Sessler's Soapbox: Heavy Rain is Ground Breaking

Posted: February 16, 2010
Sessler's Soapbox: Heavy Rain is Ground Breaking
Adam tells you why he feels so strongly about the importance of experimental story telling in the new PS3 game, Heavy Rain.

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  • FrostWyrm

    Heavy Rain dares to be different, and for that I give it kudos, but is it fun?

    I've only played the demo, and I have to say I was not terribly impressed by it. Many of the button sequence events seemed a bit unnecessary to me; such as squeezing past the dumpster in the alley, or climbing the muddy hill. Making simple tasks such as these that much more tedious is not my idea of fun.

    On the other hand, the fight sequence in the demo was rather entertaining, possibly the best part of the entire demo. The atmosphere of the game is well established also, though while I'm told the story is one to look forward to, the demo doesn't do much to convey it very well.

    So for me this is not one I'll be picking up right away, but I will be keeping an ear open for reviews and opinions after it's released. It may be a title I pick up down the line after the price drops.

    Posted: February 18, 2010 11:15 AM
  • Darkreaper1

    I heard about this game in past and nothing more up until recently. I myself have not had the chance to play it but do feel the creative itch to give it a try after watching this.

    Posted: February 18, 2010 9:26 AM
  • alesjake

    Like i say before, this is the year of the PS3!!! Great kick ass games, Free network, what more can you ask for!!!

    Posted: February 17, 2010 6:40 PM
  • sixstringmonk

    Bravo Quantic Dream! Go make Omikron 2 now ok?

    Posted: February 17, 2010 6:28 PM
  • KiSSmeImALice

    Ugh! The wait for this game is excruciating!
    Great Soapbox as always. I don't think I've missed one yet.
    Kinda wished you'd have waited until it came out. I think you really wanted to say a lot about it, but couldn't because it hasn't officially come out here yet.
    Either way, can't wait to see what will be said on Feedback. =)
    6 more days to go...

    Posted: February 17, 2010 5:36 PM
  • masterw3

    Thanks for a good view of the mechanics of this one, it's nice to see people taking new strides in gaming, especially when it shows favor to making you deal with the consequences of your decisions as you play.
    I can play many different types of games. I'm not the "if it ain't a shooter it slurps" type. So when something different comes along, it's on.
    Kinda like when i found "Mount and Blade", I loved the combat system, simple, yet complex enough to allow a challenge; like being able to fake an attack, change your attack or defense, it just needed multiplayer, which it will be getting soon, with Warband. Only thing that would make IT better, is WiiMote action for sword and shield.

    Posted: February 17, 2010 5:18 PM
  • XwingVmanX

    Can't say I am sold yet, I will probably rent it. I can't see myself playing it more then once, from the taste i got in the demo

    Posted: February 17, 2010 4:57 PM
  • shingo

    This is a unique video game for sure! I want to try something new.

    Posted: February 17, 2010 4:08 PM
  • MartinJohnstone

    I think the first paragraph of the review is what has sold me on this game, unfortunately i just don't have a PS3.

    In all other games where there have been QTE's it has been do them or die, especially bad when they have nothing to do with the controls for the rest of the game. In this game the whole thing may be a QTE but not getting one is not necessarily going to automatically kill you.

    As for new genre of gaming, it reminds me of the old choose your own adventure books but on a much grander scale and would hate for other developers looking to do similar just to rush off a copy without developing the full story for each action. But a don't think many developers can afford to spend the development time needed to provide this.

    Posted: February 17, 2010 12:59 PM
  • ddc2494

    It's sad how many people are quick to dismiss this game, knowing that most of them have not did the slightest bit of research on the game. Half of them don't even own a Ps3 so that make's it even funnier.

    It's funny though because I beat the demo a few times trying to determine if different stuff would happen(which it did) and some-where between the 3rd or 4th playthrough I realized how much fun I was having and I knew it was a must-buy, too bad the sales wont be that great though, the amount of people that are ignorant to this game is just sad, should I blame Halo? or some other popular shooter.

    Posted: February 17, 2010 8:51 AM
  • Elliott_Ness

    I think that this "game" is an excellent example of how to advance a narrative that could have multiple endings. Instead of cinematic videos we could have the execution set out in heavy rain.

    Some games have done this to a certain degree recent examples being Assassins Creed 2 and Mass Effect 2, but multiplicity that the narrative can take by using this method is very interesting, because now the player can effect outcomes in even the most seemingly benign actions,

    Does the player take the cup, the spoon, the brush or the ring in the interactive narrative?

    The Spoon triggers A-----Event A causes X and Y.
    The Brush triggers B---Event B causes H.
    The Ring trigger Z ----Event Z causes Death buy non interactive cinematic event.

    Posted: February 17, 2010 8:36 AM
  • Oddreign

    The level of talent and creativity behind Heavy Rain is few and far between and it's what the consumers want. Granted that it's fun playing various iterations of a well established game genre but often these iterations come with little to no inspiration and sometimes end up being worse than the source material they were based from.

    The best games are often from the pioneers and innovators rather than the imitators.

    To Adam Sessler, well said.

    Posted: February 17, 2010 6:39 AM
  • Mister_Inveigler

    It's a shame Adam posted his Soapbox before the release date! Makes it difficult to comment from personal experience. (How very cunning of you sir!). Great Soapbox as always.

    From what I've seen, I think the developers have worked exceptionally hard on bringing us an authentic experience with strong mood settings and innovative (somewhat) gameplay. It's nice to see a different tone other than frantic action, comic hyperbole, subtle humour and horrific suspense.
    From what I've seen, the pacing seems slower, despite the ability to work your nerves like a ukulele played by a hyperactive 12 year old on a suger high, and I feel this is a welcome addition. Especially to a market that seems generally mired in a either faster, more chaotic experience, with precarious drops or grand vistas populated with hulking mutants or unsavoury denizens.

    Sometimes it's nice to take a more noir setting, where the game is driven by dialogue, actions, consequence and conclusion rather than an explosive exploration of action and terror. It's like a book that wraps you in it's curiously soft embrace and slowly but surely tantalises you until you're compelled to explore deeper and deeper into it's nuances. I just feel we need more of this in gaming, a medium whose adult content is usually defined by violence, slight sexual connotations and drug use. I think it's important to have games be considered adult due to the maturity and intelligence of it's content, rather than a body count, gruesome setting or a sidelong glimpse at a left buttock cheek.
    Gaming is a serious entertainment medium, that can pull at a variety of emotions, no less than any other medium, more so in some situations. And it really needs to be presented as such, along with everything else.

    Anyway, can't wait to pick this up soon! Keep up the good work!

    Posted: February 17, 2010 4:34 AM
  • Wallhammer40k

    well, i would place a user comment, but after bonerjam stole the show a few episodes ago on feedback, he wins..lol.

    Posted: February 17, 2010 3:39 AM
  • napkinshower

    adam, you should make a "part 2" to this video.

    you seemed very intrigued by this game and compelled to talk about it further in this video, almost as if you didnt have enough time to fully explain yourself (thats what i received from it).

    im very interested to hear your full thoughts/opinions concerning this game/related games and how influentially and emotionally sensational they make one feel. (the exhausting example you used)

    maybe you and the feedback team could maybe elaborate on this a little further on a section of the "Feedback"

    i hope to see more soon. keep up the good work.

    Posted: February 16, 2010 10:02 PM
  • mordi

    This game reminds me a lot of the movie Se7en. Anyways, I commend you Adam for trying to make gamers play this game but I fear your words fall on deaf ears. Most "gamers" just want their mindless FPS games. They are much like old man, a lot of gamers and journalists are stuck in their ways and are willing to accept change and are unopened to new ideas. For some odd reason they don't want games to evolve and immediately scorn and ridicule when someone tries something new i.e. Jim Sterling (what a useless, miserable sack of....I better stop here). While I like FPS and Action Adventure and platformers and many more games , I also appreciate it when a game developer tries something new and will not compromise his vision.

    Posted: February 16, 2010 10:00 PM
  • highdive_lowlife

    i agree adam, i played the demo and was blown away. the interaction pulled me into the game more than any DS "touchscreen" or waggling some dumbass wiimote at a sensor...

    Posted: February 16, 2010 9:39 PM
  • scoobythebeast

    :( i wish i could play this game but unfortunatly i can't afford a PS3 right now. Well eventually i'll buy one and this game along with God of War 3, the rachet and clank games, Killzone 2, and Little Big Planet.

    Posted: February 16, 2010 9:02 PM
  • Fex_Anderson

    I think it's good that there are so many games good enough that Adam Sessler will devote an entire Soapbox to them. I think that's saying some pretty good things about the way the industry is headed.

    Posted: February 16, 2010 9:00 PM
  • Empyu

    When I played the demo, it did not feel like I was watching an interactive movie. When I was controlling the FBI agent at the crime scene, the game did a good job of making it feel like I was the one uncovering the clues. It's a level of immersion that goes much deeper than just watching a movie and relating to the characters.

    The phrase "interactive movie" implies that you're simply choosing how events unfold. In Heavy Rain, you're pretty much choosing what you'll experience.

    The only time it felt like a QTE was during the fight scene - and that's only because I associate QTEs with fight scenes in other games.

    Posted: February 16, 2010 8:35 PM