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Dark Void Review

Posted: January 20, 2010
Dark Void Review
http://www.g4tv.com/videos/43762/dark-void-review/
http://images.g4tv.com/ImageDb3/187621_LGST/xp_darkvoid_rev.jpg
Video_43762
Strap on your jetpack and get ready for adventure as Morgan Webb reviews Dark Void from Capcom. Will personal aerial combat be enough to lift this game off the ground? Find out in this X-Play Review of Dark Void.

Comments are Closed

  • Grayspot

    DAMMIT
    I HAD SUCH HIGH HOPES FOR THIS GAME
    "wellp" still seem good

    Posted: January 28, 2010 4:17 PM
    Grayspot
  • diduknowudid

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    Posted: January 26, 2010 2:56 PM
    diduknowudid
  • Smashsuperfan1

    I agree with you. I bought it the day after it came out. I think its good but can use some work.

    Posted: January 22, 2010 6:01 AM
    Smashsuperfan1
  • Geistman

    Usually I agree with the reviews done by all of the G4 staff but I have to say I am not in agreement with the entirety of this review.
    Points of disagreement:
    1: Cover system. I don't think this cover systems feels any different than Gears 1 (didn't play 2) or Uncharted (1 or 2). Calling it un-inventive seems like a slight to a game that is following an established mechanic nowadays. It's like calling COD un-inventive since it's an FPS. It's part of the genre and pretty much everyone that uses a cover system that does it in a similar way.
    2: Jet Pack flying: Flight controls are arguably the hardest type of control schemes to get used to for any flight game on a console and let's face it there aren't as many flight games as there are 1st and 3rd person shooters. The mechanic works just fine (you don't have a rudder but last I checked people don't come equipped with one either) and getting used to it is more of a player experience issue than a coding issue. It took me like 2 minutes to get used to it but I play IL-2, HAWX, Ace Combat etc.

    Agreement:
    1: Visuals. Not anything earth shattering but they aren't terrible either; a successful meh.
    2: Ground Combat AI: Slight step backwards. The enemies take "cover" by leaving parts exposed to fire but I will say that I feel this is very similar to Uncharted man to man combat.

    I won't knock the rating score because I agree with the general G4 concept that number and star ratings don't really convey the review use your brains and read/listen to the words. All in all though I feel that the review above feels a little to harsh on some points that weren't that bad.

    Posted: January 21, 2010 9:57 AM
    Geistman
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