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Tokyo Game Show 2010


Welcome, one and all to another glorious edition of your favorite weekly video game web show Feedback. Tokyo Game Show 2010 is now officially behind us, and, most importantly, everyone made the flight home (except of course for Randy, the intern I just made up. Poor guy.) Anywho, on this week’s show, Kevin "Back from the Land of the Rising Sun" Kelly, sun stabber Abbie Heppe, the always sunny Nikole Zivalich,  and son of a sabertoothed rock demon and fiery orc maiden J.P. Shub to discuss the week’s biggest news, TGS, and, officially, Halo: Reach.

Feedback -- Halo: Reach, Post-Tokyo Game Show Edition »


 

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Sexy Cosplay Babes At The Tokyo Game Show

Much like a father returning from a business trip, when we get back in town after visiting a gaming convention, we come bearing gifts. Specifically, a huge photo gallery and a hi-def video just crammed full of sexy babes cosplaying and booth-babing. Don't say we never bought you anything.

Look at the gallery and watch the video below:

 

Cosplayers and Booth Babes at Tokyo Game Show 2010 Video »


 




Virtua Tennis 4

Virtua Tennis 4 takes SEGA’s long-running ball-and-net franchise into the third-dimension and adds PlayStation Move support in order to create the most immersive tennis experience around. John Teti had a chance to try out the teched-out title at Tokyo Game Show 2010, but it wasn’t the 3D or motion controls that caught his eye:

Virtua Tennis 4 has its share of flashy, box-cover-friendly features. Its support for the PlayStation Move makes VT4 the series’ first foray into motion control, and it also has the bullet point du jour, 3-D graphics support. But it’s a less whiz-bang change—a new, dynamic camera angle—that makes all the difference in this sequel, which marks the return of Sega’s original Virtua Tennis team.

Check out our full Virtua Tennis 4 hands-on preview to find out more.


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Limbo Walkthrough

Thoughtful, moody platformer Limbo was the top of the charts of this Summer's Summer of Arcade promotion on Xbox Live.

“Our number one Summer of Arcade game is Limbo,” said Microsoft's Phil Spencer at the Tokyo Game Show, “by a long stretch. I think there was a time when Live Arcade was about IP that people knew. It’s changing though. I really think coming out of Braid, Shadow Complex, Limbo… that it’s changing a little bit. We see that in the market, that it’s becoming less about iconic IP that people know and it’s becoming more diverse."

So score one for style, class and intelligence over mindlessness. Good job, everyone who downloaded Limbo. Way to encourage quality!

Source: VG247

 



Marvel vs. Capcom 3 Adds Spider-Man and Wesker To Lineup

Capcom had more surprises in store during the first public day at the Tokyo Game Show, revealing that everyone's favorite genetically altered teenager Spider-Man will be joining the lineup in Marvel vs. Capcom 3: Fate of Two Worlds, along with the leather-clad, diabolical baddie Albert Wesker from Resident Evil. 

Spider-Man was in the first two Marvel vs. Capcom games, and it looks like he has most of his skills from the last title, with some web attacks added. And plenty of new quips, let's hope. Wesker joins the lineup with the ability to counter hyper moves, a teleport function just like Deadpool's, and a sweet gigantic-rocket-from-nowhere finishing move.

We got our hands on this game in Tokyo with Dormammu and Viewtiful Joe as playable characters for the first time, and thegame is looking really sick. I might have to buy an arcade stick for the first time ever, so I can get schooled by ten year olds with hyper-fast reflexes. Thanks, Capcom. Head on through to see gameplay videos featuring both Spidey and Wesker. 

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A lot of you were excited about our post detailing the dynamic weather coming to Gran Turismo 5, along with a slew of other new details, but the screenshots just didn't do it justice. Now you can watch the weather in action, and see exactly what it means to get excited about things like water spray and rain streaking across windshields. By the time this game finally ships, it will probably become self-aware and just drive itself off the shelf. I have no idea what they're going to include in GT6 anymore. Raceable parade floats?





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We sit down with American McGee, creative director for Alice: Madness Returns, at the Tokyo Game Show to get the inside word on his upcoming dark fairy tale. As you probably remember, the original American McGee's Alice, established Alice as a young girl driven mad by the death of her family in a fire. Alice visits Wonderland to explore and conquer her emotions.  According to McGee, Madness Returns takes up where the last game left off.

"The second game is the narrative sequel to the first," McGee expllains. "We find Alice on the streets of London, still dealing with repercussion of past events, going out and interacting with the characters of that worldm to find out what happened on that fateful night. In many ways it's a murder mystery. She's tying to dive into that night and find out who or what it was that killed her family and, again, she's using Wonderland as a tool."

Check out the interview below.

TGS 2010: Alice: Madness Returns Interview »









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Battlefield: Bad Company 2 will soon be getting a historical makeover thanks to the upcoming Battlefield: Bad Company 2 Vietnam. The expansion pack will introduce era-specific weapons, vehicles, and tunes, but as EA product manager Kevin Oleary told Abbie Heppe during Tokyo Game Show, the core gameplay that fans have come to know and love from the series will be very much intact.

“Since it’s an expansion, the core really stays tight. The vehicles, the destruction, the team play, the persistence, that’s all there. But it’s enhanced for this type of gameplay. So for example, the medic class, in Bad Company 2 you have a defib kit, but in this class, you have an adrenaline syringe. So it’s kind of those little tweaks and touches we do to make it feel like you’re more in that Vietnam era.”

TGS 2010: Battlefield: Bad Company 2 Vietnam Interview »



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It’s been a while—too long, by his own admission—since Suda 51, the charming and eccentric head of No More Heroes developer Grasshopper Manufacture, has had a new game to enthusiastically discuss. This unfortunate cycle was broken during this year’s Gamescom 2010 when Suda-san and company announced the downloadable shooter Sine Mora, which Grasshopper is collaborating on with Digital Reality.

When I spoke with Suda-san shortly after the Gamescom reveal, he was unable to share any details about a then unannounced title he was working on with EA. However, this mystery was solved yesterday when the blood soaked, action/horror title Shadows of the Damned was officially unveiled during the Tokyo Game Show. Our own Abbie Heppe sat down with Suda-san himself to find out more about the new project, and to find out why everyone should own a pair of golden sneakers. 

TGS 2010: Shadows of the Damned - Suda 51 Interview »


 
When I spoke with Suda-san last month, Shadows of the Damned was still under wraps, so we instead spent most of our time talking about Sine Mora, what it means to be part of a true collaborative process, why the downloadable space is a perfect fit for his sensibilities, and why 3D might end up making games too overwhelming an experience for their own good.
 

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The Last Guardian Emerges

MonfetteG4
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Posted September 16, 2010 - By MonfetteG4


Ico and Shadow of the Colossus are two of the most celebrated games in recent history -- and are, in fact, getting a re-release next year -- so it's hardly a suprise that fans have been anxiously awaiting the team's follow-up, The Last Guardiansince it first premiered it's jaw-dropping trailer. Thankfully, the title re-appeared at this year's TGS and we were there to report back!

"It seems like the focus of the game will be about the development of the bond between you and the Trico, which Team Ico said is very rigid and unfriendly at first, but then you bond throughout the game as you discover elements to strengthen that relationship. There's also a lot of platforming, apparently, and it seems like the Trico will help you with that, and will probably be your main means of "combat," especially since you don't carry a weapon. But as seen in the trailer, the Trico has no problem using its gigantic paws to swipe foes out of the way."

Check out our impressions of the game thusfar, as well as the trailer, before your dragon takes you away.

Microsoft Q1 Profits Down 18%, Xbox Division Sees Boost

On Wednesday night at the Tokyo Game Show, Capcom creative guru Keiji Inafune insisted that his company needed to do a better job of listening to “the West.” On Thursday morning, Microsoft Game Studios vice president Phil Spencer took the position that Microsoft had to do a better job of broadcasting Japanese developers’ message to the world. You might think that these two guys were pulling at opposite ends of the rope.

The fact is, though, Inafune and Spencer are coming from a shared perspective: They realize that the aesthetic conversation between major game makers in Japan and in the United States has been stalled for a while now. This week, they laid out their plans to do something about it.

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 Preview: Battlefield Bad Company 2 Vietnam

Regardless of how it might stack up to competitors such as Medal of Honor or Call of Duty, there's no denying that you had a blast playing the Battlefield: Bad Company titles? Vehicles, destructible environments and ridiculous, over-the-top action are all we ever ask for in war shooters and man-oh-man does the series deliver. And now there's DLC!

"There's good news, and there's bad news here. The bad news is that Battlefield: Bad Company 2 Vietnam is just a DLC pack for Battlefield: Bad Company 2. Which is actually only bad news because we really wanted to see this with a campaign setting. The good news is that it's a lot of fun, because it's ... Battlefield: Bad Company 2. Vietnam is basically a skin for the game that takes you back to the 60s, gives you four new maps, 15 new era-specific weapons, and six new era-specific vehicles and wraps it all up in a soundtrack straight from the movies."

Grab your sidearm and check out our full preview of Battlefield: Bad Company 2 Vietnam.

 



Marvel vs. Capcom 3 "X-23" Gameplay Trailer »


 

Female Wolverine clone X-23 and Mega Man mechanical genius Tron Bonne have both been announced as playable characters in Capcom's Marvel vs. Capcom 3: The Fate of Two Worlds at the Tokyo Game Show, and they are showing gameplay from both on the show floor. But, you don't need to travel to Tokyo to see that.

Check out the video above, where claws and cute, scrappy genius do battle. You can also check out the game's new Asgard level, which includes the famous rainbow bridge, flying Viking ships, and huge birds that Capcom's Seth Killian refers to as "giant chickens."

All of the hoping, praying, leaks, and retailer listings have been leading up to this, and now we have an official trailer for the long awaited and much requested Ico/Shadow of the Colossus Collection, which Team Ico officially unveiled during Tokyo Game Show this week.

The collection includes HD remastered versions of both epic titles, and when they say remastered, they mean it. The team has spent a lot of time on texture uprezing and fixing the framerate issues in Shadow of the Colossus, which now runs at a smooth 30 frames per second. In addition, the collection will include the European version of Ico, complete with alternate ending, and both will support 3D. The Ico/Shadow of the Colossus Collection is due for release in spring 2011.

Ico/Shadow of the Colossus Collection TGS 2010 Trailer »


 

During this, the week of the Tokyo Game Show, I feel it's my duty to remind everyone of what makes Japanese gaming different from American gaming. Ladies and gentlemen, please enjoy the video below that shows off Cho Chabudai Gaeshi! (Super Table-Flip!), a game about flipping over a tea table.

See, you play as an angry Japanese dad whose annoying family irritates him to the point that he slams the table, then flips it over. It's a real arcade game in Japan from Taito, and it is my Game of the Year for this and every other year.

G4 mini-boss Robert Juster thinks the American version needs a level with a Monopoly board. I totally agree.

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