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It’s going to take a lot of convincing on Sony’s part to make longtime SOCOM fans put down their DualShock 3 controllers in favor of the PlayStation Move motion controller when they sit down to play Zipper Interactive’s upcoming SOCOM: US Navy SEALs 4 when it’s released later this year. But as Zipper’s game director Seth Luisi told G4’s Adam Sessler during this year’s Game Developers Conference, the PlayStation Move is designed to bring a fresh perspective to the acclaimed tactical shooter.

“[The PlayStation Move] allows for a new level of accuracy; at the same time making it very accessible to a whole new audience of gamers.”

Hands On With SOCOM 4 and PlayStation Move »


 

Capcom recently revealed that the slick Turkish wrestler Hakan will be joining the cast of Super Street Fighter IV. And while the appearance of a burly, greased up beast of a man needs no explanation in my book, X-Play caught up with the game’s producer Yoshinori Ono during the Games Developers Conference to find out more about the newly announced fighter.

"If you look at the history of Street Fighter, there have always been wacky or unusual characters. In IV, it felt like we didn’t quite have enough of that wacky in the game. So Hakan was our chance to bring things back in that direction.”

Super Street Fighter IV Hakan Preview with Yoshinori Ono »





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The Conduit 2 Teased at GDC?

We were enthusiastically optimistic about The Conduit, so even though it didn't shape up the way we wanted it to, I absolutely made sure to make time to visit with our friends at High Voltage Software at this year's GDC.  This time out, they were showing their fighting game, Tournament of Legends (formerly Gladiator A.D.), and The Grinder, which has been completely re-invented as a Hunter: The Reckoning-style action game versus a first-person shooting gallery.  More to come on that so look for those previews soon, but what caught my eye was that in the demo room there was a poster on the back wall.  And on the poster, in a Conduit-esque font, was a giant 2.  No date, no title, just the 2.

So my first instinct was to ask the designer giving the demo, "is that your subtle way of teasing the next Conduit game?"  To which he laughed and said, "There's more to come on that!"  I asked to take a picture, but was told politely that I could not.  No one was willing to confirm that this was indeed a tease for The Conduit 2 when asked, but the sly grins said a mouthful.

We'll be keeping a close eye on this one.  Stay tuned!

Feel free to follow me on Twitter or if you have something you'd like to share, get in touch via E-mail.


More Than One Alan Wake

The comically long wait for Remedy’s action-horror title Alan Wake will hopefully be justified when the game finally releases in two months. I say hopefully because Remedy has all sorts of plans for rolling out "episodes” for the game following its release, but if the game doesn’t do well, those episodes might not see the light of day.

"If we’re successful…we want to do a large ‘Season 2,’ if you will, at some point,” Remedy managing director Matias Myllyrinne told Joystiq during GDC 2010.

Success aside though, Myllyrinne went on to say that Remedy still plans to “have more than one episode come out this year."

Seeing Alan Wake go episodic would be fantastic, especially given the Lost/Stephen King vibe and style the game is going for, but all I’m really concerned about at this point is the game that’s on the retail disc. There will be plenty of time to binge on Wake episodes after a few have been released. Right?

Source: Joystiq

One of the games Sony used to show off its PlayStation Move motion controller during this year’s Game Developers Conference was XDev Studios’ B-movie-inspired The Shoot. At first glance, it’s easy to assume you know what the game is all about, but as senior producer James Hawkins told G4’s Adam Sessler during the event, there are plenty of reasons why The Shoot goes beyond your typical on-rails shooter.

"Your usual rail-shooter recipe is: shoot five shots, reload, shoot five shots, reload. And we’re very different to that. With the Move controller, moving in the game is a big part of the experience. So it’s much more than shooting. So when enemies are shooting at you, you have to dodge out of the way of the enemies’ projectiles, for example."

GDC 2010: The Shoot Interview »


The Shoot is expected to launch around the time the PlayStation Move is released later this year.
 

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I have been infatuated with Disney Interactive’s ridiculously over-the-top action racing title Split/Second since last year’s E3, and as a fan of Criterion Games’ Burnout franchise, there is little wonder why. But Black Rock Studio is looking to deliver something spectacular and unique with their racer, and a lot of the credit can be traced back to the longevity of the project.

“It’s been kicking around the studio for a few years now; from back in the PlayStation 2 and Xbox days,” Black Rock studio ambassador Jay Green told G4 during GDC 2010. “We thought it’d be good to start mixing up a kind of action racing game where the track was dynamic and the player could control the track and change the track. We never got the opportunity to put the idea into practice, and then when Disney acquired our studio, and we rebranded as Black Rock, the first thing we wanted to do was Pure. And we got a concept team together busy looking at making Split/Second a reality."

Over three years of development later, and Split/Second is nearly here. And that’s a very good thing. Green offers plenty more insights into the game’s development in the following video interview:

GDC 2010: Split/Second Interview »


And if you feel like catching up on all things GDC 2010, head over to our event headquarters.

Hunted: The Demon Forge

Betheda just announced an upcoming game, Hunted: The Demon Forge, and our own Eric Eckstein has already played it and written a preview for you. You're pretty lucky. Here's what Eric said:

"Don't let the pedigree of [game creator and RPG legend Brian] Fargo fool you. Hunted: The Demon's Forge, is NOT a RPG. Instead, think of it as a fantasy version of Gears of War, subbing in crossbows for Lancer rifles and half-naked elf chicks for armor-bound meatheads. The emphasis is on action, as its two lead characters, E'lara the aforementioned elven huntress, and the fighter Caddoc, must take the fight to the enemy hordes. In the demo I witnessed, the game opened with both heroes entering a desolate town, when suddenly some demonic humanoid pounces upon a local, ripping the still-beating heart from the poor bastard's own chest. Yup, strange things are afoot at the Circle K."

Check out the entire preview here.

Adam Sessler caught up with Sega's Matthew Hickman from Sega to talk about Alpha Protocol. The espionage-based RPG differs from its genre-mates in many ways. There are no elves, or swords, and AP also promises a more interactive plot structure.

"Unlike some games that only emphasize endings, we also have a branching middle," said Hickman. "Everything you do causes change within the game. You have different interactions with people, events and places depending on how you choose to go through your missions."

"It's how you choose to do dialog, and also if you choose to kill someone or be non-lethal with people, it's everything culminating together. It's very gray, like the real world. They're real world scenarios, so it's not clear who the bad guy and the good guy, it all depends on you," Hickman told us.

It's also up to you whether you click the video below, but you really, really should.

GDC 2010: Alpha Protocol Interview »


Quantic Dream’s thriller Heavy Rain has been selling surprisingly (and encouragingly) well, and the critical response has been quite positive as well. This is great news for video games in general as it could inspire more developers to take chances where they might otherwise have played it safe. It is also welcomed news for Heavy Rain’s creator David Cage for many reasons. Cage shared a number of these reasons with G4's Adam Sessler during this year's Game Developers Conference, and here is one of them:

“Describing the experience that is Heavy Rain has been my nightmare for the past two years, because I had to evangelize it; I had to talk about this game for two years just to make people aware of what we were going...And I really got the feeling that no matter how hard I tried, people could not get what kind of experience it would be. And now it’s really funny to see players...try to explain it to their friends and facing the same issues…Because if I ask you what you do in any shooter, you would say, 'Oh, I shoot and it was exciting because of this or that.' But if I ask you what did you do in Heavy Rain, it’s a difficult question to answer.”

Check out the full interview below for plenty more on Heavy Rain's creation, success and impact on the medium going forward:

GDC 2010: Quantic Dream's David Cage Interview »


 


 

Ones of the cool things about a show like GDC is the chance to discover games that had previously been under the radar. For X-Play host Adam Sessler, one of the most impressive was Vindictus.

This free-to-play Korean-developed MMO is scheduled to launch in The States later this year, and, as you can see from the below trailer, is a bloody, mature and dark ride... plus, the trailer features tantalizing glimpses of an epic battle between humans and a building-sized evil polar bear.

Repeat: Giant, evil polar bear!

What do you think?

Vindictus GDC 2010 Trailer »


Sports Champions is Sony’s answer to Nintendo’s Wii Sports/Wii Sports Resort, in that it’s a compilation title that includes a variety of sports mini-games designed to take full advantage of the PlayStation Move motion controls. G4’s Patrick Klepek spoke with Zindagi Games product manager Colin O'Hara during the Game Developers Conference to find out more about Sony’s Move-powered title. Here’s a snippet of what O’Hara had to say about how the game will appeal to various types of gamers:

“We try to layer it. It’s really easy to jump in and use the basic motions, but for gamers who like a little bit more complexity, we also offer that. And the best way to do that is to use the [Move controller’s] buttons.”

You can see me but I’m furiously motioning you to click on the video below:

GDC 2010: Sports Champions Interview »



 
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Seven45 Studios announced their upcoming, “real guitar powered” music game PowerGig: Rise of the SixString earlier this week during GDC (You can find full details right here). But basically, it’s Rock Band/Guitar Hero with an actual guitar instead of a plastic mock one.

Additional, more official details will undoubtedly be coming over the coming weeks, but in the meantime, we’ll have to settle for some dude rocking out to the game at the game’s awesome, parent's basement-esque booth at GDC:

GDC 2010: Power Gig Demonstration »


 

Among the many sights and sounds of The Game Developers Conference is the Virtusphere, a gigantic, human size hamster ball used to really immerse players in a video game. Yeah, it's weird....

...but it may be the future of gaming!!

GDC 2010: Man Runs Inside Giant Rolling Sensor Ball »


You know, or not.




Square Enix have given us our first (albeit all CGI without a hint of gameplay) look at the long awaited third installment in Eidos’ revered RPG shooter, Deus Ex 3. Or as it’s now known, Deus Ex: Human Revolution. Considering Square Enix is handling the cinematics for the game, it’s no wonder the trailer looks rather slick. Still, I would have appreciated even just a sliver of gameplay footage. But you decide:

Deus Ex: Human Revolution Teaser Trailer »


 




Portal 2 Blue Screen

At the Game Developers Choice Awards last night, Valve dropped some info on Portal 2 in patented Valve style. During Gabe Newell's speech at the show, a blue screen of death appeared on monitors, but it was no ordinary BSoD; it contained coded messages related to the upcoming sequel to Portal.

Portal 2's rollout has been in a series of puzzles, and the blue-screen was no different. It contained a coded message that translates to:

GLaDOS
A fatal exception (S) has occurred at (U)(S) : (P)(E)(N)(D) in (U)(N )(T)((I)) *
(L)(E)(E)(E). The current application will be terminated.

* Press any key to flood the facility with deadly neurotoxins.
* Press CTRL+ALT+DEL again to reinstate testing. You will lose any
Non-vital personnel and their progress through the current test.

Press any key to continue _

Get it? "Suspend until E3?" Looks like we'll have to wait until June's big show to get more information on this game.

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