Feedback -- God of War III And Nintendo 3DS Edition

Posted: March 24, 2010
Feedback -- God of War III And Nintendo 3DS Edition
In the latest episode of Feedback, Adam Sessler, Abbie Heppe, Patrick Klepek and Matt Keil sit down to discuss the highly anticipated conclusion to Kratos' struggle against the gods of Mt. Olympus, God of War III. Oh, and the Nintendo DS!

Comments are Closed

  • SZA

    Excellent discussion for GoW3.
    I would like to know, what type of cameras are you guys using to record?

    Posted: March 25, 2010 7:51 AM
  • blueboykc

    yeah i like patrick but man....let someone else talk a bit...i bet if you broke down by percentage who talked most it would be like patrick 60% adam 20% abbie and matt 10% each...and it really bugs me...i like to hear abbies opinions..she usually gets pretty excited about games an its just entertaining to see and hear her..

    patrick i love ya buddy but chill a little..

    Posted: March 25, 2010 6:44 AM
  • Stormshadow243

    I firmly believe that once you enter spoiler territory, there is nothing sacred. You can say whatever you want about the game, and those people who have decided to stick around and hear what you have to say should accept that fact.

    Posted: March 25, 2010 5:17 AM
  • Stormshadow243

    Matt Keil + Podcast = good.

    Posted: March 25, 2010 4:26 AM
  • DukeOfNYaNumba1

    here's my question about God of War 3 - what's with the sound?

    In previous God of War games I got a good mix of sounds, from the good music to the sound effects of Kratos smashing everything and everyone to bits, in this game the sound comes in loud and clear for the music but it's like the noise from my attacking and when I pound the hell out of everyone or I slam my chains or someone into something or an enemy tries screaming bloody murder, I can barely hear anything. I've been on several forums and many people are having the same issue. Tried playing through optical sound, RCA, adjusted settings on my PS3 and sound receiver and still no solution. It's ruinning it for me so I've put the game on hold for now, anybody else notice this issue, or is everyone else okay with it regardless or what?

    Posted: March 25, 2010 2:43 AM
  • dulled_edge

    Holy crap! Why don't you guys just call this the Patrick Klepek Show? I love this show, don't get me wrong. I will continue to watch, but I won't continue without at least proclaiming that I watch to hear sincere opinions from seasoned journalists(some of the closest to the industry, might I add). Yet every episode, without fail, only one voice ever gets any airtime.

    If anyone wants to dispute me, just try and make a drinking game based on how many times Abbie Heppe nods. You'll be far too drunk, far to quickly, build any convincing argument.

    Posted: March 25, 2010 1:50 AM
  • 7Hokage

    Big ups 2 Abbie, I love Greek Mythology 2 which was 1 of the reason I started playing GOW when the first 1 came out, but there is one thing I would like 2 know is who is this other guy that Zeus talks about at the end when him and Kratos are fight on top of Olympus because this is the second time that the developers talks about someone else that is related to Kratos. If any 1 remembers the end of GOW2 after the end credits. PS could this be the 4th installment of GOW????

    Posted: March 25, 2010 1:31 AM
  • Meatball_Mamba

    I don't have a problem with what God of War 3 did with Kratos, there has ALWAYS been a softer, more human element to his character. A whole portion of the final boss battle in the original game involved protecting his family. I loved the way Hephaestus and Pandora affected him and I don't have any problem with his actions at the end from a character standpoint.

    What I don't like about the ending is that it didn't leave me feeling *anything*. It left me feeling completely indifferent. Indifference isn't exactly the kind of note I was hoping the trilogy would leave me with.

    Fantastic game, though.

    Also, it's worth noting that every God of War game has 'blown its load' at the start, each one has had a big setpiece/boss battle that immediately gets you hooked that arguably isn't matched throughout the rest of the game. If anything God of War 3 did a better job delivering us more moments on par with the traditionally epic opening than the previous titles in the series. No mere feat when you consider just how much grander GoW3's opening was than its predecessors.

    Posted: March 25, 2010 1:08 AM
  • Phategod

    I played GOW III I thought it was meh. good but meh.

    Posted: March 25, 2010 12:54 AM
  • swordgoatz

    Adam & Abbie,

    The event taking place in Boston this weekend is called PAX East.

    The event taking place in Seattle every labor day weekend is called PAX (not PAX West)

    Get it right or pay the price!

    Posted: March 25, 2010 12:25 AM
  • StrongestSaiyan

    I'm glad to see that several people have been encouraged to play Chains of Olympus. That game is too good, and too relevant to the franchise, for it to be brushed off as just a spin-off. Honestly, I'm a bit surprised that most of the Feedback crew hadn't played it.

    Posted: March 25, 2010 12:24 AM
  • quicksand

    @Klepek - Ancient robots are called "Automatons"

    Posted: March 25, 2010 12:21 AM
  • nahsez

    Come on Patrick was it really that violent for you? I loved being able to punch Zeus' face in, I 've been wanting to do that for years and it was totally satisfying. Any way this game was what i always wanted. One of my favorite things other than killing evrything was how the camera was used. Anyone remember the part where your climbing the chain of Olympus and the camera zooms in the higher you get? I love that sort of dynamic viewpoint really gives you a sense of scope. I also liked how they got the camera really close to Kratos like when hes inching his way through creveses, you got to see the detail that Santa Monica studios went to to make this game really stand out graphicly, that golden fleece looked so sweet!! I loved this game so much it was so fantastic, posibly my favorite game EVER!!!!

    Posted: March 24, 2010 11:26 PM
  • Memu

    Adam, if you hate 3D so much you should start wearing a pirate eye-patch. Make a statement and look cool doing it.

    Posted: March 24, 2010 10:28 PM
  • paulthebest

    What's going to happen when this 3D bit happens and we have all these games from the "original" 3D era with "3D" already in the title? Woflenstein 3D: 3D? lol.

    Posted: March 24, 2010 9:56 PM
  • paulthebest

    What's going to happen when this 3D bit happens and we have all these games from the "original" 3D era with "3D" already in the title? Woflenstein 3D: 3D? lol.

    Posted: March 24, 2010 9:55 PM
  • DigitalGibs

    Early 3DS concept!!

    Posted: March 24, 2010 9:47 PM
  • publicnme77

    Spoiler alert. If you haven't finished "God of War III", don't read this. Or read it. I don't care, one way or the other.

    I think what was overlooked in the discussion of "God of War III"'s finale is that the entire "God of War" franchise has been about telling a story. If the ending of "God of War III" seems lacking, it's because of the nature of the medium and its audience: most gamers want a game (or series) to end with a spectacle that--gameplay/action-wise--ma kes everything that's preceded it pale in comparison. Bigger, meaner, nastier and gnarlier.

    The rash of complaints about the "God of War" saga's finale is a case of gamers assigning way too much importance to the thumb-and-finger action, and giving virtually no thought to the story.

    Consider "No Country For Old Men." One of the best movies of the past few years, and it ends on a note that is a slap in the face to everyone who wants the big, slam-bang finale. Doesn't change the fact that it's a pitch-perfect ending to a story that--Anton Chigurh's captive bolt pistol aside--is all about subtleties.

    "God of War" isn't about subtleties. SCEA told one hell of a good story with the "God of War" games--not the best, in my opinion, but a d@mned good one, nonetheless. And what Santa Monica did was quite brave, I think. They said to themselves:

    "By now, this poor bastard has been through so much crap, it boggles the mind. He's had his wheels screwed off so many times, has been betrayed by men, by titans, by gods. He's been killed (what, three times, now?) only to escape the underworld on every occasion. He's risen to the near pinnacle of power over mortal man and been swayed from his guilt over his slaughtered family by his lust for war, only to see that one avenue of escape stripped from him before remembering his purpose, and who his true enemies were. He has successfully waged war against time, fate and destiny in the pursuit of justice. Hasn't this guy been through enough?"

    In other words, the folks at Santa Monica figured that by the end of "God of War III", gamers would have latched onto the narrative even more than the gameplay, and so they centered the entire finale around two resolutions: one, interpersonal (Kratos vs. Zeus)... and one, introspective (Kratos vs. his own guilt).

    It would have been all too easy to send Kratos up against an unspeakably huge Zeus in a battle yielding cataclysmic destruction, etc. And, regarding what occurs after the battle with Zeus, it would've been a cop-out to simply let Kratos destroy everything, including the entire world, in keeping with his "I'll-kill-every-sum'b!tch-on- Olympus-regardless-of-the-cons equences" credo. That final battle against Zeus needed to be down and dirty, a battle of equals. It was the only way to deliver an emotionally satisfying climax to what had been, to that point, a grand tale. It's kind of like how, in "Matrix: Revolutions", Neo winds up going toe to toe with only one Agent Smith instead of three million of him. It had to be personal, and it had to be equal.

    More important, though, is that introspective climax, in which he achieves a certain degree of closure with his deceased family. It's strong stuff, and while it's a bore to run through the dark to the next beacon and the next cut scene, those stops along the way are an outstanding emotional payoff to the story, and that is what Santa Monica was aiming for. And for that, they should be applauded.

    I have only one complaint with the end of the "God of War" saga: I just wish that, after the big pullback from Kratos' dying body, there had been some kind of denouement illustrating how the hope he released to mankind gave rise to our further survival.

    Posted: March 24, 2010 9:40 PM
  • Spoonman671

    Not only does the site not allow me to post my long analysis of the ending of GoW3 for profanity that it does not contain, but when I make a post to express my frustration with this, it gets deleted? Has G4 taken on sentience and developed some kind of personal vendetta against me?

    Posted: March 24, 2010 9:32 PM
  • Spoonman671

    I just wrote a 3609 character analysis of the ending of God of War III and the damn site keeps asking me not to use profanity when there isn't any in the post.

    Posted: March 24, 2010 9:24 PM