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IndieCade

IndieCade 2012 brought together top indie game developers who wanted to show off their latest passion projects. In the video below, we speak with the developers behind Hidden In Plain Sight, Qasir Al Wasat, International Racing Squirrels, Open Source, and Vornheim to learn more about these unique titles and to get more insight about being an indie game creator.

IndieCade 2012: Hidden In Plain Sight, Qasir Al Wasat, Racing Squirrels, Open Source, Vornheim Interviews »


IndieCade 2012 Winners -- Or How I Was Wrong With All My Predictions

Like I was telling someone before the big IndieCade Awards, this year’s selection of games demonstrated an unprecedented amount of talent and creativity. Any one of these titles could easily take home any of these awards without anyone batting an eye. That doesn’t make me feel any better at getting every single prediction (as usual) completely and utterly wrong.

I sometimes wonder if they don’t wait until the night before to start switching games around just so I have to write the article explaining how wrong I really am. But, I will take my defeat in grace and will never shy away from any opportunity to talk about some great indie games.

Now without further ado, I present to you the award winning games of IndieCade 2012. If you haven’t played them yet, you’ll want to get your hands on them as soon as possible.

IndieCade 2012 Winners -- Or How I Was Wrong With All My Predictions

Grand Jury Award – Unmanned

It takes minutes to play, but Unmanned sticks with you for long after the credits roll. As a part of a two man team for an unarmed drone, you experience one day in the life of this man who’s tired of staring through the camera of a drone flying around the Middle East and keeping his finger on the trigger. The day starts off with you waking up from a terrible dream and ends with you counting sheep. Between it all, you go to work, deal with you attraction to your co-worker, the slow death of your marriage, your son’s ADHD, and the life of the man in your sites.

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Indiecade, the International Festival of Independent Games, is the only gaming event in the nation focused exclusively on indie gaming.

We stopped by the show to chat with some up-and-coming developers like Shawn McGrath, Dain Saint, Jason Roberts, and Christine Love to get more information on their indie games Dyad, Splice, Gorogoa, and Analogue: A Hate Story. Check out the video below to see each one in action and to learn more about these passionate developers.

IndieCade 2012: Dyad, Splice, Gorogoa, Analogue Interviews »


For more from Indiecade, read our latest feature on the event: The Importance Of Being IndieCade -- Lessons We Can Learn From Past Games.

IndieCade 2010 Finalists Announced

One of the biggest nights for indie gaming is about to hit when the curtains rise on the IndieCade 2012 Awards this Thursday hosted by Felicia Day. All of the developers from some of the best games you should be playing right now will be there in their finest attire. I will just be looking for the shirt with the fewest wrinkles.

This year, like every year, I try my hand at playing judge to some of the top awards being handed out Thursday night. And honestly, I’m terrible at this. Looking over the list of nominees this year, we have some major games that deserve more than one of these awards. I also have this nasty habit of spreading the love so no game gets more than one award.

The IndieCade Awards is one of the few nights where we all come out as winners. You get to play great games, indie developers get the recognition that they deserve, and I get to meet Felicia Day. Somehow I think Felicia loses on this deal.

And without further ado, here are my 110% accurate predictions for this year’s IndieCade 2012.

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One of the most wonderful events of the year is about to hit Los Angeles – INDIECADE!

And knowing how you drag your feet through all the games already out there, you are not ready. Come October 4-7, the galleries of beautiful downtown Culver City will be transformed into a virtual wonderland of indie games, pushing every boundary and, at times, redefining what gaming can do. Some of the greatest minds in gaming such as Steve Russell, John Romero, and Mary Flanagan will be talking about every aspect of gaming, from developing the future of the medium to Kickstarting your own ideas.

So to make sure you're up to speed, let's take a look at five games you should have played through by now. These games are all finalists in this year’s IndieCade competition, and are all equally brilliant. These are not just game you need to play in order to survive the wild indie parties in Culver City. You need to play these games because it’s your right as a gamer to experience something truly amazing.

Botanicula

Turn back those who hate joy, merriment, or the act of a smile crossing your lips. If you tend to break out in a rash when it comes to exploration and discovery, you might want to keep moving. There’s a brown and gray shooter waiting for you right around the corner. For everyone else, your salvation has arrived...and it’s adorable.

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Our super-awesome video production unit (aka: Frank and Neil) has been carefully crafting Indiecade developer profiles and interviews all day.

Below, indie-fan, please find video of Nathan Valla showing off Superbrothers: Sword & Sworcery EP. And, under the "Read More" tag, you'll find a video of Ryan Henson-Creighton, co-creator of the best game ever made on earth, Sissy's Magical Ponycorn Adventure, discussing what it's like to co-develop a game with a five year-old girl.

Superbrothers: Sword & Sworcery EP IndieCade 2011 Interview »


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Five Tips to Succeeding as an Indie Developer

Manuel’s Note: I met Matt Gilgenbach of 24 Caret Games last year right year right before IndieCade when he showed off Retro/Grade. Since then, I’ve been fortunate enough to keep in touch with him and even write about his engagement last year. When I’m bogged down with IndieCade articles, Matt jumps in to save the day.

Indie development is a lot of fun, but if you talk to any indie developer, they will all tell you the same thing: it’s tough! I’ve been indie for three years now, so I’ve picked up some tips on how to succeed. Read on for five tips to succeed as an indie developer. These gems of wisdom come to you straight from the horse's mouth. Er, fingers.

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Many who think seriously about games see the future of the entire field coming from indie game developers. Indie games are nothing if not innovative, quirky and creative, and are likely paving the way for the future. Last weekend, Indiecade was held in Los Angeles, and we were all over it, but it wasn't all playing games. There were also interesting speeches, like the keynote below.

Click play to watch Richard Lemarchand, Lead Game Designer at Naughty Dog, give a history of the Indie gaming movement, from its birth on primitive computers and arcades, through the influence of alternative media and music, up to the present world of independent game development.

IndieCade 2011 Keynote »


 


  • Videos
    (8)
  • Screenshots
  • Cheats and Walkthroughs

  • Videos
    (8)
  • Screenshots
  • Cheats and Walkthroughs

Fez

The 2011 IndieCade Awards were held last night in Santa Monica, and XBLA platformer Fez came away the big winner, taking home awards for both Best in Show and Story/World Design. Johann Sebastian Joust also won two awards, one for Best Technology and G4's own Impact Award, for impact on the gaming community.

Click the cut for a full Indiecade winners

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IndieCade: The Game

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Posted October 4, 2011 - By Rob Manuel

IndieCade: The Game

I have the same problem every year. When IndieCade finally comes around, no one (including me) knows what to do, where to start, or how to tackle so many games. They try going clockwise. They try going counter-clockwise. Sometimes they just look at the game, get intimidated, and move on. Gamers, I need you to get your hands dirty and play some of the best games around. My friends just won’t do it.

It’s times like these I turn to a higher power and ask, “What would Will Wright do?” He would make a game out of it. I welcome all Player 1s and Player 2s to the first ever IndieCade: The Game. All you need to do is to come down to IndieCade this weekend and have the drive to win. I will be your helpful quest giver for this event. Your assistance is needed. Experience, gold, and maybe some swag will be your virtual trophies.

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Activision Closes Budcat, Issues Layoffs For California's QA Division

Activision today announced it would like submissions for the second annual Activision independent Games Competition, a program set up to encourage up-and-coming game designers by showering them with money and prizes. The competition is open to all independent game developers headquartered in the U.S. and offers prizes totalling $250,000. Submissions will be accepted from October 3 through December 31, 2011.

"Who will judge the winners of this awesome competition?" you're probably asking. Well, it will be administered by Indiecade, the preeminent organization supporting the indie gaming community. 

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IndieCade Survival Guide: Who’s Who and What’s Where

What’s worse than going to a party and not knowing anyone there? Not being invited. Well guess what, you’re invited to this year’s IndieCade happening in on October 8 and 9 in Culver City, California. We got the invitation out of the way. Now, you just need to get to know some people. Below are five people/groups/games that you need to know about before attending one of the biggest indie game festivals around. I’ll be there too, but you already know me. I mean, we see each other like once a week. You probably can’t take much more than that. Right?

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Robin Hunicke

Robin Hunicke is an ultimate nerd. She's getting a doctorate in artificial intelligence, she's worked with Will Wright and Steven Spielberg, works in the Experimental Game Workship at GDC, and is part of IndieCade. Oh, and she also happens to be an executive producer on thatgamecompany's upcoming PSN title Journey. I was lucky enough to get my hands sandy with the game at Fantastic Arcade in Austin, and Robin happened to be in town. We sat down and talked about the upcoming title, her background, and the current state of indie games. Have a look at the full interview after the break.

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Freaks vs. Geeks

When pitching this weekly indie column, I turned to the one idea that has permeated every article that I’ve written so far – get indie games into the hands of the people and they will demand more. For every complaint about a worn out title bought off the shelf, there’s an indie game that addresses that very complaint and does it well. Worlds you can never dream of and heroes that break molds instead of heads wait out there to be found. But finding them is a completely different question. As I mentioned in my last article, writers and bloggers started sorting through the shards of glass for diamonds. But there is still another way to get some of the best games you’ve never heard of into your hands – festivals.

Controllers and hands; there’s nothing more pure than that. Two indie game festivals released their lists of games that they’re showings. If the stars at night are big and bright, then maybe you can make it this week down to Alamo Drafthouse’s Fantastic Fest in Austin, Texas, home of the largest genre film festival and of the second annual Fantastic Arcade, which runs September 22 to 29. Kids on the West Coat will need to wait a couple more weeks for IndieCade to open up in beautiful Downtown Culver City on October 8 – 9. Of course, the sensible way to address these two festivals would be to run down their respective lists of indie titles to compare and contrast the narratives being woven by their choices.

Or we could just set up a Pit Fight. That’s right. In traditional internet-style, two festivals vie for dominance through bare-chested brute force. Two shall enter. One shall leave. The message boards will be lit on fire and be already bared the exits. Let’s get it on!

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  • Videos
    (1)
  • Screenshots
  • Cheats and Walkthroughs

  • Videos
    (8)
  • Screenshots
  • Cheats and Walkthroughs

IndieCade's Indie Game Finalists Have Been Chosen

The finalists for the 2011 IndieCade Festival have been chosen. Only the cream of the Indie crop have risen high enough to be included. All of these games will be playable by attendees of IndieCade which takes place on October 8th and 9th. 446 games were submitted, only 36 were chosen, but there can be only one. Ladies and gentlemen, I give you your games.

  • Antichamber—Demruth
  • Application Crunch—Collegeology Games, The Game Innovation Lab
  • At a Distance—Terry Cavanagh
  • BasketBelle—Michael Molinari
  • Bistro Boulevard—Fugazo Inc.
  • BIT.TRIP FLUX—Gaijin Games
  • Black Bottom Parade—SCAD
  • Deepak Fights Robots—Tom Sennett
  • Desktop Dungeons—QCF Design
  • FEZ—Polytron Corp.

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