X

Warhammer 40,000: Dawn of War II - Chaos Rising Dev Diary

Posted: November 13, 2009
Warhammer 40,000: Dawn of War II - Chaos Rising Dev Diary
http://www.g4tv.com/videos/42752/warhammer-40000-dawn-of-war-ii-chaos-rising-dev-diary/
http://images.g4tv.com/ImageDb3/182692_LGST/warhammer-40000-dawn-of-war-ii-chaos-rising.jpg
Video_42752
In this video, Lead Designer Daniel Kading from Relic Entertainment walks us through the new content featured in Chaos Rising's single player campaign.

Comments are Closed

  • Unlsaghtking

    aww man, i mean the game looks like it will blow me away, and the idea of chaos not looking like toy doll in red unlike in the other dawn of wars, i still wish they would add the imperial guard back, cuz they are one of my favorites from the dark crusade

    Posted: February 7, 2010 5:12 PM
    Unlsaghtking
  • BoydofZINJ

    The Original Dawn of War was bland and seemed liked a cookie cutter RTS. It had some nice niche ideas, but nothing to really grab you; other than a good story. Which was done nice; but not great. The Second one, Dawn of War II, in my opinion blew me away. It showed how RTS did not need to be a standard "turtle and build bases and then zerg when ready" game against an over powered computer. It introduced a very nice system of play for both solo against the computer and against other humans and the campaign was very well done. It became a famorite. I believe, because of that game... other RTS should take note. Starcraft 2, if it ever comes out, does appear to be just Starcraft 1 with updated graphics and seems to be just another cookie cutter game with a good story. Command and Conquer 4 has changed their ideas based it on a more Dawn of War 2 concept and it looks very different than the standard cookie cutter "base building" concept. However, C&C diehard fans are protesting the change.

    If this expansion is the same as the original with new units and missions and additional maps... it be good.

    If this expansion has updated ideas and concepts; which it appears it might... it could, again, lead the industry on how RTS should evolve. RTS have grown stagnent and I am glad companies are taking a risk and changing the looks and feel of the game, because who wants to turtle and build a base and gather resourceas then zerg with some overpowered army? I much rather have fun throughout the game... not just the end when its too easy because I have a force the computer can no longer beat.

    Posted: February 6, 2010 7:31 AM
    BoydofZINJ
AdChoices