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GDC 2010

Among the many sights and sounds of The Game Developers Conference is the Virtusphere, a gigantic, human size hamster ball used to really immerse players in a video game. Yeah, it's weird....

...but it may be the future of gaming!!

GDC 2010: Man Runs Inside Giant Rolling Sensor Ball »


You know, or not.




Square Enix have given us our first (albeit all CGI without a hint of gameplay) look at the long awaited third installment in Eidos’ revered RPG shooter, Deus Ex 3. Or as it’s now known, Deus Ex: Human Revolution. Considering Square Enix is handling the cinematics for the game, it’s no wonder the trailer looks rather slick. Still, I would have appreciated even just a sliver of gameplay footage. But you decide:

Deus Ex: Human Revolution Teaser Trailer »


 




Portal 2 Blue Screen

At the Game Developers Choice Awards last night, Valve dropped some info on Portal 2 in patented Valve style. During Gabe Newell's speech at the show, a blue screen of death appeared on monitors, but it was no ordinary BSoD; it contained coded messages related to the upcoming sequel to Portal.

Portal 2's rollout has been in a series of puzzles, and the blue-screen was no different. It contained a coded message that translates to:

GLaDOS
A fatal exception (S) has occurred at (U)(S) : (P)(E)(N)(D) in (U)(N )(T)((I)) *
(L)(E)(E)(E). The current application will be terminated.

* Press any key to flood the facility with deadly neurotoxins.
* Press CTRL+ALT+DEL again to reinstate testing. You will lose any
Non-vital personnel and their progress through the current test.

Press any key to continue _

Get it? "Suspend until E3?" Looks like we'll have to wait until June's big show to get more information on this game.



You know what's better than one Feedback in a given week? Try two Feedbacks! And we're not talking about just doubling up with another in-studio edition either. I'm talking about a super special on location field trip edition of Feedback from the Game Developers Conference in San Francisco! Do we treat you right, or what?

Feedback Fieldtrip -- GDC 2010 Edition »


On this special Field Trip version of Feedback Adam Sessler, Abbie Heppe, Andrew Pfister and Patrick Klepek share their thoughts on:

  • Sony’s newly named PlayStation Move motion controller: Should Sony have put a bigger emphasis on built-from-the-ground-up Move games, instead of touting how well Zipper Interactive was able to graft on motion controls to SOCOM 4?
  • Heavy Rain is selling well: We’re a little surprised, but it’s definitely encouraging. What could this mean for the future of interactive fiction?
  • Best of Show: What games did the G4 crew come away from GDC 2010 most excited about?

Subscribe to G4's WEB SHOWS Video Podcast:

Hey, Look, There's Steve Wiebe Trying To Beat His Donkey Kong Score

It seems like Steve Wiebe's job these days is to come to various gaming-related conventions and attempt to beat the world record score for Donkey Kong over and over again. That's no different at the Game Developers Conference in San Francisco this week, where someone else paid Wiebe to make another attempt at gaming history. I'll try to let you know if he succeeds.

Have something to share? Sitting on a news tip? E-mail me. You can also follow me on Twitter.

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If you’re going to introduce a new motion controller, a boxing game is an absolute must. Enter Sony’s PlayStation Move-powered, street brawler Motion Fighters (which is most likely just a working title for now). G4’s resident fisticuffs menace Patrick Klepek caught up with Sony Europe producer John McLaughlin during GDC 2010 to find out more details about the game.

“What’s cool is we can do those smaller gestures, and that will be replicated on screen. You full punch in real life, that will be replicated on screen. So pretty much, treat it like a real life fight, if you’re ever in that position; really fight, and you’ll win in the game. And because we’ve got the PlayStation Eye as well, we can head track, we detect your bobbing, your weaving, your crouching as well.”

Check out the full interview below for more info (and to see some spectacular KLEPPEEEEKKKKK FLAAAAAAILLLLLL):

GDC 2010: The Fight: Lights Out Interview »


 




Bethesda unveils an explosive, cinematic new trailer for their innovative FPS, Brink, which provides the essence of what the class-based shooter aims to be gunning for.

Brink "Jah Lick Them With Thunder" Trailer »



At GDC 2010, Adam Sessler caught up with Dennis Shirk, Producer of Civilization V, and got the inside word on everything cool about this world-conquering, turn-based strategy game.

Adam asked him about one of the most striking improvements: "We switched from square tiles to hexes," Shirk said.

"This allowed the art team to go all out, creating an organic, beautiful, believable world. That's the main thing we wanted to bring across the entire game -- to make it look like something you might look down on from an airplane; it's just beautiful."

You be the judge of the game's beauty by clicking the video below:

 

GDC 2010: Civilization 5 Interview »


 

GDC LogoThe 10th Annual Game Developers Choice Awards were handed out this evening at the Moscone Center in fabulous downtown San Francisco. I've always agreed with the sentiment that even if you're nominated, you're a winner. The Super Winners Plus, however, are bolded in the categories below:

Best Game Design

  • Batman: Arkham Asylum -- Rocksteady
  • Assassin's Creed 2 -- Ubisoft Montreal
  • Flower -- thatgamecompany
  • Uncharted 2: Among Thieves -- Naughty Dog
  • Plants Vs. Zombies -- PopCap

Best Visual Art

  • Borderlands -- Gearbox Software
  • Uncharted 2: Among Thieves -- Naughty Dog
  • Assassin's Creed II -- Ubisoft Montreal
  • Call Of Duty: Modern Warfare 2 -- Infinity Ward
  • Flower -- thatgamecompany

Read More »

There are a number of reasons to be excited about EA’s Tiger Woods PGA Tour 11 (in addition to the fact that the Woods saga ended up causing Stephen "Rogue Warrior Poet” Johnson to play through Rogue Warrior): the first-time inclusion of Ryder Cup mode, online team play and more.

X-Play’s Adam Sessler spoke with EA designer Travis Sailer during GDC 2010 about the next installment in the acclaimed golf franchise, and from the sound of it, online play could be kind of wild.

“You can play up to 12-versus-12 online, everyone playing at the same time, streaks going everywhere, you can talk to your teammates, strategize; it’s online craziness out there playing golf…With all the streaks out there it’s like Missile Command.”

Move Tiger Woods 11 info awaits in the full interview below:

GDC 2010: Tiger Woods PGA Tour 11 Interview »


Sony's President and CEO Jack Tretton is exceedingly optimistic about the success of their new motion control initiative, PlayStation Move.

When our very own Adam Sessler sat down with him at GDC, Tretton had a lot of good things to say about Move and assured all the Sony fans that the hardcore audience would not get left behind:

"They key is choice for the consumer. We don't want to force motion gaming down their throat. We know not every consumer is going to be interested in the social casual experience, so for the shooter fan who says, 'Love what you did with motion gaming, but I like my DualShock 3 experience,' that's going to be there for them. The great thing about this motion gaming is it's an add-on, an enhancement, an extension for what already exists."

Whew. You get to keep your shooters and your little brother can shoot arrows at smiling pancakes or whack pandas with wet fish or whatever else the PlayStation Move will let you do. The possibilities are endless!

Watch the video to see what else Tretton had to say about the PlayStation Move.

 

GDC 2010: Jack Tretton Discusses PlayStation Move »


 

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Gamers: The third season of Sam & Max is nearly upon us all. Subtitled "The Devil's Playhouse," the new season promises all the comedy, excitement and anthropomorphic animals you know and love from the series. Plus, it's now on the PS3!

Telltale Games' Sam & Max: The Devil's Playhouse premiere episode The Penal Zone will release April 15th. This series will be Telltale's first for the PlayStation Network. The games will also release on PC and Macintosh.

Check out the brand new trailer:

Sam and Max Season 3 Trailer »


 

In this Talkabout, G4’s Patrick Klepek and Andrew Pfister found time in their busy, busy schedules to meet up during GDC 2010 to share their impressions of Sony's newly named PlayStation Move motion controller now that they have tested it out for themselves. An insightful and fireside chat-ish discussion awaits you below:

GDC 2010: PlayStation Move Hands-On Impressions »


 

GDC 2010 In Pictures: Day Two -- PS Move And Hi-Tech Hamster Balls

It's day two of GDC, the Game Developers Conference, and we're all over it, whether it's providing you with hands-on impressions of upcoming games, interviews with industry leaders, news or just generally cool stuff. What kind of cool stuff? How about a guy running around in a giant, video game controlling hamster ball? How about a bunch of pics of the new PlayStation Move controller?

Check out the gallery for more, more, more!

More than a few eyebrows were understandably raised when Sony revealed that SOCOM: US Navy SEALs 4 would include PlayStation Move motion control support. Fortunately, G4 was able to track down the game’s lead designer, Travis Steiner, during GDC 2010 to find out why hardcore and casual gamers shouldn’t be quite so quick to dismiss the new gameplay options provided by Move.

"It’s a different kind of experience. One that’s very new to players. And I think hardcore gamers are really going to dig it. I think the major barrier in the past there has just been precision. But I think when the players try it in SOCOM 4, they will get excited about motion controls.”

To find out more about what awaits SOCOM players in the latest installment, motion your mouse over the video below and hit play:

GDC 2010: SOCOM 4 Interview »


 

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