The North American Star League began on April 12, 2011 to very mixed reviews. The huge new StarCraft 2 league's mission was to “foster the prominence of eSports and professional StarCraft 2 in North America through highly visible, organized, and invigorating competition.” The NASL invited 50 of the most well-known SC2 players to compete online in five divisions over the course of nine weeks every Wednesday through Sunday. While some thought the amount of SC2 content that NASL was pumping out was fantastic, others thought the over saturation of the league was excessive. At the end of the divisional competition the 15 top players and the winner of a 190 player Open Tournament were flown to the NASL Finals which took place last weekend, July 8-10, in Ontario, California.
With a $100,000 prize pool on the line, 16 of the world’s best StarCraft 2 players competing, and some of the most talented casters in the scene commentating, the North American Star League offline finals sounded incredibly promising. Unfortunately, the finals got off to almost as rocky a start as the league did itself three months ago. On Day One of the finals there were multiple issues including broken projectors, late start times, sound problems, and most importantly quite a few lackluster games. However, the NASL did what they had to in order to turn the event around and the final two days of the event were absolutely incredible. They fixed most of the production issues, rotated a variety of fantastic casters, fixed their observer, and overall, the event featured some of the best StarCraft 2 games I’ve ever seen.
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