Gamescom 2010

Gamescom 2010: Dungeon Siege 3 Preview

Obsidian Entertainment gave us an updated look at their visually rich RPG Dungeon Siege 3 during Gamescom 2010, and Jem “Alexander” Alexander was there to bring you his impressions. Take this "gem," for example:

Dungeon Siege 3 is a beautiful game. Between the varied color palette and the impressive depth of field effects when looking down through vertical layers of the level, it's a feast for the eyes. This vertical perspective is something the developers at Obsidian were keen to highlight during the eyes-on demonstration. The level that was being shown, along with others throughout the game, were built so that it has a tremendous feeling of vertical depth.”

Read Jem’s full Dungeon Siege 3 preview right here.

Gamescom 2010: Deus Ex: Human Revolution Preview

Jake "Probably A Cyborg" Gaskill was recently at the Gamescom show in Germany, where he got to check out a demo of Deus Ex: Human Revolution, the eagerly await sci-fi RPG from Eidos. Human Revolution aims to give players the chance to solve problems in a variety of ways. Here's a look at one solution, involving blowing things up:

"Once we made it to the morgue, we found ourselves staring at a glass door with a keypad next to it, a classic sign that proper authorization is required for entry. That is unless you happen to have a mine template and a frag grenade with you, like we did. The mine template is a nifty little gadget that turns any grenade into a placeable mine. So we slapped the mine onto the door, and boom! Authorization accepted. We snatched up the computer chip from the dead guy’s brain, and then fought our way back through a few responding waves of cops before exiting the police station"

Check out the rest of Jake's Deus Ex: Human Revolution preview right here.

Military advisor for Call of Duty: Black Ops, Hank Keirsey, has been through it all when it comes to military intel. Find out what his role was when working with Treyarch on their upcoming shooter. Also, at the end, see our own Paul "Drop and Give Me 50" Bonanno attempt to do upside down push-ups.

Call of Duty: Black Ops Military Advisor Interview »

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In the video below, Treyarch's Community Manager Josh Olin explains what new experiences players can expect with Call of Duty: Black Ops. Teyarch aimed to improved the multiplayer gameplay mechanics, and adds some new toys for you to play with too, but the main priority of the company was novelty.

"We wanted to pick an era and a genre that was fresh and new for the players," Olin explains. "That was the number one priority at Treyarch," Olin says.

Check out the video for more on the game everyone will be playing in November.

Call of Duty: Black Ops Gamescom 2010 Interview »

Our good friend Seth Killian, special advisor for Marvel vs. Capcom 3: Fate of Two Worlds, was at Gamescom 2010 talking about the two new characters Capcom unveiled during the show: Viewtiful Joe and Amaterasu. Check out our video interview to find out more about MvC3, and what players can expect from the newly revealed, and wildly different, characters.

Marvel vs. Capcom 3 Gamescom 2010 Interview »


Gamescom 2010: The Lord of the Rings: War in the North Preview

There have been quite a few Lord of the Rings games released in the wake of Peter Jackson’s mildly successful film adaptations, and while most of them have given players the chance to experience events depicted in either the novels or the films. But as Jem Alexander found out during Gamescom last week, Snowblind Studio’s RPG The Lord of the Rings: War in the North will let players witness a previously undeveloped portion of the LOTR universe:

“The developers at Snowblind have the rights to both the books and the films and they're working alongside Middle-Earth Enterprises to make sure everything fits with the Lord of the Rings. This allows them to not only create a story within the canon of the Lord of the Rings franchise, but to actually fill in a section of the story which has long been debated about by fans.”

Put down the ring, and check out Jem’s full LOTR: War in the North preview for more.

The 3rd Birthday

Remember Parasite Eve? The last game in the the survival-horror series came out for the Playstation way back in 2000, and now, these many years later, Square Enix is revisiting the franchise with The 3rd Birthday for the PlayStation Portable. But this isn't the game series you remember.

From Jem Alexander's preview:

"Whereas the original Parasite Eve games were a blend of survival horror and RPG, The 3rd Birthday is more of a third person shooter. The graphical style is reminiscent of Silent Hill, but there all similarities end, as the gameplay consists of taking cover, managing ammo and rolling out of harm's way."

Read the rest of our The 3rd Birthday preview right here.

Gamescom 2010: Medal of Honor Hands-On Impressions

G4's Jake "Playboy" Gaskill's exciting go-go lifestyle includes jet-set trips to Germany to play upcoming war game Medal of Honor.  Here's a portion of his preview:

"The one playable level on display at Gamescom was entitled “Gunfighters,” and it put players in the cockpit of a Hellfire missiles-packing Apache helicopter pursuing various enemy forces scattered around sprawling portions of mountainous terrain. There are two distinct philosophies at work in MOH, and they both adhere to real world military strategies, and they are sledgehammer and scalpel."

Read the rest of our Medal of Honor preview right here.

Heroes on the Move

A PlayStation Move powered mini-game collection featuring a mishmash of classic PlayStation franchises? Definitely not the worst Move concept I’ve heard, and based on what we saw of Sony’s Heroes on the Move during Gamescom, it actually could end up being a fairly solid collection. Jem Alexander spent some hands-on time with the game, and had this to say about the experience:

“It will probably come as no surprise to you that Heroes On The Move  is a minigame collection. However, it's probably one of the more competent minigame collections that I've seen. For those who are looking for a meaty game experience, that's somewhere akin to saying that I've just had a reasonably painless poke in the eye. Though, for fans of the franchises or those looking for another reason to pick up a Move in the next six months, it might be worth a look.”

Read Jem’s full Heroes on the Move preview here.


If you played Okami, you no doubt love the PlayStation 2 and Wii title, so you'll want to play Okamiden, the DS sequel. Somehow, the Okami experience has been shrunk down to fit in the little system, but, judging from the demo, it has retained its essence. Jem Alexander gave it a spin, and describes it like this:

"Okamiden is looking like a solid sequel, despite Hideki Kamiya having left Capcom and the Clover studio having been dissolved. Hopefully the rest of the game holds up to the demo I played, and that they've introduced enough new features that it doesn't feel like a retread. Even if they haven't, Okami fans will probably want to play through to see how the story continues. Who knows, if it does well maybe we'll see a sequel on HD consoles."

Check out the rest of our Okamiden preview right here.

Electronic ArtsWhen we last spoke to former Infinity Ward leaders Jason West and Vince Zampella, the duo promised a video game that will "make [gamers'] heads explode, and get them completely excited and give them a ton of fun."  

As for what that game will be, and when our heads will explode, we still don't know, Zampella and West aren't the only ones who are expecting greatness, though. EA Partners GM David DeMartini expects big things too.

“We’re highly, highly confident of what they’re end product is going to be,” said DeMartini of Respawn's upcoming game, in an interview with gaming blog VG247. “They’ve told us that when they’ve got something great, they’re going to show us something.”

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The newly released Wheatley gameplay trailer for Portal 2 from Gamescom 2010 not enough to satisfy your Portal lust? Don’t feel bad. It happens to a lot of people, mainly those who watch videos of Portal 2 in action. While I feel your pain, Valve clearly doesn't, considering the developer has just released a new pair of gameplay videos shown off last week during the big German games convention that will do nothing to ease the pain of having to wait until February before you can get your hands on Valve’s head shaking-ly mad looking sequel. I apologize again. Now hit play. 

Portal 2 Repulsion Gel Gameplay Trailer »

Second video awaits after the break.

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The Witcher 2: Assassins of Kings

Upcoming PC RPG The Witcher 2 is aiming to re-define non-linearity in gaming. In other words, the game's choices will result in actual consequences in game, resulting in entirely different stories for different kinds of characters. Here's how Jem Alexander describes it in his preview of the title:

"On screen is displayed a tangle of lines and nodes, stretching on horizontally seemingly forever. This is a visual representation of the game's story, showing every choice and consequence the player can make, and it is massive. It's pulled straight from the game's engine and demonstrates perfectly how they've redefined non-linearity for The Witcher 2."

Check out the rest of Jem's The Witcher 2 Preview.

Mortal Kombat Hands-On Preview

Jake "Finish Him" Gaskill got his hands on the remake/re-imagining of Mortal Kombat at Gamescom, and here's how he describes it:

"Because the MK developers see the newest installment very much as “fan service,” it should come as no surprise that the character moves, and the controls that pull them off, are the same as they have always been. The “best of” moves list will instantly be familiar to anyone who has ever spent even the slightest bit of time with the series, and the result is a much-appreciated pick up and play feel. For both Cyrax and Kitanna, this meant easily pulling off a number of their signature moves like the energy net/chest bomb combos for Cyrax and Kitana’s hover-inducing fan wave and fan toss."

Check out the rest of our Mortal Kombat preview right here.

Gamescom 2010: Majin and the Foresaken Kingdom Preview

There’s something instantly appealing about a little kid taking care of a giant rock monster. Probably just because I instantly think of them walking away into the sunset holding hands. Adorable! Honestly though, the more I see of Game Republic’s upcoming adventure title Majin and the Forsaken, the more compelled I am by it. And judging by Jem Alexander’s Gamescom preview of the game, I’m not the only one:

“The most striking thing on the screen is easily the Majin itself, and that's not just because it takes up a large portion of screen space. The beast's design makes it seem sort of cute, with its dopey face, but also powerful. That coupled with its rudimentary speech ("I try hard!") should help to create an emotional connection between the player and the Majin. Something the developers consider vitally important for the title.”

Read Jem’s full Majin and the Forsaken Gamescom preview for more.

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