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Hands On with Breach

Posted: April 7, 2010
Hands On with Breach
http://www.g4tv.com/videos/45199/hands-on-with-breach/
http://images.g4tv.com/ImageDb3/231976_LGST/breach.jpg
Video_45199
Adam Sessler gets a hands-on look at 'Breach,' with Peter Tamte, President of Atomic Games, who talks about the downloadable game's multiplayer, locations, player classes, realism, and more.

Comments are Closed

  • hazonku

    I'm really looking forward Breach. How they'll approach suppressive fire sounds rather interesting. I've yet to play a game that's taken that angle. Most games approach it the old fashioned SOCOM way, a limited life bar where a single shot in the right spot will end you or a no respawn/time delayed respawn (which is no fun of course) *cough cough MAG*. Realistic yes, but there's always those guys who just don't care. Being a combat vet myself & having been in far too close for comfort fire fights, I have to say their approach to suppressive fire is probably the best idea I've heard yet. Say you're pinned down & taking heavy suppressive fire, in reality it does screw with your mind. You get a huge adrenaline rush and the fear that you're in VERY REAL mortal danger has you burying yourself into the dirt or hugging the slightest bit of cover you've got. You shake like a leaf (no matter how much of a bad ass you are) & coming up from your cover is a painstaking task when being suppressed. Games should force you to fight with your analog stick to get up or around your cover to return fire. Your screen should blur from the fog of war, with rounds cutting the air around you, dirt & debris flying up to further screw up your view of the enemy. In the real world you can be within feet of your enemy & not even realize it with how much mayhem is going on. On the flip side when you finally realize 'I've got to do something or I'm going to die' and your brain finally catches on to all of that adrenaline flowing through you, you find yourself in a very lucid, surreal sort of state very akin to traditional bullet time you see in games. This isn't something you can trigger it just happens when you hit that final fight or flight state & you decide to fight. Before you know it you & two other guys are bringing it hard against 12 pissed off psychopath insurgents who only a moment ago thought they had the upper hand after downing your team leader. Long story short the best way games can emulate this is to use the sort of approach Breach aims at but when your cover is about to fail you, you should get a very short moment of bullet time. If you manage to fight back suppressive fire before your cover goes, you should get a longer moment of bullet time. It'd be like commando pro except you actually have to earn it every time before you can do it. And it shouldn't be something you can save for later either. It should just happen & then it's gone. That's my take on this, love it or leave it. I'm really looking forward to this game & hoping that somebody decides to publish 6 Days in Fallujah for Atomic. Having fought on multiple deployments in that war since day one, I think it's only fair that we get to tell our story through the medium we made into a multi-billion dollar industry.

    Posted: October 1, 2010 1:08 AM
    hazonku
  • NachoTM

    .....are you f 'n serious. Destruction 3.0???
    sounds like a big fat rip off of Bad Company 2's Destruction 2.0

    Posted: April 12, 2010 8:10 AM
    NachoTM
  • xL7717

    Looks fun. Too bad I only have a PS3. D:

    Posted: April 9, 2010 9:02 AM
    xL7717
  • hoof_hearted4

    finally a game where every bullet does damage. even in games with a destructable environment you still have the X amount of damage takes away the same chunk of wall it did every other time" ive been waiting for it to be a bullet deals damage to a wall and you can take out small holes or whatever it may be. unfortunatly i dont have an xbox and i dont play fps in my PC, but it looks like a lot of people will be having a lot of fun with this for a time. :)

    Posted: April 9, 2010 7:55 AM
    hoof_hearted4
  • DukeOfNYaNumba1

    this game doesn't even compare to BFBC2, the destructable environments are the only things that keep this from looking dated by several years

    Posted: April 8, 2010 9:19 PM
    DukeOfNYaNumba1
  • spicypooptastic

    whoa this game hydrophobia looks like xbla is actually getting good now

    Posted: April 8, 2010 8:47 PM
    spicypooptastic
  • Battlefields

    destruction 3.0? Really? I dont think anyone missed that direct copy of BFBC2. I mean i kinda feel like these franchises build upon each other but could we make it a little less obvious? In any case at least they realise what direction FPSs are going in. Can't really hate at all either cause im gonna get it.

    Posted: April 8, 2010 5:31 PM
    Battlefields
  • PS3fears360

    This looks like it might be a pretty awesome game.

    Posted: April 8, 2010 4:35 PM
    PS3fears360
  • SizzlewickMagicfart

    another fps

    Posted: April 8, 2010 3:37 PM
    SizzlewickMagicfart
  • NUKEMANN1995

    looks interesting.

    Posted: April 8, 2010 2:38 PM
    NUKEMANN1995
  • BONERJAM

    I watched a preview of this on x-play last night and it looked pretty cool. I'll wait to see how the reviews go but I'm interested.

    Posted: April 8, 2010 2:19 PM
    BONERJAM
  • Atavax

    i've only heard of this being sold on xbox live, but the tags for this video includes pc gaming... is this going to be released on the pc too?

    Posted: April 8, 2010 2:12 PM
    Atavax
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