Everyone at G4 is looking forward to atmospheric, realistic PS3 game Heavy Rain, but some people on the interweb are implying and saying that the game's structure and quick time events essentially make it a high-tech version of Dragon's Lair, that videodisc based game where a set sequences of joystick pushes resulted in specific animations playing. Quantic Dream's David Cage wants you to know that Heavy Rain is not like that.
"We don't make Dragon's Lair! This is not Dragon's Lair - do you think I'm crazy?" Hall asked journalists at the GamesCom 2009 show. "I'm not stupid. Do you think I develop on PlayStation 3 to do Dragon's Lair again? It would be absurd. Of course it's not," he said.
Cage went on to demonstrate a non Dragon Lair type scene for journalists, where you make your son some food and put him to bed. It proved that you control your character any way you like and any number of outcomes are possible, just like a "real" video game.