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IndieCade


While everyone was out at PAX not learning about the release date of The Old Republic, the boys over at Microsoft announced the winners of the Build. Dream. Play. challenge. First place went to Solar 2, the Katamari meets asteroid crashing game. TIC: Part 1, robot platforming at its finest, took home a respectable second place while the DDR meets RPG, Sequence, finished in third.

I can personally attest that each of these XBLIG titles each deserve recognition as well your attention the next time you happen to be online with a couple of loose Microsoft points jingling in your pocket. But the grand prize winner was the one game I hadn’t yet played, Blocks That Matter. Give this puzzle platformer a whirl and you’ll agree that there’s no other game like it around.

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Sometimes I get busy I miss a couple of projects here and there. With PAX, Indie Uprising and IndieCade landing on our virtual shores, I only have so much time to give you all the info you need to be on top of the indie scene. Here’s everything you need to know about what’s going on in the world of cutting age indie gaming this week.

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Game Jam

Down the hallway past the old movie posters of stars long gone and empty sets waiting for their next moment of inspiration, the future of videogames is being created behind wooden doors and warm computers. This wasn’t the secret basement of EA’s campus or a Microsoft war room I was walking into. Instead, it was the first IndieCade Mobile 3D Game Jam session where new developers and indie legends would get a chance to develop a game in the span of two days. From concept to playable demo, groups of eager designers would get the first crack at LG’s new Real3D mobile phone. For a company looking towards the future, they were in no better hands than the group that sat before me in that classroom.

Chris Bell, from thatgamecompany, said it best when he was asked what piece of advice he had for the budding developers – "Go deeper." Challenge what other people know about games. Move past the notions of gaming conventions. Don’t be afraid of failure. In other words, go deeper with the understanding of how 3D works, go deeper with how we perceive games, and challenge yourself above all else. Talk to a couple of the developers and you’ll understand what an exciting time it is right now to be in indie games. As Celia Pearce, the IndieCade Festival Chair, pointed out, it’s all about innovation. More companies like LG will and should follow suit by using indie games as a way to create content and push the technology forward. In that classroom on USC campus, I witnessed the future and indie games were leading the way.

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The Hidden Indie Gems of E3 2011

Lights flashing, people running into each other, the floor shaking with the rumbling bass from twenty different booths; E3 is best described as a dozen rock concerts going on at once. Giant marquees and statues for all the big games appear nearly everywhere you turn. You can probably guess that a game with little fanfare on a single screen would require quite a bit of hunting to find.

So at this year's E3, I went on the hunt to find the best indie titles. A couple of them were only playable on one screen behind a booth which was often hidden by a bigger booth. But, I was able to complete my quest. A big special thanks to IndieCade for having such a great presence at the show! Here are just a few of the hidden treasures I found in my search for the best indie games at E3.

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John Romero is one of the geniuses behind Doom, Quake, Wolfenstein 3D, and let's not forget Dangerous Dave (Dangerous Dave in the Haunted Mansion is his favorite)According to Romero, everything used to be indie games, but then the industry exploded, and now there's a very clear divide. It's really eye-opening to hear one of the biggies behind id talking about independent games, and why he remains excited about them. 

 

Inside The Mind of John Romero »


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Even though IndieCade is over, a lot of you might be not familiar with what exactly it is. In a nutshell (an independent nutshell, we might add), it's a celebration of indie games, their developers, ways for them to share resources, hash out ideas, and get inspired. It's also a way for the public to learn about these games, which in most cases you won't hear about anywhere else.

In a world full of top tier titles that costs millions of dollars to develop, it's very refreshing to see a lot of innovation and fun happening in the indie game world. Plus, you never know: today's indie developer might be tomorrow's breakthough game designer. Check out the video below where the IndieCade developers talk about their own games.

 

Inside The Art Of Indie Games »


 

Now that you've got some understand about what you can see here, check out what Jake and myself thought about many of the games. I'm still playing Blue Lacuna, which is a game I never would have heard of if it weren't for IndieCade. Show these guys and girls some love, and they'll keep you entertained for hours.


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If Ron Gilbert had never hired Tim Schafer, then you wouldn't be watching the video interview we did with them at IndieCade where they riff on indie games, development, and several tangents. Plus, the world would also be a very sad place, as we never would have had The Secret of Monkey Island and many other games. Luckily, they did indeed meet, worked together in the past, and still work together now under the banner of Tim Schafer's Double Fine Productions

 

Ron Gilbert and Tim Schafer Indiecade Interview »

 
 
After you've enjoyed the above video, check out the rest of our IndieCade coverage, which has been broken into two parts for your digestive leisure, and also be sure to catch Tim's Indiecade Awards acceptance speech, where he had the Trailblazer Award presented to him by Ron himself. If that succeeds in whetting your appetite, and it should, then watch the entire award show. We promise, it's entertaining.

 IndieCade 2010 Finalists Announced

Recently, Jake Gaskill and myself attended IndieCade 2010, a festival dedicated to showcasing the best and brightest the indie game world has to offer. Between the two of us, we saw a ton of impressive titles across all genres and styles, and we've put together a two-part wrap up of the games that we think you rabid indie games fans need to have on your radars.

Check out the highlights below, and be sure to watch our video coverage of the Indiecade Awards Show, so you can find out who the winners were. In the meantime, keep reading to enter the fun and bizarre world of the Indies.

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IndieCade 2010 Finalists Announced

Recently, Kevin Kelly and myself attended IndieCade 2010, a festival dedicated to showcasing the best and brightest the indie game world has to offer. Between the two of us, we saw a ton of impressive titles across all genres and styles, and we've put together a two-part wrap up of the games that we think you rabid indie games fans need to have on your radars.

Check out the highlights below, and be sure to watch our video coverage of the Indiecade Awards Show, so you can find out who the winners were. In the meantime, keep reading to enter the fun and bizarre world of the Indies.

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G4 recently attended Indiecade in Culver City, California, where independent games are celebrated and much bally-hooed over. Which is why we're bringing you the entire Indiecade award show! Why? Because nothing says independent like a slickly produced award show! We kid, of course. Indiecade highlights some of the most exciting game development that takes place outside the umbrella of the games industry, and we love checking out the innovations these creators put together. 

 

IndieCade 2010 Award Show Part 1 of 4 »

Watch the entire award show above and below, and stay tuned for our own coverage of Indiecade, which involves Jake Gaskill and a giant B.U.T.T.O.N. Oh, and some game highlights, to be sure. That's where you'll find out everything you need to know about Brutally Unfair Tactics Totally Okay Now. Intrigued yet? Watch and keep reading.

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This year at Indiecade, Tim Schafer was honored with the new Trailblazer Award, which is given out to people who have paved the way for others with creativity and vision in the realm of independent game development. Schafer's work on titles like The Secret of Monkey Island, Full ThrottleGrim Fandango, and Psychonauts, among others, helped him net this award, and let's face it, who else would accept an award and use the phrase "tainted teat of the publisher?"

Indiecade: Tim Schafer Acceptance Speech »



There was no more fitting person to present this award than Ron Gilbert, who gave Tim his start at LucasArts nearly 20 years ago. Check out Tim's acceptance speech in the above video from Indiecade, and listen to what words of wisdom he has about independent game development. We love how it closes it out by encouraging everyone to buy Costume Quest. Congratulations, Tim. Seriously.

 
Check back on Tuesday when we'll have the more Indiecade Award Show coverage, where we'll have everything you'll want to see along with our own look at the Indiecade experience, right here on G4tv.com.
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Eerie Platformer Limbo To Hit PlayStation 3, PC And Xbox 360

The developers at Playdead, the team behind the hauntingly brilliant Xbox Live Arcade hit Limbo, really wanted to get their hands on a human skull, and after the surprisingly lengthy reviews process required to secure a human skull in Denmark, the devs finally got one. Why a skull, you ask? To test sound for their new game, of course.

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IndieCade 2010 Finalists Announced

Just a friendly reminder from your indie game-loving pals here at G4tv.com: this year’s International Festival of Independent Games, aka IndieCade, is underway in Los Angeles, California (Culver City if you want to be super detailed about it). It’s going to be a fantastic show, and we’re eager to get over there and lose ourselves in the wild and unfettered creativity on display in this year’s games.

We’ll be bringing you plenty of impressions and coverage of the festival’s general goings-ons, so stay tuned to G4tv.com for all of that. And just so you know, G4’s Adam Sessler is a judge at this year’s event, so you can expect a fair share of Sessler-ific thoughts on the festival as well.

If you are in the LA area, and you want to attend, hit the jump for all the details.

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