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E3 2010



Kinect Joy Ride

Who needs an actual car when you've got Microsoft's new motion controller Kinect? I guess, you can't actually go anywhere like you can in a car, but that's a minor detail, because with Kinect Joy Ride, you can race without anything in your hands!

Jake Gaskill previewed Kinect Joy Ride at E3 2010:

"Microsoft first announced Kinect Joy Ride at E3 2009, but it wasn‚t until this year‚s E3 that Microsoft really showed it off. Despite the game looking awfully similar to United Front Games' kart racing title ModNation Racers, Kinect Joy Ride is using the motion sensing power of Kinect to separate itself from traditional racing titles. And based on my brief time with the game, it's definitely a unique experience."

Click here to read the rest of the preview!


If like us you've fantasized about rampaging feudal Japan, then perhaps you'll want to try your hand at Creative Assembly's strategy sequel, Shogun 2: Total War. A glimpse of war from our preview:

This all takes place on gorgeous, hilly, wooded battlefields, each one rendered appropriately for the season (since each battle -- that is, each turn -- is assumed to take a full season). And it throws ridiculous numbers of characters at the player; Brigden says the game has a "theoretical maximum" of 56,000 units on-screen at once.

For even more ridiculousness, read our E3 2010 Shogun 2: Total War preview.




Sand is an unlikely friend in Spec Ops: The Line, as Patrick Klepek discovered when he played the shooter game at E3 2010.

"In one instance, I watched a well-placed bullet upend a structure and send a pile of sand on top of several guys. They were no longer a problem. 2K Games said the reverse situation is possible, as well."

Assuming you don't mind a little sand in your eyes, check out our Spec Ops: The Line from E3 2010 preview.





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E3 2010 Live: Star Wars: The Force Unleashed 2 Demo »


If it's Star Wars, we'll play it, even that crappy Republic Heroes game. Thankfully, there's balance in the Force with good games. The first Force Unleashed may have been a pain to play, but it was gorgeous to look at.  What's improved with the sequel, Star Wars: The Force Unleashed II?

He has the same Jedi abilities from the first game, along with a few new tricks. Specifically, Jedi Mind Trick. Using this power will cause an enemy to turn into a lemming and leap off a ledge, if he's close enough, or he'll turn around and start blasting away at his comrades.

Read more in our first look Star Wars: The Force Unleashed II preview.


Kinectimals

Do you like Tigers, but are afraid they might rip you limb-for-limb in real life? Kinect to the rescue! Jake Gaskill got his hands on Kinectimals, Microsoft's virtual pet game, at E3 2010.

From his preview:

"Microsoft's Kinect-based contribution to the storied virtual pet genre, Kinectimals, teaches kids that it's totally fine to be friendly to baby tigers, panthers and other highly dangerous felines. Still, there's no denying the cuteness factor of this title, and I can definitely see it being used as a training tool of sorts for parents looking to test the responsibility level of their kid before throwing down money on a new family pet."

Click here to read the rest of the Kinectimals Preview!

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Wii Sports? What's that? Sony is offering their own version of a motion controlled sports theme game and Joe Rybicki discovered that actually playing Sports Champions with the PlayStation Move calmed any doubts that the peripheral would be hard to use.

"When playing table tennis, for example, the paddle moves in time with your hands, with only the most infinitesimal delay. Moving toward or away from the screen moves the paddle forward or back across the table, which will be necessary if you're competing against an opponent who's learned how to drop shots just over the net."

Sounds like something I may need to pick up. Damn you, E3! Check out his full preview on Sports Champions from E3 2010.

Sega Announces Wii MotionPlus Support For The Conduit 2

SEGA and High Voltage are headed back to conspiracy country with the sequel shooter, The Conduit 2, and lo and behold, everything is much improved:

Not only does The Conduit 2 support Wii MotionPlus, it also sports a bunch of graphical upgrades, from lighting to weather effects. The designers promise improved AI, with enemies who will take the initiative more often, creating their own cover by knocking over tables or hunting you down to flush you out if you've done the same.

Check out our E3 2010: The Conduit 2 hands-on preview to see what other newness has come to the Wii franchise.




Quantum Theory No Longer PlayStation 3 Exclusive

If you liked Gears of War, then you won't be disappointed with Quantum Theory. At least, that's what Joe Rybicki discovered at E3 2010.

"That's what you get from Quantum Theory, a third-person shooter from Tecmo that takes cues from Gears and adds a layer of additional strategy: You have a computer-controlled ally who can aid you in attacks, and you'll need to take care with where you take cover, since the tower can morph in real time to remove your protection."

Read his full preview for Quantum Theory from E3 2010 now!


Kinect Adventures

Kinect Adventures is a collection of mini-games designed to highlight the awesome versitility of Microsoft's new motion controller, Kinect.

TheFeed's Jake Gaskill got some time on the floor of E3 2010 with Adventures:

"Kinect Adventures features 20 different mini-games, all designed around the idea of heart-pounding excitement and, well, adventure. My time with the game was spent playing Reflex Ridge. If you've seen any Kinect footage from E3, you'll know this particular mini-game as the one where you ride a platform on mine-cart rails and dodge and jump over obstacles as you try to collect coins."

Click here to read the rest of Jake's Preview of Kinect Adventures from E3 2010!


Motion Fighters

We're big fans of punching things, virtually or otherwise, so when PlayStation Move announced its fighting game, The Fight: Lights Out, our knuckles were pleasantly tickled.  

...The Fight was pretty much what you'd expect: shadow-boxing, with in-game results. Jabs, roundhouses, and uppercuts are performed by mimicking those exact motions, while more complex moves like head-butts and headlocks are triggered by performing similar moves with the Move's triggers held down.

For more bodyblows, our E3 2010: The Fight: Lights Out hands-on preview has you covered.


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E3 2010: Dead Rising 2: Case Zero E3 Trailer »


With the success of Dead Rising, it's no wonder that fans are excited about the sequel, Dead Rising 2. But who is Chuck Greene and what's going on in Las Vegas? Patrick Klepek checked out the DLC prologue, Dead Rising 2: Case Zero at E3 2010.

Case Zero explains why Chuck Greene is in Las Vegas and the world is blaming him for letting zombies loose in Sin City. The actual gameplay isn't much different from what I've already seen of Dead Rising 2 -- not a complaint. Case Zero seems to be Capcom's experiment with the demo concept.

Check out his full preview of Dead Rising 2: Case Zero from E3 2010 here.

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E3 2010 Live: Infamous 2 Floor Report »


The original inFamous is probably my favorite game on the PlayStation 3, so when Andrew Pfister got his first look at inFamous 2, I had to find out more. According to Andrew, he saw a much more refined game, which makes me giddy:

In one scene, Cole runs toward the screen, narrowly avoiding rocket fire from a helicopter in pursuit and dodging the ensuing crumbling debris from destroyed city buildings. At the end of the demo, Cole catches up with Bertrand but is knocked off the limo by a helicopter skid. Thoroughly annoyed with enemy whirlybirds, he dispatches an electrically-charged tornado down the street and knocks the chopper out of the sky for good.

For even more on this stunning sequel, check out our E3 2010 inFamous 2 preview!



Vanquish

In the words of G4's Joe Rybicki, Vanquish is a "a seriously bad-ass-looking third-person shooter," in which the U.S.'s ancient enemies, the Russians are back, and they're taking over, baby. You gotta stop 'em.

Here's part of Joe's rave:

"This is a Platinum Games production, so it should come as no surprise that it's loaded with over-the-top set pieces and effects. One level that was being shown only behind closed doors featured Gideon and the Marines attempting to storm their way up a steep hillside while a giant, spider-like mech tore off bits of buildings and threw them down the hill. Having to dodge a flying tower while blasting away at enemies made it clear that this game comes from the same source as Bayonetta."

More info awaits in our Vanquish E3 2010 preview.

Mortal Kombat Reveal Trailer »


Warner Bros. Interactive’s upcoming Mortal Kombat is very much a return to form for the franchise. Brutal, bloody combat, elaborate and disgusting fatalities, and unending torrents of the red stuff define this brawler, which I managed to get some hands-on time with during E3 this week. Here are some brief thoughts:

"Now, the fatalities are gruesome and depraved by themselves (watching a guy get pulled into Kung Lao’s spinning razorblade hat and sawed in half, or Reptile puking acid down someone’s throat, for instance), but they are made even more disturbing by the fact that the characters have all been modeled down to the bone and include internal organs, veins and tissue."

Check out our E3 2010 Mortal Kombat preview for all the bloody details.

E3 2010 Preview: LittleBigPlanet 2

This game is going to be big... and little: LittleBigPlanet 2 aims to provide gamers with a full-on game creation platform as well as a platforming game. Alexandra Hall got the chance to check it out at E3 2010, and she says:

"The increased versatility of the game engine will probably turn out to be the game's single largest improvement. Before launching into the live demo [Alex] Evans showed a video that demonstrated a few of the game-creation possibilities enabled by the new tools. Among others I noticed a side-scrolling space shooter, an arcade-style overhead racing game, an Arkanoid clone, a Space Invaders tribute, and a surprisingly close recreation of Puzzle Bobble. Creating much of this would have been impossible with the original game's tools. As Evans noted, 'It's not just about platforming anymore.'"

Check out the E3 2010 LittleBigPlanet 2 preview!

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