Displaying 21–38 of 38
Assuming some other company understands that a Cloud-Gaming system is a goldmine and spends the time to develop a lagless user experience that permits people to cross the device gap--ie; a 360 owner can jump onto a game and play in tandem with someone on their Droid Eris--as well as someone on a PC...This could be VERY good for all of us.Personally, if this system does work off of a 'the more time you spend playing the more you pay' it will fail--and piracy will remain unchanged despite the good intentions of OnLive.HOWEVER if this system can become something more like the Android Market/Apple App Store, where it is ALL custom made content--thus facilitating less lag as well--but more importantly the media will be purchase based, low cost, and more indie game makers will be able to break into a VERY accessible market with FREE games allowing people to play out of sheer joy of gaming. Now, that's not saying that existing games couldn't be ported onto this new system--doing exactly what OnLive is right now...but not requiring a subscription fee, and then making sure that games stay inexpensive to purchase and thus play whenever you want them....I would develop a game for them--I'm sure almost ANYONE currently developing apps for Android/iPhone would jump at the shot to put their content into the hands on console gamers...and those developing for XBLA/PSN would jump at the shot to move their content seamlessly into the eager claws of mobile gamers.Bottom-line:: They need to adapt their payment system to a cheap one time purchase of their hardware which is then attached to whatever device you're going to use, and then avoid a subscription system in favor of something more akin to existing marketing strategies out there.I've already been working on a system identical to their Cloud-Gaming concept allowing cross-platform gaming, I've been developing a rather in-depth Fantasy Turn Based Strategy game that would run VERY well on a system like OnLive...if I get a shot I'll throw together a demo on their SDK and see if they'll pick it up....considering I'd probably get better exposure to my target demographic that way.
AND the fact you have to pay to play, where as on the console you just pay once for the game and thats it, except for 360 online players, and I think I remember reading somewhere that payment will be based on usage. The more you play, the more you pay (I think it was an article on Gamespot) its ridiculous. So let's say you buy Dragon Age: Origins and you get really into the game, and its easy to get into it, trust me, and you play 70 hours in a month. Your wallet will feel alot lighter. I hope this thing fails big time, I like our current method of gaming cause its been this way since the NES days, having physical media is better
As cool as this sounds, I would rather have physical media. I personally hope this fails, but thats just me
do they have a trophy system
Im really interested to see the prices for this. The games NEED to be like $40.00 or less since its a streaming service
*non fanboyist age
this sounds really intriguing as much as i like having physical copies of games i dont like paying 50-60$ for a copy if this truly works the way they claim it does ill totally use it if the subscription is resonable like say the price of netflix or gamefly ill totally give it a go i did sign up for the beta so hopefully ill get to participate i truly hope this becomes a success and that publisher put out all their great games. this could create the fanboyist age.
"Jane is playing Crysis on an iPhone." 3 minutes later: "You can't REALLY play Crysis on an iPhone."
I saw the on-live presentation a while back but that was over an hour long. glad to see the amount of progress they've had with on-live and the more social aspect of the service. seems to be coming along really well and Ill be interested to see how many companies jump on board. I'll definitely be subscribing to this service in the future if everything pans out
Whoa this is the future and I do want it now. BRING it on!
Well I want Onlive NOW! lol
The thing I'm wondering about is quality... I mean my internet is kinda slow... so I doubt that having this will be better than having crysis working at high res and high settings with no lag... :P oh well I wonder how it'll be if it comes out now. I think they should wait until internet speeds up but then again the resolution of computers will increase a bit as well @_@
I doubt this will replace Console..Now, maybe down the road but what people tend to forget is that there some areas in the country is that some IP limit their customers on how long the can dl and stream w/e. The other issue is what happens when On-live is done or if On-live is down all those games you bought out the window.
I like the idea, but the problem is having a reliable isp, while sharing bandwith with everyone in your household. I can still use the offline components of a console if my internet goes down, or 4 others in my householld are downloading and streaming their own content.
I'm a little confused as to HOW this works but if it does what he claims, and will allow for fast and discless distribution of games then im in... would like a little more information on this.@merivigianYou completely missed the point. he's rallying for the removal of hardware like your ps3. And the PS3 or the xbox dont stream games in the same way this does
They are talking about downloading games and stuff. I'm pretty sure that's purely what ps3 does. Xbox doesn't download anything, my xbox gives me what I want "NOW!".
He is correct. I do want it now, right now. It was supposed to have come out already and they STILL do not have a release date. Enough waiting, enough touting it. Release it already.
Posted: December 4, 2012
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Posted: November 27, 2012
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Posted: November 21, 2012
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