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What I wish someone would answer for me is how Microsoft can charge $60 for games burned onto DVD versus PS3 games on Blu-ray. I thought Blu-ray discs were so much more expensive to produce than current gen DVDs but maybe there's another piece of the puzzle I'm missing that someone can explain.And if MS was really in the lead (at least against Sony) why is their system cost the same as a PS3 when it's lacking both an HD drive and wifi? Is Microsoft saying that the PS3 could be $199 if Sony didn't inject wifi into it? What about the DSi, the Wii and the PSP or the iPod Touch and iPhone for that matter? All of those systems should be $100 less?
i don't buy cheap games because they suck, when a game is a lower price its just to get people to buy. think the first 50 cent game it sold real well at a cheap price!!!
i dunno, this seems like a minor thing but where is the other guy that usually host the show? don't get me wrong i like adam, but I hope this is not permanent...
good feedback this week, a good example of how the industry should approach making games cheap is 2007's the orange box for pcit was $39.99((@ release) for pc and featuredHL2, EP1, and new EP2also TF2 and PortalTF2 is also a good example of how dlc should workWet is def not worth the value of the orange box.
Great podcast. Speaking of tiered pricing in gaming, and digital distribution, I think Battlefield 1943 is a great example of how publishers should approach this. Instead of offering a full game for a cheap price which makes people question the quality of a game, just offer a really well done segment of a game and allow people to purchase that for a cheaper price. With the different elements in current games, whether it be single player, multiplayer, co-op, mini games, etc, if publishers offered these segments individually they could possibly make a larger profit as a combined whole while drawing more casual players into realms of the game they feel comfortable playing at a cost they can afford.
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