Sometimes in gaming, like other creative arenas, the market will play a role in storytelling. Take for example the saga of Heavy Rain DLC: there isn't going to be any more. The team that worked on the original "Chronicles" DLC has been reassigned to work on Move support for Heavy Rain.
Quantic Dream CEO David Cage talked to Joystiq about the move (see what I did there?) and shared his thoughts on the demise of Heavy Rain DLC:
"From a creative point of view it was not my choice. I would have really preferred a thousand times developing the Chronicles. I thought we had a lot to say about these characters, about their background. Things that were just mentioned in the game that had a true explanation in the background, and it's a little bit unfortunate that we won't be able to tell you the full story."
He added, "Honestly, it's not like I'm upset about it, I would have preferred to do it differently but, you know what, it makes sense."
Does it make sense, or do you think for a game that was so heavily rooted in storytelling that not having the chance to tell the rest of the story kills it? Do you think Move support is more important than sharing the backstory of the characters?