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DICE 2010: "Design Outside the Box" Presentation

Posted: February 18, 2010
DICE 2010: "Design Outside the Box" Presentation
http://www.g4tv.com/videos/44277/dice-2010-design-outside-the-box-presentation/
http://images.g4tv.com/ImageDb3/190046_LGST/starcraft-ii.jpg
Video_44277
Carnegie Mellon University Professor, Jesse Schell, dives into a world of game development which will emerge from the popular "Facebook Games" era.

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  • niene9

    W. T. F.!!! This speech is BULL. Am I the only one who imagines the public laughing and clapping like idiots every time they get an achievement or some points for some meaningless thing they do? These treats will only dumb people down. And the survaillance will end up being a law that requires your every move to be tracked and every word heard. This law will give rise to paranoia, depression and agression untill one by one, these paranoid, depressed and angry people will give in and either 1. Commit crime, 2. Commit suicide OR 3. Agree to become one of the easy to manipulate droids who's only happy when they get spoiled with their daily sweet treats of points and achievements. I dont consider that to be a better person. This is just another way to control the public. Mass brainwashing hasent been invented so the next best thing is to make you dumber by means of spoiling you. And since these treats are not material but imaginary, THEY ARE UNLIMITED.

    Posted: April 12, 2010 12:05 PM
    niene9
  • Onlyindreams

    Dear McDonald's,

    I had the 'Ronald' dream again last night. As always I was beating his head in with one of his floppy red clown shoes, but instead of Ronald vomiting a fountain of rainbow colored chicken nuggets, he turned into my mother. She wept tears that turned into dollar menu items and between her concussed lambasting and bitter self recriminations she told me of upcoming promotional events. Is this worth bonus points? Just curious.
    -Your mindless corporate automaton

    Nervous breakdown: (-) ten million points

    Posted: April 6, 2010 4:36 PM
    Onlyindreams
  • Consultinggrad

    What a spine-tinglingly fantastic discussion! For some time, there has been talk about how useful games are - the likes of Nintendo have capitalised directly with the whole self-betterment range of tools like brain training etc. - and how the virtual worlds and MMO's we have created are conducive to some very attractive and useful qualities and attitudes, particularly around those of determination, creativity, collaboration and problem-solving.

    HOWEVER, the problem i suppose has always been the fact that people ESCAPE to games from reality so the two spheres are forever divorced. With the advent of this new school of gaming where the two worlds come together, I think we're on to something very special indeed as Jesse talks about - it all hinges on the successful integration of games and reality so that these wonderful skills and behaviours are successfully transitioned and applied beyond a gamer's living room and computer screen.

    See this talk by Jane McGonigal for more mind-blowing illumination: http://www.ted.com/talks/jane_ mcgonigal_gaming_can_make_a_be tter_world.html

    BUT, there is always a danger and challenge to be overcome because not all games are good just as not all game behaviours are good. Interesting hits the nail on the head when talking about the 'HUMAN FACTOR'.

    NEVERTHELESS, I love the idea and have subconsciously been living life like a game since I got my NES when I was 4!

    Posted: April 4, 2010 7:20 AM
    Consultinggrad
  • Consultinggrad

    What a spine-tinglingly fantastic discussion! For some time, there has been talk about how useful games are - the likes of Nintendo have capitalised directly with the whole self-betterment range of tools like brain training etc. - and how the virtual worlds and MMO's we have created are conducive to some very attractive and useful qualities and attitudes, particularly around those of determination, creativity, collaboration and problem-solving.

    HOWEVER, the problem i suppose has always been the fact that people ESCAPE to games from reality so the two spheres are forever divorced. With the advent of this new school of gaming where the two worlds come together, I think we're on to something very special indeed as Jesse talks about - it all hinges on the successful integration of games and reality so that these wonderful skills and behaviours are successfully transitioned and applied beyond a gamer's living room and computer screen.

    See this talk by Jane McGonigal for more mind-blowing illumination: http://www.ted.com/talks/jane_ mcgonigal_gaming_can_make_a_be tter_world.html

    BUT, there is always a danger because not all games are good just as not all game behaviours are good.

    NEVERTHELESS, I love the idea and have subconsciously been living life like a game since I got my NES when I was 4!

    Posted: April 4, 2010 7:16 AM
    Consultinggrad
  • Interesting

    Ok...
    Lets get back to reality.

    This guy doesnt understand the concept of "human factor".

    When you talk about Games, or Theory of Games we have this "human factor". Its a specific type of behavior derived from human's addaptability.

    Humans tend to addapt to their environment, whatever rules or games there are.

    In this videos, he invisions a futuristic world where people would influenced directly or indirectly by a game's analog gratification system.

    The problem lies in the "human factor". People would exploit the system. People would break the system. People would addapt, but not follow the scripted/intended behaviour generated by the gratification system. People would look past it. Thats "HUMAN FACTOR".

    For each one of his examples, I can think of a bunch of unexpected behaviours.

    Balance is an ilusion. They wouldnt be able to balance real life. People wouldnt simply play the game how it was meant or designed to be played.

    How many times the government and corporations would have to lend their own systems, patch and nerf them, and still fail. It wouldnt work. Some people would hack the system, exploit the rules to get ridiculous ammounts of "points" in ways that werent intended and so on.

    Posted: March 23, 2010 7:45 PM
    Interesting
  • schinoy

    The pocket theory is cool. Though I don't agree with the conclusions. The desktop is a computer that can't fit in your BAG. So the notebook does. If the iPAD does not fit into your pocket, then it is not meant for the pocket. Maybe it will replace the book.

    Posted: March 18, 2010 1:56 AM
    schinoy
  • henryalty

    Brilliant video! I've posted a comment on it here: http://bit.ly/diK8NA

    Posted: March 14, 2010 2:15 PM
    henryalty
  • Cannahuana

    amazing

    Posted: March 11, 2010 11:11 PM
    Cannahuana
  • z1ng

    This is fascinating, both exciting and scary. If everything happens like he says, don't you think that not all of us will be inspired to live better? A certain (criminal) element will be inspired to be worse.
    And while some kids will be inspired to do better at school and stuff, some will get so demotivated that they will give up.

    Very thought provoking.

    Posted: March 10, 2010 1:39 PM
    z1ng
  • picaman

    Life or living in space for extended periods of time will require a high degree of social conformity. I can see how game systems such as the proposed could be used to encourage needed behavior. Scary, yes, but likely necessary in a future where many people need to live together in very restrictive conditions.

    Posted: March 9, 2010 2:46 PM
    picaman
  • leobard

    In 2004, I wrote a connector from Ultima Online (a MMORPG, an RPG) to the Semantic Web and the Semantic Desktop. The idea was: you could shoot your outlook contacts, or get the news from Avatars running around you. If you have stayed in the world long enough, you could optimize it, of course.

    http://leobard.twoday.net/st ories/4528125/

    so: yes, we are working on that. Or better, you could by using the Semantic Desktop platform: http://nepomuk.kde.org or http://www.cluug.com.

    Posted: March 8, 2010 7:26 AM
  • PrometheanArsonist

    The ideas just kept on coming. That was an awesome speech. Perspective like that is almost tasty.

    Posted: March 7, 2010 2:05 PM
    PrometheanArsonist
  • Spybreak

    my mind's been blown. I too wouldn't have thought I'd say this particular game is a really good Facebook game (Bejeweled Blitz) in the past but yeah who can predict the future.

    Posted: March 6, 2010 12:59 AM
    Spybreak
  • NateZinger

    Very interesting presentation. I agree that we are definitely headed in the direction this guy talked about. Most of his ideas seemed very plausible and, in small enough doses, very appealing. But a life where everything I interact with has been pervaded by some some experience point system just sounds awful, and it certainly doesn't sound like it will fulfill any desires I have for reality. I doubt I'm the only one either. I can see us collectively heading down this path for a while but I'd imagine eventually I think it would just be too much and people would get sick of it. A counter-movement would then take us in a different direction before life ever looks like the one this guy described.

    Maybe he's right though, he clearly much more brilliant than I am. I just think that his observation early in the presentation, about all the new trends that hit us that nobody saw coming... I think the future is just unpredictable like that. And I think out of this current movement, a different movement will spawn that, again, nobody saw coming, and society will start in a different direction. What the guy talked about was just to pervasive to privacy for everybody to willingly concede to.

    Posted: March 5, 2010 1:53 PM
    NateZinger
  • mronoc89

    Wow, this was fantastic, I wish I could rate this 6 out of 5 stars.

    Posted: March 4, 2010 10:16 PM
    mronoc89
  • achroous

    "Unexpected"
    With an ever-growing U.S. population (& pc propagation), especially one of 'facebooked' people, any marketing ploy is possible! Of those large participating populations, large chunks of $ are obviously possible and should be expected. It's the overall appeal of a product that makes or breaks it (that's fundamental) but success is almost easier today because of technology. Side note; The majority of parents know almost nothing about technology/games --that's an advantage (an unfair one from the consumer point of view).

    "We live in a bubble of fake BS"
    True, but not all people. Most people (esp. in poorer countries) are firmly rooted in everyday reality. If the U.S. were leader of this RPG-future, other countries would excel in real things and consequently kick our empire's butt, knocking us off of that "democratic way of life" leaderboard.

    "Man its gotta come! What's gonna stop it?"
    I think there would be a counter-movement of realism. Not to mention all the privacy issues! The ACLU & congress would slap down half the stuff mentioned.

    "who in this room is going to lead us to get there?"
    Is he srsly rly srsly?? OMG! Why encourage this sort of idea? ooooh, the $.$$. Money's not our living purpose ;p

    Posted: March 3, 2010 9:00 PM
    achroous
  • Shikai10

    Very Interesting discussion! Educational, Entertaining and a helluva a reality check.

    Posted: March 3, 2010 7:00 AM
    Shikai10
  • sithmaurader06

    I really enjoyed this presentation. It was well thought out and well represented.

    Posted: March 2, 2010 12:51 PM
    sithmaurader06
  • HappyNoodleBoy42

    Okay, his bit about Avatar at 14:50.... that blew my FREAKIN' mind! I have grown to appreciate it a bit more than I originally did.... I will have to see it again... without the vertigo inducing 3D glasses....

    Posted: March 2, 2010 12:19 AM
    HappyNoodleBoy42
  • bugmenot150

    I do feel inspired by this talk to make my life better. My first act : henceforth I swear off all social networking, all advertisements, and anything that can track me.

    How beauteous mankind is! O brave new world, That has such people in't!

    Posted: February 28, 2010 2:30 AM
    bugmenot150
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