Feedback -- Best of 2009 Edition

Posted: December 10, 2009
Feedback -- Best of 2009 Edition
The gang gets together to talk about G4's Best of 2009 nominees, a key Valve departure, Dead Space 2, and more Borderlands.

Comments are Closed

  • SirPukey

    I have a question about what is up with modern warfare 2 I played a game of free for all where there was 18 guys and then another time where there was unlimited ammo and there was a bunch of guys shooting there nubetubes off rapidly So I was just wondering what that was about and if there was a problem with sever or something just wonder what happened and did they fix it. Thank You

    Posted: December 16, 2009 2:47 AM
  • imdadman

    what? No love for Orson Scott Card?!

    Posted: December 14, 2009 6:06 PM
  • mark82234

    where are the wii games for game of year ?????

    Posted: December 14, 2009 1:15 PM
  • wiggum

    The first Dead Space was awesome, but Dead Space 2 needs multiplayer like I need a bigger wang... Blood On the Sand was a totally ridiculous, hilarious hoot and controlled really well. Surprisingly fun....... My friend has Scribblenauts. I tried it. Great idea for a game,but shakily executed.... Favor Arkham Asylum over Borderlands as a GOTY nominee because I'm an angry loner type, and for me playing Borderlands solo was just a meh experience.

    Posted: December 14, 2009 12:26 PM
  • jonman247

    I admit that DA:O created an involving world, but I found the gameplay mechanics to be a bit clunky and the action was far too monotonous. Don't get me wrong, I enjoyed playing the game; but much like bioware's previous outfit in Mass Effect, I played it for a while but I was not compelled to come back to the game unlike something like Fallout 3 and I believe that this is down to the tedious gameplay.

    Posted: December 14, 2009 11:53 AM
  • sodared

    In reference to using games for education: I think it could be cool to use game technology to learn from. Using Assassin's Creed 2 as an example. Imagine using it without the game play but exploring the Renaissance. Visiting an artists studio, or the blacksmiths forge, or an architect's work site etc. Meeting typical inhabitants and seeing what actual life was like. Exploring the city in 3D. Learning about all the innovations of the time. Exploring all the arts and literature that defined the time period. Being able to interact with and see visual examples of all those things. That could be an exciting learning tool. This approach doesn't have to replace traditional "book learning" but compliment it.

    I still play Uncharted 2's multiplayer and co-op. I was glad when all the a-holes and d-bags went off to play MW2.

    Posted: December 14, 2009 8:49 AM
  • jpt2342

    Even though not nominated I am will not be surprised when Fable 2 wins best game this year

    Posted: December 14, 2009 5:38 AM
  • Snuffaluffagus

    I have a question for you guys at feedback: I have noticed with my younger cousins cominng over the holidays that E rated games are not as well put together. This is supported with the games on the "short list" of best games of 09. Of course sports games excluded. Is this becuase children don' care about game quality or don't know or becuase M rated and T have a larger audience and can make more money?

    Posted: December 14, 2009 3:08 AM
  • justin_bristoe

    what channel is this on xbox360? i swear ps3 just doesn't exist on this show.all the great games from sony in 2009 and they say the best runner up games of the year would be halo and left for dead?? lol Fail.no wonder it's in zune market place and not ps store.biggest fanboys on the net.

    Posted: December 13, 2009 10:58 PM
  • bolo73

    Thank you guys for a great feedback, but no Dragon Age :{

    Posted: December 13, 2009 7:09 PM
  • Moeez

    Either Abbie Heppe wears contacts, or it looks like she's going to cry any second.

    I really wanted to shout BATMAN: ARKHAM ASYLUM for every topic they were talking about. Best sound design, best original game(play), best art direction (do you know it's UE III?), et cetera.

    The only educational game I would recommend that can cater to hardcore gamers but isn't "game-y" is the Brothers in Arms franchise. Gearbox recreates the real events, square-inch to square inch. I've never known about Red Hartsock, Matt Baker, Corrion, Kevin Leggett, but now I do, and how those events transpired over "Hell's Highway". These games are much more believable than the CoD or MoH games where you can't believe the billions of enemies, the one-man army gameplay, or historically inaccurate setpieces.

    I used to love the MAGIC SCHOOL BUS game, though.

    Posted: December 13, 2009 3:09 PM
  • godless15

    hey sessler... I'm gonna see if I can beat greenboom on this one... Bioshock holds a special place in my heart and I loved the deep philosophical plot it had, so i just wanted to ask you guys... What role can games play in intellectual thought and philosophy? Bioshock's take on Ayn Rand blew me away, and now i hear they're taking on utilitarianism and things of that nature. Overall i think we have seen very little of this explored in games, but it would be great if we could see more like Bioshock. What do you guys have to say about it? (if you guys want to wait till Bioshock 2 comes out I'm good)

    p.s. i used to play carmen sandiago all the time... i think educational games like that and zoombinies actually got me into gaming and education at the same time. intresting point Abbie...

    Posted: December 13, 2009 1:07 PM
  • GamerHero

    UNCHARTED 2 FTW!!!!! IT's SO OBVIOUS!!!!!!!!!!!

    Posted: December 13, 2009 12:33 PM
  • Ensign_0001

    They made an excellent point about the writing. Some of the mentioned games had incredible writing that brought you in and connected with the characters. Batman: AA was mentioned. If I remember correctly, AA was written by the same writer who did work for the old Batman: The Animated Series. It was an incredible show that easily should return.

    They also made a great point about AC 2 and Saboteur. Both games do a wonderful job in transporting you through time to see such an incredible world. In the Saboteur for example, you can be driving through Paris in that gloom, add a little rain, and some of the incredible songs on the radio that goes completely with the mood.

    I played Carmen Santiago as well and absolutely loved it when I was a kid. It was a chance to see the rest of the world....well that and chase a criminal. But think what they could do now with such games. They can create 3D environments that you can explore and take in the wonders of the world....and still chase criminals. I also agree with some of earlier comments. The older games, you had to read to play. Make kids go back to playing the old Zork. :D

    Posted: December 13, 2009 2:44 AM
  • PrometheanArsonist

    I would love to see a video game about video game development and marketing. I would definitely play an open-world, first-person SRS (Self-Referential Strategy). The concept may sound boring to some people; it sounds boring to me. However, If the game is well-made, it will be fun to play regardless of the concept behind it. This is true for all games. That's my hypothesis, anyway. Has there ever been a game that sounded absolutely terrible on paper but turned out to be surprisingly entertaining? Sim City comes to mind.

    Posted: December 13, 2009 1:29 AM
  • Buzzerker74

    wheres all the half wit fanboy banter and ranting?

    Posted: December 12, 2009 4:21 PM
  • Buzzerker74

    wow, a mature gaming discussion on this website. whats the world coming to?

    Posted: December 12, 2009 4:19 PM
  • Shienberg

    Read Orson Scott Card! The Ender's Game series is awesome. I've heard his Alvin Maker series is good too although i haven't read it.

    Didn't you guys have something up on your site not long ago about how tetris makes the part of your'e brain that does quick problem solving grow? I know years of gaming have helped me be a quick thinker and abstract problem solving.

    I really hope Borderlands wins GOTY. It reminds me of my early days of online gaming with Phantasy Star Online on the Dreamcast. That's right! Sega had a dial-up connection running an awesome co-op gaming experience. Im suprised you guys haven't mentioned how gearbox has completely let the community break the game. I dont know the tricks for modifying weapons but figuring out how to duplicate them was easy as pie.

    Thanks for a great feedback and your contributions to a great year in gaming.

    Posted: December 12, 2009 4:12 PM
  • Davemustard16

    what i still have to play the recorder!!!

    Posted: December 12, 2009 2:18 PM
  • trefms

    I believe that some games have great educational value b/c when I was little I learned a lot through point and click adventure games, and zelda. Both of those games taught me some problem methods that I never learned in school, like trying every single possibility. In zelda that was taught to me in pushing on every block, trying random items, or blowing up every wall. In point and click adventure games I learned to scan the screen with my mouse to try and find ever thing that was clickable or use everything in my innovatory on the environment. I have also, through video games, learned how to use examples or ideas and use them to figure out puzzles. But I don't believe that games should be implemented into schools because when ever I have ever been forced or recommended to play a game for school I always hate it b/c they are never good games. Educational games mostly try to teach information but games are horrible for teaching information. In stead games should teach reasoning, problem solving, and concepts, like math and some other basic ideas.

    Posted: December 12, 2009 1:54 PM