PAX Prime 2010

Everything old (and awesome) is new (and awesome) again in the simply stellar looking 8-bit send-up Retro City Rampage. To find out more about this celebration of old-school console gaming, we caught up with the game’s creator, Brian Provinciano, who filled us in on the benefits of limiting himself in terms of the game’s art design, the 8-bit-inspired mechanics and story, and the chiptune masters behind the soundtrack.


Creator of Retro City Rampage Interview »


At the recent PAX 2010 convention, we were all very impressed with Red 5's Firefall, so we asked James Macauley, the game's executive producer, to show it off. In the interview below, we talk about the story and different customizable weapons and skill sets in this action packed, multiplayer shooter. Check it out:

Firefall Executive Producer Interview »


We wanted to tell you about the new Xbox controller, so we went right to the most authoritative source on earth, Microsoft's Larry "Major Nelson" Hryb himself. Check out the video below where The Major shows off the slick new controller's new features, including the much-appreciated raised D-pad.

Major Nelson Xbox360 Controller Interview »

Among the many things that makes the Penny Arcade Expo the crown jewel among video game oriented conventions is the respect the festival organizers have for their guests. Where some fan cons that shall remain nameless basically treat paying attendees like cattle, PAX is cool to the peeps, and the first line of coolness comes from security. Rather than hire rent-a-cops who love to push people around and wouldn't know Master Chief from a master chef, PAX's security detail, The Enforcers, is made up of fans themselves, and their primary mission is to see that everyone has a nice time. Below, please enjoy our loving video tribute to The Enforcers, some of the coolest people we know:


PAX Enforcers Interview »


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Duke Nukem Forever

One of my favorite things about PAX is the chance to mingle with gaming legends, and you don't get much more legendary than Duke Nukem himself! We caught up with Jon St. John, the voice of Duke, and got the insider's word on Duke Nukem Forever, the long awaited sequel to Duke Nukem 3D.

According to St. John, the game will feature fully naked ladies. "The babes get totally nude at times," St. John said. "And they're so grateful when Duke saves them that they're willing to pay him back in kind, if you know what I mean."

I'm going to pre-order three copies!


"The Voice of Duke Nukem" Jon St. John Interview »



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I don't want to go too far out on a proverbial limb here, but I think MMO Star Wars: The Old Republic is going to be kind of a big deal. At PAX 2010, LucasArts dropped some tantalizing info on the upcoming game, as well as showing off a ton of brand new footage. The Old Republic is joined by Star Wars: The Force Unleashed 2 in the video below. Please watch:

Star Wars PAX 2010 Panel »

Interested in how to get a video game job? Well, if you just read that question, chances are the answer is a resounding, “Of course! What do we look like? A bunch of Stephen Johnsons?!” Luckily for you, G4 happened to film the Movin' On Up panel at PAX 2010 that addressed this very topic.

Harmonix’s John Drake, Naughty Dog’s Arne Meyer, 8-4’s John Ricciardi, and Wired.com’s Chris Kohler discuss how they broke into the industry, provide tips for those looking for a career in games, and just good, all around advice on how to conduct yourself when you do get your big break.

How To Get A Job In Gaming - Movin On Up at PAX 2010 Panel »


If you're a fan of X-Play, interesting conversation, and video games, you do not want to miss the video below. In it, Morgan Webb, Adam Sessler, Abbie Heppe,and Blair Herter talk to the people of PAX 2010 about everything under the sun, but mostly video games.

I was around for this panel, and if the video captures even a tenth of the feeling in the air for this meeting, it will make you smile, and isn't that what all this is about?

Click it! Enjoy it!

X-Play PAX 2010 Panel Highlights »


There's no denying that Microsoft's Surface is one cool piece of technology, and it's definitely not just a giant iPhone. The entire surface (hence the name) can read IR codes and other goodies, and that allows developers to play some neat tricks. There's a Dungeons and Dragons student project for the table that allows you to play a traditional game of D&D on it, complete with a Dungeon Master coordinating the game from his laptop. 

But that project, called SurfaceScapes, isn't officially sanctioned by Wizards of the Coast, holder of the D&D license. Mayfair Games has partnered with Vectorform to bring Settlers of Catan to the Surface. It's only one of the most popular boardgames created in the last 50 years, and has sold over 15 million copies. Haven't played it yet? You need to. Just maybe give the boxed version a try before you pony up $15,000 for a Surface.

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Ratchet & Clank: All 4 One, the newest co-op centric adventure title from Insomniac Games, was shown off during the developer's PAX Prime 2010 panel. For those of you who weren't in attendance, or for those who just want to see the game in action again, hit play on the following video walkthrough guided by Insomniac's North Carolina studio director, Chad Dezern.


Ratchet & Clank: All 4 One PAX 2010 Demo »


Do you have a good idea for an awesome game? Then you should have attended the Pitch Your Game Idea panel at PAX 2010. Watch as gamers present their wild game ideas and judge for yourself if you'd fork over a million bucks or so to bring it to market.

PAX 2010: Pitch Your Game Idea Panel »


inFamous 2 and Cole's Ionic Vortex

Getting a demo ready for any show is taxing for developers, but also very important for direct feedback. Which probably nobody is more well-versed in than Sucker Punch right now. Remember the outcry over Cole's new look in inFamous 2 that sent them back to the drawing boards to give us back the old Cole? I'm sure they do as well.

For PAX this year, there was both an inFamous panel, and a playable demo on the show floor. But, it has to have been one of the smallest demos I've ever seen at an event. Granted, it did exactly what it was supposed to, which was attract long lines, but I wish that they had given us something meatier to chew on.

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Hoard Brings Dragons To Your PS3

Traditionally, dragons have been the bad beasties that you need to defeat in order to win the game. Your princess was captured? No worries, the local dragon probably has her. Need a huge hoard of gold? Check the dragon's den, after you slay the nasty thing. A hideous creature has been terrorizing a local town? Yep, probably a dragon.

Rather than fight the dragons, Big Sandwich games wants you to become one in Hoard, and revel in the joy that comes with being a winged, fire-breathing dragon. This is an analog-stick top down shooter that is surprisingly whimsical and fun, and has a very strong tabletop influence. What's not to love?

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The PAX 10: Super Meat Boy

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Posted September 10, 2010 - By Kevin Kelly

The PAX 10: Super Meat Boy


The ultra-hard platformer Super Meat Boy is, fittingly enough, a follow up to a Flash game called Meat Boy. The game has you maneuvering a sentient block of meat around small but incredibly hostile stages, attempting to rescue Meat Boy’s girlfriend, Band-Aid Girl.

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The PAX 10: Solace

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Posted September 10, 2010 - By Matt Keil

The PAX 10: Solace

Solace is a “bullet hell” style vertical shooter by One Man Down, a student team at the Digipen Institute of Technology. The game is based on the five stages of grief, as defined by Elizabeth Kübler-Ross: Denial, Anger, Bargaining, Depression and Acceptance. Each of the five game levels represents a stage on the Kübler-Ross scale, with appropriate color schemes, enemy design, music composition and even gameplay tweaks.

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