Feedback -- DICE 2010 Reactions And The Heavy Rain Debate

Posted: February 24, 2010
Feedback -- DICE 2010 Reactions And The Heavy Rain Debate
Team Feedback returns with impressions from DICE 2010, and launch into a heavy discussion regarding Sony's "is it a game?" Heavy Rain.

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  • deleted_1D94F9CC-4502-43B2-967D-FEEB46B17DE7

    I will buy it

    http://jathummaigu.wordpress .com/

    Posted: March 3, 2010 10:44 PM
  • Quixotic_Noble

    I love games that can master the synergy of excellent game play, whatever mechanic they use, dynamic characters and story, and re-playability. Excellent graphics are very important but I can sidestep sub-par graphics if the aforementioned three-prone test is met. When games fail on game play and story, the game is irredeemable. I am looking at you Forces Unleashed. I need something that propels me to move forward and play to the end. Excellent game play and graphics isn't enough. The joy of gaming is when one can have birth of a film, literature, symphony hybrid of a child. One in which I can immerse myself into and be a part of.

    Posted: March 3, 2010 9:09 AM
  • x FiiNESSE

    I absolutely LOVED 'Indigo Prophecy' so I cannot wait to play 'Heavy Rain'. Any thought on whether or not this game will make its way to the 360? My soul for a 360 copy of 'Heavy Rain'.

    Posted: March 2, 2010 3:57 PM
  • Paragon V

    I just wanted to share a few thoughts on the Heavy Rain debate.
    It s interesting to witness that many great games released lately are sequels: Uncharted 2, Mass Effect 2, Assassin s Creed 2, Bioshock 2 And even when games aren t sequels, they usually build on some kind of foundation of game genre. That s not to say that such games aren t innovative. Bioshock (1), for example, is an incredibly innovative game in terms of atmospheric architectural construction, but still, in it s core, it stands upon many pre-established concepts of the first person shooter.
    What I m trying to point out is that Heavy Rain is a game that really brings something new to the table. It s setting the foundations to a new genre, and although it evolves from ideas that were coming to shape in the previous Quantic Dream s Fahrenheit (Indigo Prophecy), it is establishing playability rules so effectively that it stands out as something original and, most importantly, emotionally effective.
    Trying to look at Heavy Rain with some perspective, I think it s very much reminiscent of early point-and-click adventures. It s an evolution of the same kind of exploration and character interaction that made this kind of games so entertaining.
    Most importantly, I believe this is a game genre that could attract a whole new audience to videogames. It s expanding the market to new gamers and that s something that can only have a positive effect for the industry as a whole.
    That s not to say that Heavy Rain doesn t have its share of flaws and glitches. It does. But, even taking those into consideration, I strongly believe that the creators of this game are to be commended for trying something completely new, outside the rules of grounded genres that already have a specific target audience and market potential. That kind of daring deserves recognition and I sincerely hope they are successful in trying something so outside the box.

    Posted: March 2, 2010 2:33 PM
  • Aerindel_Prime

    Okay, I admit, after watching this I wish I had a PS3 so I could play this. First PS release so far that has made me feel this way.

    Posted: March 2, 2010 2:20 PM
  • Elbowskin

    I want my Abbie back please. I like all the feed back but really do enjoy her "point of view". :) thanks

    Posted: March 2, 2010 8:04 AM
  • StrongestSaiyan

    Heavy Rain is very much a game that people can watch. A friend got his a day before me and I was completely entertained just watching for several hours. I felt the same tension he did, even though I wasn't playing and the fact that there are so many choices meant that nothing was really ruined for my own play through. He did things differently than I would have, so I had even more incentive to play for myself.

    Posted: March 2, 2010 12:30 AM
  • littletman88

    best feedback to date. good thoughtful discussion

    Posted: March 1, 2010 12:16 PM
  • kochache

    This game is a must buy for any gamer. It was a thrill to play. For anyone who want to know what its like Heavy Rain is like playing a movie that can change each time you watch it. I did not want to stop playing i played it for 8 hours straight.

    Posted: March 1, 2010 10:05 AM
  • clos22

    Great episode, i am new to watching feedback and i am starting to enjoy these topics and your opinions. great job!

    Heavy Rain looks like a great game, something fresh and unique but we won't see that many of these kinds of games yet. Hopefully in the future. Its a one play through kind of deal(unless you want all achievements/trophies) so i guess a lot of people may consider renting it rather than having their own copy and to top it all off its only 10 hrs of gameplay.I do hope though it does well in sales, cause it still does look like an amazing game to experience.

    The OnLive, Honestly i am not that excited about it. I personally don't think it's a good path to take. Only time can tell if this will be worth the buy.

    Posted: February 28, 2010 10:32 PM
  • bmben

    I just played through this game, and now I have to vent. First, I was pretty hyped about the game. I love David Fincher films and thought the concept of the game was very exciting. What I have to say about this game, now that I have played through it is this:

    Don't play this game. It will make you feel like crap!

    I'm not a weak person where movies are concerned. The last movies I truly enjoyed were The Road and Bronson. When watching those flicks though, we are somehow disengaged. We can yell out to the hero or heroine not to open a door, or cringe when they say the wrong thing, but in Heavy Rain, you are ultimately responsible. And Heavy Rain likes to make you responsible for some really tough stuff.

    This game is built on failure. There is a basic storyline that you veer from by failing at tasks that are sometimes impossible. Where and when you fail are the only factors in the game. Maybe there are people out there who can do the whole game perfectly (though it seems to me that there is no perfect way) but you won't know unless you play though it again, and a third time, etc. But nothing in Heavy Rain will want to make you play it again. I admit, once you pick this game up you will feel compelled to continue, but getting this game is like the choice in the Matrix. You will wish you took the blue pill.

    This "game" was an experiment. It was successful in many ways, but that isn't always a good thing. Heavy Rain's successes are tantamount to emotional sado-masochism. G4 should really share this opinion with it's audience because this game made me very mad. I'm glad I rented it, because if I paid $60 for a kick to the emotional groin, I'd be even madder.

    Posted: February 28, 2010 9:45 PM
  • Talcon

    Take a shot every time someone says "you know". You will get plastered. Fast.

    Posted: February 28, 2010 7:15 PM
  • ShonenZero

    What I am most curious about is why no one even mentioned Indigo Prophecy, since that is what I thought about the very first time I saw Heavy Rain Was I the only person to even play the game? If I ever decide on getting a PS3 HR will definitely be on my list of games to get.
    PS-Anyone play Hotel Dusk on the DS? It was one of my favorite 'experimental' titles on the handheld,

    Posted: February 28, 2010 6:27 PM
  • thexcheat

    An excellent episode of feedback once again!!
    I find it interesting that even though I don't have heavy rain, or even the console needed to play it for that matter, I am interested in it being discussed, how it is a different style of game.
    I love feedback, seriously. I don't watch X-play, Attack of the show, or even much online content... but when feedback comes out, WOW! clear out the computer room I'm coming in for a landing.
    Great show guys!

    Posted: February 28, 2010 6:18 PM
  • #1LOSER

    Heavy Rain looks like a beautiful example of how companies can make games that are realistic and very imaginative. Many people I talk to say that they want to get away from real life and play games as a way to get away from life's troubles. I brought up Heavy Rain to some of them and none seemed interested. Do you think that it is possible that in the future, gaming companies will make an interactive experience like Heavy Rain in a more fantasy winded world such as a Mass Effect or Lord of the Rings setting?

    Posted: February 28, 2010 12:47 PM
  • tacthegamer

    i love heavy rain and im only 14.most of my friends dont want heavy rain beacause they just think games are only fun if it has no story and you just shoot everything u see.

    Posted: February 28, 2010 10:33 AM
  • Bacbi

    Heavy Rain played so much with my emotions. If u have any intrests in games beside killing people in multiplayer on MW2 u NEED to play this game.

    Posted: February 28, 2010 3:53 AM
  • RPG-fan

    For the record, I love Mass Effect 2 but I still have the right to criticize it. I never said Bioware trimned the length of the game but Bioware did toned down the RPG elements. I did say that Bioware made ME2 to be more of a shooter than an RPG game. Shooters is more popular genre today, so you're are not wrong when ME2 was made to be more accessible to fans. Games today are being dumbed-down for the younger gamers, but there are some exception like games made by Bioware and I'm sure there's more.

    The problem I have with MW2 is not just the length but the incoherent storyline and pretty much the first Modern Warfare game with the exception of Infinity Ward not supporting dedicated servers. Geez, that's a nice way to treat the PC gamers who supported CoD back when it was first release on the PC. I suppose their main priority now to keep the console gamers happy.

    As for games today being more story oriented, just play the PC games I mentioned in the 90's and 2000. Those games are just (if not more) as story oriented and have unique gameplay, for example, the Thief series help popularized the stealth aspect in games that you see in today's game.

    Thanks for your advice on getting Fallout and Oblivion. But I do already have those games, even the first two Fallout games. The Fallouts games were great but Oblivion, I felt just copied several environments and quests to make it seems a larger game than it is. Also, I did say younger games tend to look for games (in particular, MW2) that has multiplayer so I wasn't far off about that.

    Posted: February 28, 2010 2:20 AM
  • GHOSTY009

    In response to the comment about games being cut short and being "dumbed" down, I must say that I disagree completely. One example I think of that has caught some flack would be a game like Modern Warfare 2, the campaign was about a five hour play through but I don't believe that they could nor should have paced it any slower to lengthen the game out. I myself haven't spent much time playing on the more extreme difficulty levels, but I suspect that would extend the playtime of the game considerably. Another game i saw mentioned was Mass Effect 2, and again this is my personal opinion, the key to getting your money's worth out of that game is through multiple playthroughs. My first game took me roughly 31 hours but that was with me skipping some upgrades, N7 missions and Legion's loyalty quest. I've seen it quoted on various reviews that the average is about 50 hours for a complete playthrough. I guess my trouble is that I can't see how this game was cut short, as far as it being made more accessible that will always be open for debate. Being a non RPG fan due to the combat mechanics typically seen in those titles, I welcomed mass effect and found it completely enjoyable. I can imagine that more hardcore RPG fans would expect more out of it then they perhaps got, but I loved the genre meshing that Mass Effect 2 created. Overall what I think is the issue is that our earlier games created different standards for gamers who can remember playing their old atari or NES. But when you think about it, those games were more about the game than the story being told. There could be fifty levels because you weren't telling a piece of the story each level as is typically seen today. Games today have been allowed to become more story oriented while supporting new and unique gameplay mechanics which change the format of these games, but I truly believe this has increased their value as legit entrainment and not just something for kids to play. I would say that if you felt cheated by the campaign length time, you probally need to just go find a new game. The primary draw for MW2 is its multiplayer aspect. If you're not interested in that you could play a game like fallout or Elder Scrolls Oblivion if your concern is about "getting your money's worth.

    Posted: February 28, 2010 12:45 AM
  • birdykilla

    Babies 0-2
    Kids 2-13
    Teenagers 13-19
    Adults 19+

    So when I was 8 years old I turned into a teenager 5 years later, and then 5 years after that I turned into an adult. I started playing the NES at an after school homecare place at the age of 5, mainly I played Super Mario Bros. 3. Then a couple years later a was given a SNES for either christmas or my birthday at the age of 7-8 and played so many great games on that system! Some 4 years into the SNES I received a $150.00 N64 with two $60 games, Goldeneye and Banjo Kazooie. Those were some good times right there, later I got one of the coolest games ever Gauntlet Legends. Along with the Marios and Zelda's. I was content with having an SNES and a N64 for about 4-5 years until 2001 when I decided to ask for an Xbox Original for X-mas. First game a bought was Halo and that's when the system link parties went down.....yea baby! Well not long after that Xbox Live was announced and soon after that Halo 2 was out and system link parties became Xbox Live Friends List. I played a lot of the PS1 and PS2 at various friends houses. Never had the money or felt the need to ask for one since most my friends owned one anyways. Plus Xbox Live was all I really needed at the time and the graphics were amazing for it at the time. Never really owned or got to play a Dreamcast. The Gamecube I only got to play a couple times at a friends house still the xbox was my fav. Then the mighty Xbox 360 came out and that's where I'm at today some four years later. Lifes Been Good to Me So Far! Now If I could just find a damn job!

    Posted: February 27, 2010 10:32 PM