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Keep in mind that Adam didn't do the review on the game. Someone else reviewed the game and Adam put it together for the show based on the other persons opinion. He hadn't even played it when the review was done. He was still asking questions about it on the Feed. Good to see him do a Soapbox and voice his own opinion.
I also Hated the story since i could not get in to it. i didn't care about any of the characters and just ended up wanting to skip the boring cut scenes. this is also rare for me since the story is what usually keeps me wanting to play a game.
i thought the game was not that great and the music was just god awful devil may cry was much better IMO
The game looked so bad to me that i decided to watch devil may cry in the right corner instead
Good episode Adam... and I agree with you about the whole 3-d tv thing... this episode was good too as it hit upon something I've been thinking about in video games.... and actually mention in an old blog post I did on my website. The formula that games seem to be following just doesn't work... games need to come from the heart and the imagination of the people who create them... something that so many games seem to have lost.Anyway great episode... and one question... what is that thing on your Wii? Kept distracting me so I had to watch this episode of your Soapbox twice....
Playing bayonetta right now. I feel the sexism and violence and the imagination of the game itself is SO OBVIOUSLY OVER THE TOP... ON PURPOSE! I found it quite refreshing to get a japanese game like this since we havent had one in so long. This game is not serious people, quite the opposite... hilarious! Even Patrick Klepek said on feedback that he relized the game wasnt supposed to be serious. It does take a second to relize it tho.
haha, I felt the same way after picking up Army of Two, just wanted to go back to playing Bayonetta, gave it a break though halfway through Climax difficulty to give AoT the attention it deservedI'm glad Adam has come out to support Bayonetta with this video, looking at it's sales on VG Chartz the game has only sold about half a million, which it probably won't sell many more of considering game sales go down in weeks after a release, plus with games like Mass Effect 2, MAG, No More Heroes 2, Bioshock 2, Dante's Inferno, Heavy Rain, God of War 3 and Final Fantasy XIII coming out in the following weeks I think this game will get even less attentionit's a real shame it didn't sell better too because looking at GameRankings and MetaCritic, this game got excellent reviews by everyone, I think what hurt it most though is that people see a sexed up leading female protagonist and figure it's just a piece of shovelware with no redeeming gameplay value like Bullet Witch, Wet, Onechanbara, Golden Axe, Rumble Roses, Velvet Assassin, etc, but that's not the case with Bayonetta at all, this game is friggin awesome
I had my eye on Bayonetta very early on and felt that it was going to be a very good game, so I was not very surprised when the reviews came out. However in full disclosure I still haven't played or bought the game. Mainly cause I have been looking to rent it or buy it for under $35. I will some day get it, it is just I have placed my money on to Mass Effect 2 and can't afford it at its current price.
Bayonetta= DMC Knock-off garbageDarkSiders>Bayonetta
@cryfordawn Adam didnt review bayonetta for x play so get over yourself. Sterling McGarvey did. Even so was an accurate review. Why do people get so upset when their game gets a 4? 4 is a good score and i play all 4 rated games and love em. It would be nice if the switched to a 10 scale tho. Because you cant make a 9 out of 10 rated game a 4.5 out of 5. just sayin10=58=46=34=22=1....see all the gaps of sexy bigger numbers we could use like 7 and 9!
I already made up my mind about this game and plan to buy it when I have money. Thanks Adam for validating my opinion about Bayonetta being a good game. I am glad you enjoyed the story. I am also a big fun of the story in video games, but this time I am more interested in feeling the thrill of its frenetic combat style.P.S. The combat reminds me of Ninja Gaiden Sigma but fortunately way less brutal.
Gameplay wise, Bayonetta feels like a kind of, oh I don't know, happy hour or celebration of it's originality. My fingers were indeed free to press and see the lavish (what i'd call) Gran-daddy Lincoln of all hack and slash games. What it did was add flavor to an overused system of combat, but did it so well that it feels truly ground breaking, which it is because of the entire production being presented. The Story line (what story line?) is shifty and indeed ludacris, reminding me of those movies that is over the top because it wants to be, to show and impress, and an example is Tim Burton's Mars Attacks. A stupid film, plot-wise, but so symbolic and over the top that you can't help but laugh along and embrace the story of a potential world meltdown. Pulp fiction is another. The music isn't just a track to help you feel a rhythm during the fight. It's more! It's pop and trans-80's techno with an easily listening lyrical voice and it's smooth and fits into the whole theme of the gameplay, which is pure delight. Maybe it was Adam (about the 3-d stuff) or that AmazingAthiest blogger on Youtube (about Avatar), strike that, both of them. They both have the same thought about technological advances and how we use them. I do believe these consoles are a development that meets all present and near future expectations, just like Avatar's own advanced uses of its implementation of CG characters. This is good, because now, producers can stop trying to find what looks best and just dream up an amazing game, taking risks and feeling bold all the same. I believe it was adam that mentioned in some video i saw that he doesn't want video game producers to design games that we'd want, or games that they think would sell, but games that they'd like to make, which sort of sets the mind and soul free to create. This game feels like an illustration of someone's vision; an odd one, mind you, but fulfilling all the same. SEXISM> Yeah, there was a touch of that, practically everywhere too; from instant-camera-cut poses in mid-battle to those the cheesy cut scenes. However, like my review of the game on X-Play's site, I almost completely forgot about it when the real game play started. I was too wowed, to enamored to care about the over sized bust and super long thighs and sexy librarian face that the character, or rather male designers, were trying to pull; but in all truth, it played with the over the top feeling of 'no holding back.' A great game, visually stunning and a representation of how far we've come. REALISM? Disappointed that it couldn't have looked a little more true on the human level, but I guess i'm a more of a realist, that's why i prefer Final Fantasy. Hehe.I've probably over analyzed but that's cool.
**WAIT** So Adam you LOVE the game yet on Xplay you give it a 4 out of 5? ARE YOU NUTS?Bayonetta and Batman are visually the best 2 games on Xbox 360. They are considered the gods of the system when it comes to amazing and perfectly done game. Yet X-play gives it a 4 out of 5WOW Xplay is so fail and yet Adam drools and loves this game. WTH
I have the game based on this sites reviews and I completely love it. I am currently going through it a second time trying to find all the items and such. I now have around 18 hrs of gameplay. What the Sess said was correct, especially the combat.
Games like Bayonetta are the reason why I play videogames. It's sad how this kind of crazy over the topness stopped being standard in games and now it's the exception, what with everyone jumping on the realism bandwagon. On a similar note, only one more week 'till No More Heroes 2 comes out.
Games like Bayonetta are the reason why I play video games. It's so sad how this crazy over-the-topness stopped being the standard in video games and now it's the exception, what with everyone trying to jump into the realism bandwagon. On a similar note, only one more week 'till No More Heroes 2 comes out.
The Replay Value in this Game is great. So many things to unlock and love to play the game over in the higher difficulty settings. It may get insanely hard but nothing seems like its unconquerable.
Okay, you talked me into it. I'll give it a whirl.I personally never liked DMC, mostly because of the story and visuals. What you are telling me is this is more Alfred Jarry meets Kill Bill rather than Rumble Roses meets Barb Wire. Maybe the JRPGs my wife plays would be more interesting if they just stopped trying to make sense... I have to admit that I get strangely offended when the Japanese play games with our culture/religion/mythologies (can't remember the name, but some JRPG that used a Nietzsche quote made me want to scream). It isn't that I hold any of these as sacred cows myself, but think that the Japanese could use a little help in the cultural sensitivity arena. When you said you were itching to hit those combos I was reminded of my experiences with Maximo. The demo made it feel like I could mash my way through it, but that's what I get for judging a game on a demo.
I agree with most of Adams statement but not Bayo attractive Adam whats wrong with you got something against glasses?
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