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GDC 2010: SOCOM 4, The Fight: Lights Out on PlayStation Move

Posted: March 10, 2010
GDC 2010: SOCOM 4, The Fight: Lights Out on PlayStation Move
http://www.g4tv.com/videos/44669/gdc-2010-socom-4-the-fight-lights-out-on-playstation-move/
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Video_44669

Scott Rohde from Sony illustrates the responsive fighter moves players can incorporate with the PlayStation Move in combat games. He also reveals the PlayStation Sub Controller accessory for the Move, which can be used with SOCOM 4, allowing hardcore games like this military tactical shooter become more accessible to mainstream audiences.

 

Comments are Closed

  • Pantera22

    I like that they are coming up with new things and bettering old things. If they just made games all the time. We wouldn't have the quality games we do now. We would still be playing old nintendo. So coming up with new ways to do things is a MUST! But I really won't be happy until VR is out! lol

    Posted: May 30, 2010 9:13 PM
  • scorpian876

    Yeah I agree on the video game companies should focus on making better video games.The new motion controller for the PS 3 should be for sword fighting games only.

    Posted: March 12, 2010 5:20 PM
    scorpian876
  • mark82234

    all of the consoles make worthless games - I wished they'd stop wasting their time on this worthless crap and just keep making better games, like bioshock, uncharted, new super mario ...

    Posted: March 11, 2010 7:00 PM
    mark82234
  • theangrygimp

    People judging lag based on PRE-RELEASE demos seem to forget that the input itself doesn't happen till it knows what was imputed... for instance, a characters punch doesn't even start until you hit the button on a controller, then the character punches. Swinging out your arm is like hitting a button, the game can't know what your doing till you have done the motion (hit the button for punch). Of course their will be some lag, its impossible to eliminate ALL lag from any controller. Any predefined action in a game must be started by a triggered event, that triggered event doesn't start until you did the motion/hit button. The painting part wasn't a predefined animation being played, so it could track while she was moving. Try reserving judgment till you actually try a product or after the controller has been out long enough for developers to start utilizing it well..... I use a Wii controller (but don't own a Wii)to play PC first person games sometimes, and if this has even faster input, then I don't see how it would be a bad thing, unless the software designers fail to use its potential.

    Now for the thing I don't like.... the colored ball. How many people play games with the lights out? How distracting would that light in your lap/hand be when your playing a dark game(horror/etc)? I could see it being used as a kind of cool feature for some games though (muzzle flashes, magic power effects, etc.), but if the ball is whats being tracked by the PS Eye, then that couldn't be done cause it would mess up tracking..... I just don't get the lit up ball, or the extra drain on batteries, being better than an IR LED that doesn't distract from the screen, and uses very little power. The fact that they change color shows that they have variable intensity LED's, and probably uses one for each color needed (more drain). Hopefully they make this work well, but so far the third party motion controller (another Wiimote knockoff) being done by Logitech using magnetism seems more promising of a tech for these types of situations (ie: Wiimote rip-offs). Still, thats all just speculation until I see it for myself.

    Posted: March 11, 2010 5:28 PM
    theangrygimp
  • ManOnFire15

    It's a more responsive experience trys a "dirty move" doesn't work try's it again works and its amazing!!!

    Posted: March 11, 2010 5:16 PM
    ManOnFire15
  • ManOnFire15

    Wow looks like Wii is still the winner!!!

    Posted: March 11, 2010 5:13 PM
    ManOnFire15
  • Jinnified

    seems to be really laggy, there is a response delay, that's something i dont want during the game play

    Posted: March 11, 2010 12:53 PM
    Jinnified
  • wikired

    I'd rather not have a gimmicky motion based game.

    Posted: March 11, 2010 8:21 AM
    wikired
  • buniqueblader

    i love how ppl say natel has lag and wow so does this hahaha wow i would rather not be holding glowy wands in my hands im a sony fan but very dissapointed im going natel

    Posted: March 10, 2010 11:13 PM
    buniqueblader
  • natedoggcata619

    Kaz Harai - And we're certainly not interested in gimmicks!

    Posted: March 10, 2010 7:39 PM
    natedoggcata619
  • metalmanny

    First!

    Posted: March 10, 2010 6:06 PM
    metalmanny
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