The game itself was awesome but if West and Zamp-a-whats-it are gonna continue to have a career they're gonna have to make sure that isn't a problem for whatever they develop for EA.

    Posted: April 13, 2010 10:03 PM
  • Tygraph

    Once again a VERY solid Soapbox from Sessler. I don't think this is a trend per-say but we still start seeing more developers trying to gain control of what they create. The best developers like Naughty Dog, Epic Games, Konami, and all of them have their freedoms so they make amazing games. EA tries to keep everything tight but they allow what Activision will not; wiggle room. Good for West and Zampella! Time for the developer to become a recognized part of the industry and not just the firm or producer.

    Posted: April 13, 2010 8:41 PM
  • ryan.george

    What most people don't seem to understand is that part of the whole ordeal is that they were talking with a rival company about making a competing product. That company is EA. The same company that inspired West and Zampella to form their own studio (Infinity Ward). When you are under contract not to do something, and you do it regardless, it is insubordination. To think that the talks about jumping ship between the two developers and EA happened overnight is ludicrous. This was planned and I think they just got sloppy and were caught with it.

    These two guys aren't completely innocent. This isn't the first time they did something like this. However last time they didn't have the best selling property under their belt so it slipped under the radar for the general gaming public.

    Upon being fired ("let go") from most game studios, depending on the clout of the individual, designers are bound by a contract they signed to stay out of their respective industry for a certain period of time. The main reason for this is that your old employer wouldn't really be keen on firing you only to have you go over to a rival studio and make a similar, competing product. But this is what happened.

    I'm really curious to see if such a contractual obligation will be played out or, due to the legal drama, if it was waved completely.

    Posted: April 13, 2010 8:28 PM
  • Fex_Anderson

    Wow, I totally forgot about that Fox-Watchmen thing...

    Jason and Vince should counter-sue Activision for being a crappy company.

    Posted: April 13, 2010 8:23 PM
  • slackersphere17

    isnt the game on the right cod waw? idk tho

    Posted: April 13, 2010 7:51 PM
  • gibben

    So those two own Call of Duty and if so i will buy my next Call of Duty from EA?

    Posted: April 13, 2010 6:08 PM
  • AngelsandDemons

    @Dibola "insubordination" because they refused to begin development on MW3 while renegotiating creator rights for their franchise in direct violation of their contract.

    Posted: April 13, 2010 6:03 PM
  • AngelsandDemons

    Reminds me of what happend at Marvel during the 90's when Jim Lee, Rob Liefeld, Wilce Portacio, Erik Larsen, Todd McFarlane, Sam Kieth,the late great Marc Silvestri, and Jim Valentino all left to start their own companies. It was a travesty for all those years they made Marvel all that money and couldn't own the characters they created because of the patent binds of their title character books. Although these artists weren't fired and left on their own free will, creator ownership was at the core of the grievance.

    Posted: April 13, 2010 6:00 PM
  • killerskillz47

    Can someone tell me the name of the video game on the right screen. It look pretty cool.

    Posted: April 13, 2010 5:29 PM
  • Lloyd12

    You know, I really don't care if they did break their agreement with Activision. In fact, I'm glad if they did. Someone in the developer faction needed to show some brass and tell these publishers where they can ram it. When it comes to creativity, the suits need to get the eff in the backseat and shut up.

    Posted: April 13, 2010 4:54 PM
  • RandyMercer

    Wait the music industry sucks? But there are singers that aren't dull at all like Taylor Swift(oh wait) but Miley cyrus is cool(No she's not) and there are the Jonas Brothers and Justin Bieber. Oh wait non those acts are good well there is..Bobby Ray. But on topic I guess the EX-IW members did "grow up" I think it's more of a case of creative and business views and the bridge that divides them and well money. I personally hope this doesn't happen too often I wouldn't want to hear or read about Naughty Dog becoming uncomfortable with Sony or something along those lines.

    Posted: April 13, 2010 3:52 PM
  • mronoc89

    it seems to me like a larger impact is how this will affect Activision. All their stake is pretty much tied into Guitar Hero, Call of Duty, and World of Warcraft. The music genre's slowly dying, and GH seems to be in a more precarious position than RB, Harmonix having done a better job of grabbing hardcore music fans with their more obscure tastes, while GH scrambled for the fair-weather mainstream. Two Treyarch level of quality CoDs in a row (which could happen if the exodus of talent continues at IW) and their kind of sunk. I give 'em five years unless they manage to pull a few more IPs of note out of their ass.

    Posted: April 13, 2010 3:08 PM
  • mr.mw2_3467

    what i am worried about is if we will see another cod by infinity ward

    Posted: April 13, 2010 2:57 PM
  • saulpimpson

    This is more of a comment on the production of the videos like Sessler's Soapbox and the Talkabouts (is that the right name?). could you use a little more compression on the mics? The mixture of Adam speaking fast and modulating the volume of his voice makes it difficult to hear the nuances of his points and comments. I have noticed that Feedback is better and i can usually hear most of what everyone is saying.

    This is just something i have noticed for a year (or longer) and i finally had to say something. Part of the problem is I watch these in an office setting with the volume low to moderate but I am sure I am not the only one.

    If you could just up the ratio or lower the threshold or attack it might help a little to get the fast, low volume areas of Adam's vocal idiom (Abbe Heppe does it too) up to a normalized level when listening at any volume.

    Anyway, I am a huge fan and i think you all are doing a great job. I just wanted to make a small suggestion.

    Posted: April 13, 2010 2:55 PM
  • edgeofblade

    I don't think a stable of divas means the industry has "grown up". Quite the opposite.

    You touched on what I think games needs to grow up: quit adding extra variables to the success formula, like 3D. Anything to get us away from the hit-focused nature of things.

    Posted: April 13, 2010 2:45 PM
  • cmdluke

    "little Patrick Klepeck"

    LOL!!!! =)

    Posted: April 13, 2010 2:34 PM
  • flaminghobo

    nice shirt

    Posted: April 13, 2010 2:13 PM
  • NoCryingInCOD

    what game is on the right screen?

    Posted: April 13, 2010 1:59 PM