Feedback -- BioShock 2 Edition, With A Little Mass Effect 2

Posted: February 10, 2010
Feedback -- BioShock 2 Edition, With A Little Mass Effect 2
Adam Sessler, Abbie Heppe, Jake Gaskill and Patrick Klepek gather to discuss one of the year's biggest releases (already!), BioShock 2. We also take user questions and discuss the latest news of the week.

Comments are Closed

  • KitFisto94

    Last comment: ME2 does have some pretty gray choices. I am not too far into Mass Effect 2, but I recently did this quest where a missile was pointed at a colony and you had to choose whether to save the more densely populated area or the higher-ups on the planet. It was a very tough choice and both made me feel bad.

    Posted: February 10, 2010 7:31 PM
  • Attifire

    Good Feedback, was hoping they would touch on Peter Molyneux's announcement for Fable III that will piss off gamers (I believe they filmed it before that news got out though).

    Posted: February 10, 2010 7:26 PM
  • SilverJC

    Another reference to Heavy Rain.... It could have a 4/5 but there is more in the surface to scratch that everyone in G4 want's to talk about it. Looking forward for the discussion on this game.

    Good show guys.

    Posted: February 10, 2010 7:21 PM
  • Renaissance Spam

    On the subject of Morality I think Abbie makes a very good point; placing the paragon and renegade choices in set locations stops a player from actually thinking about what they want to say and simply kneejerking one or the other. Unfortunately this seems to be a standard in conversation based RPGs with dialogue options always seeming to be structured so that the "nice" responses are on the top and they get more and more "evil" the lower on the list you get.

    While it's not perfect, I think that Dragon Age is great for this as there isn't a morality system to tell you that you've made a "good" decision or an "evil" one, you've simply made a choice and the consequences are on your head. Obviously there are still clear "good" and "evil" options within the dialogue trees, but the lack of a morality bar means that players are making choices based on how their character is versus a need to get a certain morality level so they can get the goodies attached to it.

    Posted: February 10, 2010 7:16 PM
  • ManicMTG

    Just a quick point. I along with many of my friends have quit MW2 because of EVERY SINGLE MATCH having at least one glitcher. There are enough problems like lag that are hurting the gameplay already. I don't konw what is slowing down the fix problem and I really don't care. We just want it patched. For all its problems it still is a very good shooter, but you are going to loose alot of ppl over this.

    Posted: February 10, 2010 7:16 PM
  • Rebellion_Reborn

    You know, I never in my life thought I'd hear an intelligent discussion about Super Mutant genitalia. Thank you Feedback! Now I can say I've heard it all! :D

    Posted: February 10, 2010 7:12 PM
  • armin.k

    Great show guys!

    Posted: February 10, 2010 7:09 PM
  • zenmastersamuraimonk

    dude i like the show but mass effect 2 came out like two weeks ago move on its old news.

    Posted: February 10, 2010 7:07 PM
  • KitFisto94

    About Fallout: New Vegas, it is Obsidian developing the game with Bethesda somewhat helping I believe, as well as publish. Since some of the Obsidian guys worked on Fallout 2, I think this will appeal back to the original Fallout games. Hardcore mode sounds a helluva lot like the first two games.

    Posted: February 10, 2010 7:06 PM
  • Arc209

    When the gray moral area of games in which players are not explicitly told that a decision is good or bad somehow made me think of the yodaesque character Jolee Bindo from the Knights of the Old Republic and how BioWare tried to implement the middle path character in their game. At that point in 2003 moral gray area in console games probably was not thought to heavily about.

    Posted: February 10, 2010 7:05 PM
  • grayk47

    well i love the morality in ME 2. there were some decisions where there was not a clear good or evil. *spolier alert, kinda not big* i go into a planet trying to stop batarians from shooting a a couple of huge missiles into two colonies. so i kick all thier butts and get to the console and to stop the two missiles from killing both colonys. however EDI says that i can only stop one, and i had to choose which one i could save. that stopped me dead in my tracks, i was like holy shoot ( i actually said the f word a couple of times)! i thought it was going to be a cut and dry mission.

    also in the final mission when the illusive man gives me the two options i actually took a few minutes to decide, because the decision i could easily tell would probably have a huge impact on the game, and what seemed bad at the moment could be good in ME3. i love how Bioware made the decisions that you make in ME2 seem like it will have huge affect in the future even if it doesnt, like when looking for the justicar and talking to asari merc, i thought she was innocent, but in the end of the mission, that asari made me look like a dang fool, in my second playthrough i made sure i killeed her.

    Posted: February 10, 2010 7:05 PM
  • greeknerd

    Couldn't agree more with the assessment of Bioshock 2.

    Posted: February 10, 2010 7:05 PM
  • guillermo316


    Posted: February 10, 2010 7:04 PM
  • Arc209

    @JustTheBeginning Adam said that they might look at Heavy Rain within two weeks to let the other panelists chew through the game and with MAG to your point it is an enormous game and it would take a episode within itself to talk about. With this week though BioShock 2 was the big release and had a lot of anticipation behind it.

    Posted: February 10, 2010 7:00 PM
  • prodigysflawless

    Lol hot tub sasuagefest!

    Posted: February 10, 2010 6:58 PM

    Super Mutants are sterile. Fallout bible...

    Posted: February 10, 2010 6:54 PM
  • JustTheBeginning

    Why is it you guys have said NOTHING about MAG or Heavy Rain, they may not be epics but both have VERY bold new takes that have never been seen before on the console.

    What gives!? They release a game that was 256 players online, almost 4 times than what has been previously done on a console and you never even give it a second? At least talk about the concept, what it means for the future, will this catch on, etc, etc.

    Posted: February 10, 2010 6:50 PM
  • RedObsidion

    Feedback discussions are the highlight of my humpday!

    Posted: February 10, 2010 6:49 PM
  • southstorm3

    Great show guys.....just wondering if there will ever be a discussion bout the new 5th generation Pokemon games that were announced........i was just wondering

    Posted: February 10, 2010 6:47 PM
  • jacksk8er

    When i tried to get on world of warcraft on wednsday, the snow storm was so bad that no one could get the studio's building, thus all of the were down. The wheather was insane.

    Posted: February 10, 2010 6:47 PM