Sessler's Soapbox: Heavy Rain is Ground Breaking
Posted: February 16, 2010
Adam tells you why he feels so strongly about the importance of experimental story telling in the new PS3 game, Heavy Rain.
Games in this Video:
Heavy Rain (PlayStation 3)ADVERTISEMENT
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rgs10
wickeddd
cmdluke
awesome soapbox, sess!
I totally agree on the intensity level of the action sequences. My wife was playing the demo and we were both yelling at the screen during that action sequence when she would miss a command and take an extra hit. =)
If this game is successful, do you think we are going to start seeing a surge of QTE during cutscenes of other games? imagine a Final Fantasy or Uncharted game, which are so heavy on the story and cutscenes, incorporate some QTE to give the player some control over how the story plays out.
JNR713
Video not working or is just my computer.
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