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GamesCom 2009





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PlayStation Network PSN

Now that the PlayStation Network is mostly restored, Sony has revealed its "make good" offer to consumers, so pull yourself out of that multiplayer game on the PSN for a minute and receive your free stuff! The offer includes games, movies, PlayStation Plus access and free stuff for PlayStation Home.

Let's start with the games: Sony is giving PlayStation 3 users the choice of two of the following titles, available  for 30 days shortly after PlayStation Store is restored. They can be kept forever:




One of the cooler games we got to check out at Gamescom this week is Ubisoft's Assassin's Creed Brotherhood. Ubisoft's third entry in the Assassin's Creed series allows you to build a gang of assassins, customize your group, and even build a killer gang hideout full of Medieval art.

We talked to producer Vincent Pont Briand about about the game in the video you see embedded below.

Assassin's Creed: Brotherhood Gamescom 2010 Interview »


 




Portal 2

Everyone's most anticipated game, Portal 2, has a release date. The game is coming out on February 9.

That's not the only news we have about the brain-bending first person puzzle game. We've also learned the name of the person behind the voice of the robot Wheately featured in this trailer:

Portal 2 Demo Part 1 "Meet Wheatley" »


Wheatley will be played by Stephen Merchant. Merchant was one of the co-creators of the British version of The Office, as well as appearing in Extras and other British comedy shows. He is quite awesome, I think you will agree, especially in robot form.

Source: CVG






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E3 2010: Pro Evolution Soccer 2011 Preview

At Gamescom this morning, Pro Evolution Soccer 11 was given a release date. You'll be able to play it on September 30 for the PS3, 360 and PC, and in October for the PSP and Wii.

Hmmm... interesting release date. FIFA 11 comes out on the 28th of October, meaning that the world's two biggest soccer franchise are going head-to-head, like Arsenal playing Brazil in a to-the-death football match, with a razor studded ball and twin Uzis for each striker. -- Okay, it's not like that at all, but it is true that Konami and EA have competing soccer games, and in the parts of the world that aren't the U.S., soccer (futbol!) is a really big deal.

Also: They still make the occasional PS2 game. Nostalgia!

So, soccer-game-heads, which game do you think will prove the greatest critical and financial success?




Need for Speed: Hot Pursuit

When Need for Speed Hot Pursuit launches across platforms on November 16, you'll have the option of picking up a special edition of the game that will come with six exotic cars to race, right out of the box. The limited edition will cost exactly as much as the unlimited edition, but will give you an advantage in the early goings of the game, as you won't need to level up to drive these autos.

The Need for Speed Hot Pursuit Limited Edition delivers these exotic whips:  Alfa Romeo 8C Competizione, Ford Shelby GT500, Audi TT RS Coupé, Chevrolet Camaro SS, Porsche Cayman S and Dodge Challenger SRT8. The Alfa Romeo 8C Competizione and Ford Shelby GT500 are only available in the Limited Edition – and will not be available at any other time.

For those players who miss the opportunity to pick up the Limited Edition, the Audi TT RS Coupé, Chevrolet Camaro SS, Porsche Cayman S and Dodge Challenger SRT8 can be unlocked by leveling up in the game.

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DeathSpank Story Trailer »


 

Funnyman and Monkey Island mastermind Ron Gilbert wants you to try out his upcoming Xbox 360, PlayStation 3 game DeathSpank. Is it actually worth it? Is there a story? Is there any actual spanking involved? Alexandra Hall checked out the game at E3, and she got some of the details.

"Deathspank, the game’s protagonist, is a fellow who has always just known that he should be a hero. He lives in a world of incredibly lazy people, who, as they notice Deathspank lending a hand, are happy to take more and more advantage of him. There’s also some grander plot involving a hunt for The MacG ... err, Artifact."

So gird your loins and head to the E3 2010 DeathSpank Preview to find out what this game is all about.

Welcome to "Morning Hangover" -- an excellent way to start your day with the crew at TheFeed...no matter what you're recovering from. Every morning you'll hear musings from two of TheFeed's editors and have the chance to share your thoughts on what's going on in the gaming world. So buckle up, prepare yourself for Sony news bombs, and keep reading!

Sony Announces PlayStation 3 Slim For $299, Available In September

Raymond Padilla: Sony's game-changing announcements at GamesCom 2009 have made the console wars a whole lot more exciting. It will be terribly interesting to see what it does next at Tokyo Game Show 2009 (be sure to read Sterling's Sony teaser and stay tuned for Patrick's live blog of Kaz Hirai's keynote!). While a price cut and new hardware are huge, following it up with excellent software is vital. Nintendo has never been big on TGS (it used to hold its own show, Space World prior to it) and Microsoft has never been big in Japan, so this is an excellent time and place for Sony to launch its next salvo. It started things off with a bang at GamesCom and has a chance to really drive the point home at TGS. I wouldn't be surprised if August and September 2009 are remembered as extremely pivotal moments in this round of console wars. We could be witnessing the beginning of Sony resurgence...or maybe not. I want to hear what you have to say! What do you expect from Sony at TGS 2009? What does it have to do at the show to take its game to the next level?

Read More »



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It can't be easy working under the shadow of Metal Gear Solid creator Hideo Kojima, but Castlevania: Lords of Shadow producer David Cox is doing exactly that. In addition to manning operations at Kojima Productions, Kojima is overseeing Cox's reboot of the Castlevania franchise, Konami's latest attempt to bring Castlevania into 3D. Billy Berghammer had a chance to talk with Cox at GamesCom 2009 a few weeks back about the pressure on his shoulders from Kojima:

"[laughs] It’s a pressure, but it’s quite nice because it makes you – it pushes you further than you normally go on things. You always question 'Is this going to be good enough?' It’s funny because sometimes you show him something and think “Yea, he’s gonna love this.” And then he’s like “Nah…” and you think, “Oh shit,” ya know, and go back and work on it harder, and other times you think “Ah, no, that’s not something – don’t look at that.” And he’s like, “Oh, that’s really cool. I love that.” It’s strange, but it’s a nice pressure. He’s very careful not to step on anyone’s toes. I think that's what I like about him. He’s a creator who has this huge wealth of experience, which he wants to share, but at the same time, he’s painfully aware that he doesn’t sort of want to take over the project. That’s quite nice. I think I’m in a very lucky position."

For more, check out Billy's full interview about Castlevania: Lords of Shadow.




Ubisoft Montreal sure does take their time releasing these Assassin's Creed II commentary walkthroughs from past gaming conventions. However, if they're all going to include a ton of gameplay depicting:

  • Hidden guns, smoke bombs, poison, coin distractions
  • Pigeon Coup Mission Centers
  • Eagle Vision gameplay
  • Mercenaries
  • Leonardo Da Vinci weaponry
  • Secret Location challenge rooms and more...

In the span of 6 minutes, by all means Ubisoft... take all the time you want.

Assassin's Creed II GamesCom Walkthrough Video »


 









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X-Play Fall Specials: BlizzCon Tonight at 6:30 PM!

This fall, X-Play takes you to the biggest gaming events in the world, and brings you exclusive, inside previews and information about the most highly-anticipated game titles before their release. We’re covering BlizzCon, Halo: ODST, Pax 2009, Modern Warfare 2, Tokyo Game Show 2009 and much more.

Don't miss any of X-Play's fall specials.  Next up is BlizzCon, which premieres tonight at 6:30PM ET. Get the scoop on the newest World of Warcraft, Diablo 3, and Starcraft 2 news straight from the source.

And then, make sure you stay with us through the fall, as X-Play brings the world of gaming home to you. Here's the schedule.

To get ready for tonight, check out G4tv.com's BlizzCon coverage here.









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X-Play Fall Specials: BlizzCon Friday, Sept. 4th @ 6:30 PM


This fall, X-Play takes you to the biggest gaming events in the world, and brings you exclusive, inside previews and information about the most highly-anticipated game titles before their release. We’re covering BlizzCon, Halo: ODST, Pax 2009, Modern Warfare 2, Tokyo Game Show 2009 and much more.

Don't miss any of X-Play's fall specials.  Next up is BlizzCon, which will premiere Friday, September 4th at 6:30PM ET. Get the scoop on the newest World of Warcraft, Diablo 3, and Starcraft 2 news straight from the source.

And then, make sure you stay with us through the fall, as X-Play brings the world of gaming home to you. Here's the schedule.

  • PAX 2009 - September 8 & 9
  • Halo: ODST - September 10
  • Brutal Legend - October 1
  • Tokyo Game Show 2009 - October 6, 7 & 8

In the meantime, check out G4tv.com's BlizzCon coverage here.

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X-Play Fall Specials: Gamescom

This fall, X-Play takes you to the biggest gaming events in the world, and brings you exclusive, inside previews and information about the most highly-anticipated game titles before their release. We’re covering BlizzCon, Halo: ODST, Pax 2009, Modern Warfare 2, Tokyo Game Show 2009 and much more.

Don't miss any of X-Play's fall specials.  It all gets started as X-Play presents Gamescom 2009, starting Tonight at 6:30PM. Catch a preview of Mass Effect 2, Castlevania, Star Wars: The Old Republic and a hands-on demo of Dirt 2.

And then, make sure you stay with us through the fall, as X-Play brings the world of gaming home to you. Here's the schedule.

  • BlizzCon - September 4
  • PAX 2009 - September 8 & 9
  • Halo: ODST - September 10
  • Brutal Legend - October 1
  • Tokyo Game Show 2009 - October 6, 7 & 8

In the meantime, check out G4tv.com's Gamescom coverage here.


David Cage Says Playing Heavy  Rain Multiple Times Will

In part two of G4’s mammoth interview with Quantic Dream’s David Cage from GamesCom 2009, the Heavy Rain creator talks to Billy Berghammer about the developer's creative relationship with Sony, who Cage believes the game’s audience will be, and what lies ahead creatively for him and his team.

Easily one of Cage’s most compelling assertions comes during his discussion about how he hopes people will play the game, given that so much of the experience depends on making decisions and seeing them through to their narrative conclusions. In terms of how many times players will play through the game, Cage says:

“I would like people to play it once…because that’s life. Life you can only play once…I would like people to have this experience that way.”’

Of course, in the end, it is a game, and Cage understands that people will naturally want to go back and play through again, and even perhaps reload a previous save point to avoid unpleasant results that might occur because of actions taken in the game.

To this, Cage says, “I’m fine with that, but the right way to enjoy Heavy Rain is really to make one thing because it’s going to be your story. It’s going to be unique to you. It’s really the story you decided to write…I think playing it several times is also a way to kill the magic of it.”

To find out even more about why you need to keep a very close eye on Heavy Rain and Quantic Dream, be sure to check out Part One and Part Two of Billy’s epic interview.

After a stint on the home team during Comic-Con a little while ago, it was time to get my hands dirty again and get back into the field. Hitting the road – whether it’s DICE, GDC, E3, QuakeCon, GamesCom, Tokyo Game Show  – these are the things that I live for in this industry. Regardless of the team only getting 3-5 hours of sleep per night, and is exhausted after knocking out each day of the show – there’s something that each of us laugh about when the day is done – we are so f%$&ing lucky to be able to do what we do.

Letter From The Director: Looking Back At GamesCom

Looking back a few days after returning from this German show, it’s amazing to see how massive it’s become. This is Europe’s only real big show, and even though there have been European shows in the past (such as ECTS), Europe isn’t going to let all the video game fun happen in North America and Japan any longer. Each year it gets bigger and bigger. Just seeing what the major companies debuted at this show is a testament to why GamesCom is becoming an important yearly event. Sony pulling back the curtains on the PS3 slim and debuting the new PSP store and Minis, to Microsoft and Peter Molyneux not only announcing Fable II episodes, but Fable III, GamesCom is becoming another outlet to announce big new things.

Read More »

During GamesCom 2009, Quantic Dream’s David Cage and Guillaume de Fondamiere spoke with G4’s Billy Berghammer at length about the process of creating and capturing the incredibly high level of emotion and authenticity found in their thrilling PlayStation 3 exclusive Heavy Rain. Particularly fascinating is Cage’s discussion about deciding to have each of the characters portrayed by individual actors.

“What most games do, these days, is to find a face, sometimes they scan it or they entirely design it from scratch and find someone else to do the body motion capture and someone else doing the voice, and someone else doing the facial animation. This is what we’ve done with Indigo Prophecy and you end up with characters that were, in fact, built based on five or six different people. And that’s okay, to a certain extent, but on Heavy Rain we wanted to see what we would gain by creating characters based on one person. Not a composite of several ones. Would we gain performance consistency or credibility in creating these characters? And I felt, in fact, that yes, it has been extremely useful.”

And if you’ve seen the game in action, you can attest to just how successful this approach turned out to be, and we have barely seen a fraction of what this game is packing. I mean, I was on the verge of tears just watching the latest trailer. I can’t imagine how crazy actually playing the game will be, but I also can’t wait.

Cage and de Fondamiere have tons of fascinating and enlightening things to say about the game and the video game medium in general, so be sure to check out Billy’s full interview right here. And be sure to check back later for Part 2.

Heavy Rain GamesCom 2009 'Love' Trailer »


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