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What we see of eSport competitors doesn’t always reflect the reality behind the scenes.
Imagine this: a crowded show floor, lights, and cameras pinioned to your every movement. Tens of thousands of people riveted by each of your keystrokes. Your every kill arouses a cheer, your every death a chorus of disappointment. If you win this match, you and your team will go on to receive the kind of money normally reserved for those blessed with incredible business acumen or an inhuman grasp of general knowledge. Today, however, the prize goes to the men with the highest actions-per-minute.
For many, this is eSports: glamorous, lucrative and paved with afterparties.
Like the video game industry itself, eSports is growing. In Korea, professional gamers are idolized in a way the Western world usually reserves for football prodigies. Barcrafts - the practice of watching Starcraft II in tandem with the communal consumption of alcohol - are springing up everywhere in the world. TV channels dedicated to competitive video games are no longer an idle dream. Last year, Gamescom played host to the 'The International', a DotA 2 tournament that rewarded the triumphant team with a million USD.
But is the reality as alluring as we think it to be?



Competitive gaming on the go is coming thanks to Major League Gaming, Sony Mobile Communications, and Gameloft's Xperia Mobile Gaming Arena (XMGA). The Arena will let gamers compete for thousands of dollars worth of prizes from just about anywhere. The first game to be featured is Gameloft's own first-person shooter Modern Combat 3: Fallen Nation. 







