Feedback -- BioShock 2 Edition, With A Little Mass Effect 2

Posted: February 10, 2010
Feedback -- BioShock 2 Edition, With A Little Mass Effect 2
Adam Sessler, Abbie Heppe, Jake Gaskill and Patrick Klepek gather to discuss one of the year's biggest releases (already!), BioShock 2. We also take user questions and discuss the latest news of the week.

Comments are Closed

  • matchewlies

    great show guys, and you can add me as a friend anytime you want

    xbl: matchewlies
    psn: matchewleez

    Posted: February 14, 2010 1:20 PM
  • nightsnipe

    just make the ratings out 10 instead of 5

    Posted: February 14, 2010 10:35 AM
  • chrisvandergaag

    Hey guys, the Podcast isn't up from wednesday even though it's sunday now! Just thought I'd let you know

    Posted: February 14, 2010 2:38 AM
  • Jerry(Scarface)

    Bioshock 2 was amazing, i dont agree with the 4/5 review score, but all in all great show.

    Posted: February 14, 2010 2:15 AM
  • Basilisk1991

    On the issue of morality being force on you here's an example of why I dislike the system, let's say there is this really annoying guy, and it gives me the options of Helping him (blue) or shooting him on the foot (red) I really wanted to do the red one. At least I got to kick Conrad Verner in the quad

    Posted: February 13, 2010 6:15 PM
  • Elliott_Ness

    Mass Effect 2 is a Phenomenal Game however:

    1)The mining would be better if I had a color overlay for areas scanned even if it defaulted after I left the planet however since I now know that I can get through by only mining rich planets I'm now a bit happier.

    2) In situations where the paragon or renegade prompt would appear I felt like if both prompts should be available so that I could choose, often I felt like if missed storyline if I didn t hit the renegade prompt although I was a paragon.

    The dialogue tree was fine since I understand the overall standing of my character would not make certain choices on the tree available. But for some reason this didn t translate to well for me in the cinematic prompts.

    But still thank you Bioware for a great experience.

    Posted: February 13, 2010 10:11 AM
  • TuFFskitlz

    i love feedback soo much, they really open my eyes in the realm of possibility for games.
    I think it should get a spot on tv,

    Posted: February 12, 2010 11:10 PM
  • JBL155

    hay G4 on tv
    xgame hhh

    Posted: February 12, 2010 10:09 PM
  • DrowNoble

    Before EA bought Bioware, Bioware said that Mass Effect was a trilogy. So it's Three and Done. Hopefully, EA will NOT try to "milk" Mass Effect. DLC is fine, but after ME3 the story should be done. A big climatic The End.

    Posted: February 12, 2010 8:54 PM
  • mordi

    How come Abbie always look like she woke up 2 minutes before they started recording?

    Posted: February 12, 2010 8:08 PM
  • ImpossibleApple

    Well in terms on "far reaching," I think more of the lines of... multiplayer. I know what people think about just throwing multiplayer in a single player experience. Of course that could ruin a game, but it could also add so much. In Mass Effect 2 I never played the first or second one (I got a ps3 yay!) but from what I seen, what is better than feeling like a tough dude on single player then try your awesomeness (excuse me for my bad vocabulary =P) against another tough dude in multiplayer. Multiplayer could be really intense for Mass Effect 2. I think co-op would be nice so the choice of your "party" members can effect the overall game. Characters make independent decisions and at the end, you be like "omg! can't be you decided to betray me!" or something. Not split-screen. That might hard to pull-off. I think it would not be multi-player for some reasons. Mass Effect 2 makes you (from all the good stuff I hear about it.) makes you, if you already do not, want to buy a xbox 360. I know I do. Also they have a different team coding for ps3, and the coding might not be as good as the "all-star team" who is coding for the 360. So yeah..... They might do both, which means multi-platform, and multi-player. (Funny how they both have "multi" in it) They will bring a big audience to Mass Effect if they do so. So yeah some of my thoughts on the matter of those mystery words "far reaching." If their are any grammar mistakes sorry.

    Posted: February 12, 2010 7:53 PM
  • alecansam

    ps3 sucks!!!

    Posted: February 12, 2010 7:16 PM
  • alecansam

    long and boring stop talking for 43 min!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!! spam

    Posted: February 12, 2010 7:15 PM
  • jeremyjap

    i think the mass effect news will be it will be coming out on PS3.

    Posted: February 12, 2010 4:37 PM
  • anubis_182

    Hey when talking about good and evil at the end, from what has been seen of "Heavy Rain" is based on that. Having only played the demo I cannot confirm anything but you do not have to stay in the shady apartments and save the woman. You can just leave. That does not mean your a bad person, it just means you do not care. Or also about investigating the crime scene, if you do not go through it and see everything does not mean your a bad person. I mean in the end what it comes down to is if you are willing to give time for certain things within the game, and I think those constitute good and evil.

    Posted: February 12, 2010 2:12 PM
  • Lyr1c

    W00t, quoted on FeedBack. I feel like a celebrity~

    Posted: February 12, 2010 12:30 PM
  • KING5000

    Great job G4 another great feedback.

    Posted: February 12, 2010 11:44 AM
  • Gorbag2

    With the exception of House, Feedback is my favorite show every week. You guys do a fine job here.

    I completely agree with Patrick and Abbie about the paragon/renegade dialog options in mass effect 2. Similar to how in mass effect 1, I would always kill every character I encountered (letting them go gives no experience) I also always choose the top right or bottom right option, not because It is what I want to do, but because I want to get the paragon or renegade points. Hopefully in mass effect 3, they will change up the dialog system.

    Posted: February 12, 2010 8:11 AM
  • UltimaRatioRegum

    In regard to the whole games dealing with more controversial, hot button issues like abortion and gay marriage.....I don't really see it happening in any big releases. The reason why is pretty simple, money. Much like the film industry, I don't see any major publishers dumping millions of dollars into a game that features content that could potentially turn off a lot of their key demographic.

    For instance, in the first Mass Effect you could develop relationships with your crew members that could result in essentially a lesbian sex scene. Now before all you sci-fi nerds have a conniption fit, yes, I know she's technically an alien. Whatever. Anyways, what's interesting about this is that while I appreciate Bioware allowing players this kind of freedom, it seemed a little strange that they didn't go all the way and allow you to foster a gay relationship. Maybe it's something in Kaiden's eyes, but I couldn't help but feel that maybe at one point they were actually mulling this over.

    Now the reasons for this kind of omission, if Bioware was even mulling this over in the first place, is pretty obvious. Anybody who's ever played any online multiplayer knows that the general gamer community is usually less than friendly to the gay community. The gamer community is, after all, full of super-manly-jock types after all. Super-manly-jock types are totally down with some Girl's Gone Wild in Space action. Super-manly-jock types, however, not so amused by two dudes getting it on in zero gravity. In Bioware's mind, that's a few million in revenue that they just lost because they wanted to be fair.

    If we're going to see this kind of polarizing content in games, I can only see it coming up in smaller, indie games, not the next Halo killer. Again this mirrors the film industry, where you won't see that kind of stuff in big summer tent pole films, but you will see racist robots.

    Posted: February 12, 2010 6:50 AM
  • expl0siv0

    It seems like Adam is doing a lot of griping himself about how people disapprove of his and the reviews of others on the comments and forums. Given I have not been following these complainers and defenders of the review but it sounds like it is a pretty immature conversation taking place. But aren't these people open to critical thinking and constructive criticism of the review itself? I understand many people use anecdotal evidence in many cases like these like "well I loved Dante's Inferno so you guys are jerks for saying otherwise!" That may not be legitimate but I think that people ought to be able to express their opinions without being called out by the biggest names on g4. Hell, to express opinions is the whole purpose of forums, right?
    Otherwise, loved this episode. I can't get enough.

    Posted: February 11, 2010 11:46 PM