Talkabouts: Bioshock 2

Posted: February 11, 2010
Talkabouts: Bioshock 2
Adam Sessler talks with Jake Gaskill to discuss his review of 2K's latest release, Bioshock 2.

Comments are Closed

  • DrowNoble

    I love the first Bioshock because it was, like they said here, a combo of survival horror and FPS. When I read that they changed Bioshock 2 and upped the combat is why I'm a bit standoffish right now. I'll probably buy it later on when the price drops.

    Posted: February 18, 2010 7:11 PM
  • jazBuddha

    I think the score was right on after reading the review and all that, but I just don't think I'll enjoy it the same way, I am dissapointed the did not take the narative in a better direction, I'm certain its an excelent game annd is fullfilling to play but I'm not paying full price for this game.

    Posted: February 12, 2010 9:13 PM
  • Flintlockwood

    Im totally with Jake Gaskill on this one, FAV GAME SETTING EVER!!! Only game to ever really draw me into it purely with just the environment and atmosphere. Also, great review.

    Posted: February 12, 2010 3:33 PM
  • Silky08

    I couldn't pay attention because of Adam's shiny head.

    Posted: February 12, 2010 6:57 AM
  • Warden626

    After playing through the first few hours of the game I have to admit the more I hear from Jake the more I agree with him. Though I'm only about a fourth of the way through the actual plot I can already say that the story, although exceptionally good, is not as gripping as the first. Like Crock mentioned below there just aren't the same number of intriguing/awe-inspiring characters or set pieces. That said the combat is far and away better in this sequel compared to the first, it is just so easy to try new combinations and having the time and knowledge that you can set up these horribly vicious Rube Goldberg death traps is endlessly entertaining.

    I can't comment on the Multiplayer as I've purposefully avoided booting it up until after I complete the main story once (fear of spoilers, I've dodged them this long not about to let some jackass shout out the ending) I am exceptionally happy to know that it does have some narrative thread and plays some small role in expanding the story of Rapture.

    Honestly the only missed opportunity I've really seen in the game is one Jake brought up during the discussion of the game on this week's Feedback, that the first three or so minuets of the game open up with a cut scene that shows a pristine Rapture before the fall but (I'm assuming) you never get the chance to explore that space. Why 2K why? This seemed like such a great chance to reintroduce some of the cities key architects especially given how the player, as Subject Delta one of the original Big Daddy's, could get emotionally connected to this new protagonist and really understand just how all these enigmatic personalities played a role in the creation and eventual downfall of Rapture.

    I agree with Jake that Rapture is one of my favorite environments, and honestly characters, in this console generation. As much as I would love to see and explore more of the world Andrew Ryan built the thought of a third Bioshock is somewhat worrying but then again so was a sequel. Not knowing how this one ends yet my only hope is that if there is an eventual Bioshock 3 I expect 2K takes the time to show a new side of Rapture. As entertaining as exploring the ruins are I don't think I'm alone is saying people want to play a role in the rise of this great city...and then rip apart with telekinesis while setting Splicers on fire and blasting Big Daddys with an electrified shotgun.

    Posted: February 11, 2010 10:34 PM
  • Thunderkleize_

    I have to disagree with the review. I was looking for an experience that was slightly different than BS1 and expanded on what rapture was. The gameplay is awesome. The combat is incredibly more fluid. Rapture is still just GD amazing. The multiplayer is a nice distraction. I give it a 5/5. if you think it's too easy, play it on hard/turn off vita-chambers. If you think it's too hard, YOU ARE A PROTOTYPE BIG DADDY. You aren't even close to what the big daddys were in BS1. Also: The splicers have had 10 years since BS1 to splice up and become more powerful. THINK ABOUT IT.

    Posted: February 11, 2010 6:26 PM
  • T13Squared

    I'm new to Bioshock. Honestly when I first saw Bioshock 2 I was like, dude thats a must buy. So I went and bought the first Bioshock. Enjoying it alot, even for an old game. Once completed I'll buy 2 which I'm really psyched for. Some peole aren't liking multiplayer atm and I can see why. But I think the 3 will polish that feature up even more, then it'll be BIG. It just seems to me that it has huge potential... I mean give it some timesplitter's maps/gameplay and MW2 perks/challenges, combined with its own unique style/features, HELL YOU GOT A PERFECT GAME.

    Posted: February 11, 2010 6:05 PM
  • Cathartic Denoument

    Hey, cool! Jake finally gets more publicity! (get to know a little bit more about him)
    You are a cool man, Jake.

    Wait..so even Jake gets a Talkabout (BioShock2), but Abbie (Darksiders) DOESN'T??
    What's up with THAT??

    Sterling (Dark Void) = Talkabout
    Abbie (Darksiders) = ????
    Patrick (Dante's Inferno) = Talkabout
    Jake (Bioshock 2) = Talkabout

    I can't be the only one thats noticed this..

    Posted: February 11, 2010 5:51 PM
  • tyler4307

    i would say i'm pry 2/3 of the way done with this right now( Dionysus park) and my thoughts are 1) the story is not as epic as the original( good call g4) it just feels like something is missing. 2) the big sister encounters should have been more random. it would have upped the creep factor. 3) the combat is great. i love the level of planning that is involved. 4) the over all gameplay feels a little too procedural at times( deal with a little sister or two, complete main objective for area, deal with remaining little sister(s), prepare for Big Sister fight, rinse, repeat) 5) i truely felt like a big daddy, despite dying frequently. a great game. loved the original. i anticipated it to not be as good as the 1st, and it delivered about what i expected it to. no more, no less. i fully agree with the 4 out of 5 they gave it.

    Posted: February 11, 2010 5:39 PM
  • greeknerd

    Thanks guys. I dig these talkabouts or (as I call it) extended reviews.

    Posted: February 11, 2010 5:32 PM
  • Oinkness

    I figured something was up with this game when nobody on my friendlist ever played it. I had a heck of a time with Dante's Inferno, hah! I'll probably wait for a price cut on this one.

    Posted: February 11, 2010 5:22 PM

    Great discussion guys, like always love the new segments.

    One problem i'm having with Bioshock 2 that i never really had in the first is that i'm feeling like i'm picking up to much crap.

    To much loot to pick up seriously. I find myself just going up to every object or body and just pushing A all the dame time. Give us a little more ammo, or make the health bar bigger, or something so we don't have to pick everything up

    Posted: February 11, 2010 5:15 PM
  • Adampro123

    I Thought it was a good Review. 4 out of 5 is still great IMO.

    Posted: February 11, 2010 3:34 PM
  • fatman2008

    I agree with your review on this game.

    I think the biggest reason for people getting upset about ratings so much lately actually ties into one of Adams recent soap boxes. Back in the day when there were so many bad games coming out (last generation) the only games ever actually worth buying were the 5/5s well at least in my opinion anyway. it seems as most games are relatively well developed now days the ratings have fluctuated to were even good games can get 3 or 4s

    just my 2 cents

    Posted: February 11, 2010 3:30 PM
  • Crock-a-duck Enthusiast

    I'm about ten hours into Bioshock 2 so I can't say anything definitive at this point but I do have thoughts.

    1. I don't feel like a Big Daddy, I'm way too easy to kill even if I am a prototype.

    2. The over the top characters and set pieces from the first one aren't there. The crazy doctor with the reveals of the bodies before you fight him. The crazy gal on the ceiling, the sub exploding, the intro plane crash etc. All these characters and set pieces were gruesome and delightful. This time around I just fee like I'm wandering through Rapture. Even the one big opportunity they had for going over the top with a set piece that I've seen thus far, Andrew Amusements, the ride was a little underwhelming.

    3. I am not connected emotionally to the big daddy.

    4. Is it just me or is the water murkier and the exterior view less interesting? I just don't enjoy looking out at the cityscape as much.

    5. You couldn't be more right about the appearances of the Big Sisters, as soon as that last little sister goes in the pipe or gets harvested she shows up like you called her.

    6. I'm just not scared. I don't know if it's too bright or if I just know Rapture so it doesn't creep me out, if it's because I'm a Daddy, or whatever. It just doesn't "creep me out" like the first one did. There's not any tension.

    These things take the game down to a three for me from the fantastic five that the first one was. Luckily the combat redeems the game considerably allowing me to bump it back up to a four.

    I am really enjoying passing the controller back and forth between my girlfriend and I but the experience that we had with the first one was epic.

    Your review was right on, keep it up.

    Posted: February 11, 2010 3:30 PM