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Sessler's Soapbox: Boss Battles Can Be Better

Posted: September 16, 2009
Sessler's Soapbox: Boss Battles Can Be Better
http://www.g4tv.com/videos/41412/sesslers-soapbox-boss-battles-can-be-better/
http://images.g4tv.com/ImageDb3/176460_LGST/soapbox-better-bosses.jpg
Video_41412
Adam explains why he thinks final boss battles are often anticlimactic, and asks for your help to come up with ideas on how to improve them.

Comments are Closed

  • DukeOfDownTown

    The most resent memory that I have of a satisfying boss battle / game ending would have to be the final mission in "Mass Effect". I think that the games awesome ending wasn't due to anything that was actually in the final mission. The final mission and it's boss would be considered pretty good as a stand alone experience but it's the exceptional presentation from beginning to end that exorbed me into the world, made me care about my crew and their safety, and I was really proud of the story that I had produced up until that point. I mean, I was a god to those people and I would be damned if I didn't live up to expectations.

    So, all I can really suggest to make an epic boss battle would primarily be concerned with finding ways to improve the way the player interacts with the story. If you care about the game world and the characters in it you'll care about the outcome of that final fight.

    Posted: September 16, 2009 7:19 PM
    DukeOfDownTown
  • Norcon

    I think a really good (finale) boss battle was the one at the end of Fable 1, that worked. first of all, you really did use every thing you collected to fight him. second of all, it truly felt challenging, but not frustrating. you really could do it in one-two tries, but at the end of that, you really felt challenged, and like you accomplished something.

    Posted: September 16, 2009 6:49 PM
    Norcon
  • wills

    Kill the boss quick. This will give the player instant gratification by dictating that "this is it, you've done it, you win". But make it difficult to reach the BOSS.

    Posted: September 16, 2009 6:29 PM
    wills
  • gameboyjk

    Personally, I think that these final boss battles that were so used to has become, exactly what it is, something were used to. That may not sound like it makes any sence, but think of it this way, most games tend to be like that, and thats what keeps us coming back, we know when we buy a game that there will be an ending to said game, your not going to see someone think about buying a game, and say "No I won't buy it, the ending will be dissipointing." Or something like that. If everyone did that, there wouldnt be too many games in their collection. Some games however, are just so inovative, or actualy do have a pleasing ending, that don't have that problem. The only other way I think that games could manuver around the stereo type of final boss batles, is having multiple endings. Some games have already done this, and give us many "final" boss battles. If you don't like one just pick a different one and get over it.

    Or you could just pretend that the game didn't end the way it did, and rest easy, knowing that chuck norris came in and kicked the boss's ass in an epic matrix fight or whatever.

    Posted: September 16, 2009 6:03 PM
    gameboyjk
  • gameboyjk

    Personally, I think that these final boss battles that were so used to has become, exactly what it is, something were used to. That may not sound like it makes any sence, but think of it this way, most games tend to be like that, and thats what keeps us coming back, we know when we buy a game that there will be an ending to said game, your not going to see someone think about buying a game, and say "No I won't buy it, the ending will be dissipointing." Or something like that. If everyone did that, there wouldnt be too many games in their collection. Some games however, are just so inovative, or actualy do have a pleasing ending, that don't have that problem. The only other way I think that games could manuver around the stereo type of final boss batles, is having multiple endings. Some games have already done this, and give us many "final" boss battles. If you don't like one just pick a different one and get over it.

    Or you could just pretend that the game didn't end the way it did, and rest easy, knowing that chuck norris came in and kicked the boss's ass in an epic matrix fight or whatever.

    Posted: September 16, 2009 6:01 PM
    gameboyjk
  • Lander4890

    i mostly play zelda games and love the boss battles, but in the end you fight ganon (for the frist time in the game) and its over! i'd like to see games ware the final boss takes on different forms/upgrades and you fight them several times during the game. i also hate the idea in zelda games ware you get all these cool items and use each for their respected boss, but then pretty much dont use them on ganon! WTF!?, i want a game ware all items are incorporated in every battle.

    Posted: September 16, 2009 5:51 PM
    Lander4890
  • BlueChaos

    I think the game narrative should make the final boss (in serious games mind you) the most difficult emotionally for the player not necessarily technically difficult, so by the end you are tired by the hard fought game and you feel that something has been accomplished not just the (like you said) "i found its weak point and the game is over i got 100 gamerpoints!!!". For example the way Valve has set up the Half-Life 2 Episodes after Episode 2 i felt like the Combine had just taken Eli Vance from me not necessarily Gordon and got the emotional need to exact brutal revenge on the Combine as an organization as there appears to be no one massive alien going muhahaha anymore (a clich� that is hopefully dropped Valve) So really what i'm trying to say is that the entire game should be the "Boss" as it wears down your existence and you survive by a single emotional thread.

    Posted: September 16, 2009 5:44 PM
    BlueChaos
  • TNT93o

    Well like Metal Gear Solid 4, ACt5(The Final Battle)was in my mind, epic. The should concerate on 1 on 1 epic battles. Just not in FPS's. Maybe like some quick-time events(not like 1 button at a time though). And more of a cinematic feel which I hope they do in Uncharted 2!!! So yeah thier's ny idea.

    Posted: September 16, 2009 5:22 PM
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