During GamesCom 2009, Quantic Dream’s David Cage and Guillaume de Fondamiere spoke with G4’s Billy Berghammer at length about the process of creating and capturing the incredibly high level of emotion and authenticity found in their thrilling PlayStation 3 exclusive Heavy Rain. Particularly fascinating is Cage’s discussion about deciding to have each of the characters portrayed by individual actors.
“What most games do, these days, is to find a face, sometimes they scan it or they entirely design it from scratch and find someone else to do the body motion capture and someone else doing the voice, and someone else doing the facial animation. This is what we’ve done with Indigo Prophecy and you end up with characters that were, in fact, built based on five or six different people. And that’s okay, to a certain extent, but on Heavy Rain we wanted to see what we would gain by creating characters based on one person. Not a composite of several ones. Would we gain performance consistency or credibility in creating these characters? And I felt, in fact, that yes, it has been extremely useful.”
And if you’ve seen the game in action, you can attest to just how successful this approach turned out to be, and we have barely seen a fraction of what this game is packing. I mean, I was on the verge of tears just watching the latest trailer. I can’t imagine how crazy actually playing the game will be, but I also can’t wait.
Cage and de Fondamiere have tons of fascinating and enlightening things to say about the game and the video game medium in general, so be sure to check out Billy’s full interview right here. And be sure to check back later for Part 2.