Quantic Dream’s atmospheric thriller Heavy Rain will undoubtedly be one of next year’s most talked about titles, however, having to wait that long to get their hands on it might be too much for some players to handle. Fortunately, the game's developers are currently discussing one way to help ease your pain.
Speaking with VG247, Quantic Dream’s David Cage said that his team is in the process of debating about whether to release a demo for the game prior to its unknown release date next year. The major sticking point is trying to find a section of the game that represents the style and tone of the entire game. And while that might seem like a rather unpleasant task, Cage says a demo is “a possibility,” so that will have to do for now.
Every time I see this game in action, I get more and more excited about it. In fact, I’m pretty sure I teared up during the new GamesCom trailer. (That’s a lie. I definitely did.)
What’s your take on Heavy Rain at this point? Could a demo actually hurt the overall experience of playing the full game?
We were told we would be attending a "Microsoft Media Briefing," but we somehow ended up in Peter Molyneux's giant living room, hearing him speak about the newly-announced but not altogether surprising Fable III.
And you know what? I was totally fine with that. As with David Cage's Heavy Rain presentation at Sony's press conference yesterday, I always enjoy game developers speaking from the heart about grandiose ideas concerning player interaction. Molyneux's speech was more akin to a GDC presentation, which I'm sure caught a lot of people off guard. But though I didn't make it very far into Fable II (just far enough to own most of the town marketplace and be hated by almost every citizen), as soon as I get back Stateside, I'm popping that disc back in to prep for Fable III.
Click through for the rest of my write-up.
Now that the much rumored PS3 slim has been officially revealed, along with an all around price drop, people are wondering how this new console model will effect Sony's bottom line as well as the gaming industry. Such is the topic of this week's Soapbox. Adam takes some time out of his day to speculate about how he thinks the public will react to this new, seemingly more accessible machine and if it will bring Sony's sales numbers up to the level of the Xbox 360 or possibly even the Wii. Check it out.
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Fans of the ball-based platformer LocoRoco franchise will be pleased to hear that Sony has revealed new details about its upcoming spin-off, LocoRoco Midnight Carnival, which premiered at GamesCom this week.
Sony Entertainment of America Santa Monica producer Tsubasa Inaba posted on the PlayStation Blog about the new game, and revealed the following brief summary of what players can expect from the downloadable PSP title:
“The mischievous BuiBui woke LocoRoco up from beauty sleep. It seems BuiBui have gone and built some challenging levels for LocoRoco to tackle. Help LocoRoco conquer the levels in hope to get back to bed!...This time around, LocoRoco has a super enhanced bounce called 'Boing!' Use this to your advantage and literally bounce off walls, find LocoRoco’s friend MuiMui, and go for the goal!”
Midnight Carnival will feature 16 traditional stages, three bonus stages and two mini-games. It will also support ad-hoc multiplayer (versus and co-op), and will include a worldwide leaderboard. Sony has yet to reveal a released date, but it's probably safe to assume that it will be released around the time the PSP Go launches on October 1st.
LocoRoco vs. Rolondo? Which one, and why?
Another instance of leaving the source material in it's native language with subtitles is exemplified in this GamesCom 2009 trailer for Namco Bandai's brawler Tekken 6.
Updated: 2:06PM PST
I can still remember the sheer madness that surrounded the multiplayer beta for Activision's critically acclaimed Call of Duty 4: Modern Warfare. I probably played more multiplayer during that beta than I have for most full games. That's why it's a bit sad to hear that Infinity Ward's upcoming Modern Warfare 2 will not receive a multiplayer beta prior to its November 10th release, CVG reports from GamesCom.
It seems that Infinity Ward has the ridiculous notion that it doesn't need to create any hype for its under-the-radar sequel. Well, I guess well see if it pays off in a few months (Note to calendar: Be November 10th tomorrow!). I'm currently waiting to hear back from Activision for confirmation on this, so stay tuned.
How many people out there went on to buy Call of Duty 4: Modern Warfare because of the multiplayer beta?
Update: Infinity Ward community manager Robert Bowling (aka fourtwozero) has confirmed via his blog that there are currently no plans for a Modern Warfare 2 multiplayer beta, saying:
"While no Public Beta is currently announced we do plan on running an extensive Closed Beta among Infinity Ward, Activision, and possibly 1st party partners worldwide. The internal beta will allow us all the benefits of a public beta test without the impact it takes on the time required to prep, distribute, and manage a public beta during this crucial time in development."
However, he went on to say that a public beta is not completely off the table. "If for any reason we feel we didn’t receive the feedback, address the issues, or have the result we expect...we would consider pushing forward with a public one, however at this point only an internal Closed Beta is planned."
So there you have it...for now.
UPDATE: The video of this press conference has been added for your viewing pleasure.
In college, I only minored in Press Conference presentations, and I joined the Press Conference Club because of a pretty girl I sat next to in PC 302: Deep House & Powerpoint. But if it were me planning Sony’s GamesCom press conference today, I probably would have lead with what everybody already knew about. You just can’t keep something like a lilac purple PSP a secret.
Resident Evil: The Darkside Chronicles displays their remade CGI sequences of the past Resident Evil installments that are featured in this Wii shooter.
While the latest trailer for Metal Gear Solid: Peace Walker just being shown at the Konami Press Conference at GamesCom, we’ve caught wind that the game will see its first playable debut at Tokyo Game Show 2009. This isn’t all too surprising, however. Historically, a Metal Gear Solid game will see a short trailer debut at E3, then at Games Convention in Leipzig (now which is GamesCom in Cologne) see an expanded trailer, and then the following Tokyo Game Show that same game will be playable. History will most likely repeat itself again this year.
You'll have plenty of reasons to turn on The Beatles: Rock Band after exhausting the 45 songs on the disc. MTV Games and Harmonix have confirmed previous reports about downloadable albums scheduled to be released in support of The Beatles: Rock Band as part of its GamesCon 2009 announcements. Abbey Road drops in October, Sgt. Pepper's Lonely Hearts Club Band hits in November and Rubber Soul arrives in December.
Additionally, the companies revealed a slew of new bands whose tracks are coming to Rock Band before the end of the year, including some fans have been demanding for some. The bands include Queen, Nirvana, Tom Petty, Elton John, Iggy Pop, The White Stripes, Pantera, Talking Heads, Korn, The Raconteurs and "more" to be revealed later.
For complete details on The Beatles: Rock Band downloadable albums, including track lists and pricing, keep reading.
UPDATE: The video of the press conference has been added for your viewing pleasure.
This blogged event has already happened. It was a good blog, but it’s no longer the blog we once knew and loved. It is not a live blog.
It is now a Zombie Blog. Reanimated, and possessing unrelenting intent on destroying the whole of humanity. It also contains information regarding video games.
We are at the EA media briefing for GamesCom 2009, and like all good media briefings do, this one begins with an ear-blistering opening montage of the company’s current and upcoming titles. We are barely done snickering at the footage of G.I. Joe before we hoot and holler (on the insides, we’re professionals) at Mass Effect 2. Oh, fickle montage! Why must you play with our hearts!
Remedy's Alan Wake features a disturbed writer suffering from an acute case of writer's block and a battle against the forces of darkness. Cue, the in-house game writer, Sam Lake, to explain all things psychological action-thriller in the upcoming PC/Xbox 360 game.
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