Comic-Con '09

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Brutal Legend Comic-Con 2009 Interview With Tim Schafer »


If you’ve visited G4tv.com at all over the past very months, then chances are you know full well that Double Fine’s heavy-metal-themed action axe-fest Brutal Legend is the game I’m more looking forward to this year. Tim Schafer’s genius has been proven time and time again, and his latest effort is shaping up to be yet another pixel-by-pixel masterpiece.

We caught up with Mr. Schafer at Comic-Con 09 to get his thoughts on the game's development process, and one of the major points that he made was that while the game is certainly aimed at heavy-metal fans, non-metal-heads can expect an equally enjoyable experience from the game:

“For metal fans, I think you’ll see a lot of the things that make heavy-metal great in the game. You’ll see the crazy images from the album covers, the crazy stories from the lyrics, and the awesome music. If you don’t care about heavy-metal, I think you’ll like the humor of the game, the action of the game, the strategy elements, the art. It’s a great setting for any sort of game.”
Wait. Wait. Wait. Tim Schafer has developed an entertaining, humorous, artistically rich game that can be appreciated on multiple levels? Sure. I’ll believe that when I see it.
Be sure to check out the full interview to find out even more about the Brutal Legend development process, as well as some of the influences that went into the game's design.

Quick! Get to the safehouse! Wait! Wrong game! 

Matthew Rory from Obsidian Entertainment guides us through the safehouses for agent Michael Thornton in Alpha Protocol. He also explains the different skills that you can build for Thornton, such as email hacking and sabotage, perfect for the undercover rogue agent field.

Alpha Protocol comes out this October for the PlayStation 3, Xbox 360 and PC.

Alpha Protocol Safehouse Walkthrough Trailer »

Comic-Con 09 Live Blog: Capcom Talks Lost Planet 2, Spyborgs, Darkside Chronicles, And More

Capcom is having a monster panel at Comic-Con 09. Talking about their upcoming games will be Jun Takeuchi (Lost Planet 2), Morgan Gray (Dark Void), Daryl Allison (Spyborgs), Motohide Eshiro (Ace Attorney Investigations: Miles Edgeworth), and Masachika Kawata (Resident Evil: The Darkside Chronicles). The panel will be moderated by TheFeed's good friend, Seth Killian from Capcom Unity. While a bunch of these games look like fun, I'm hoping the company will confirm that Mad Catz will be making Tatsunoko vs. Capcom fighting sticks. The prototype (pictured above) looks gorgeous!

TheFeed's Patrick Klepek is on the scene to bring you all the info and dazzle the developers with his hair. Click here for G4tv.com's live blog of Capcom's Comic-Con 09 panel.

Comic-Con 09 Live Blog: 20th Century Fox And James Cameron Present Avatar

And the live blogs just keep on coming, folks. This time G4tv.com is bringing you the “20th Century Fox and James Cameron Present Avatar” panel. TheFeed’s Stephen Johnson is on the scene to provide the play-by-play, and you won’t want to miss a second of it, because this will be the first time footage of Cameron’s film Avatar will be shown in 3D. Cast members will also be on hand to offer their insights into one of the most anticipated films to come along in a while.

Check out G4tv.com’s “20th Century Fox and James Cameron Present Avatar” live blog here.

The gems just keep coming out of San Diego.

Naughty Dog demos the Gold Rush (grab the gold without picking up bulletholes on your person) mode in the PS3-exclusive adventure Uncharted 2: Among Thieves at Comic-Con '09.

Uncharted 2: Among Thieves arrives October 13.



Left 4 Dead 2 Comic-Con 2009 Interview »


For all of the high-intensity action and zombie-fueled chaos that Valve’s Left 4 Dead provided, the one thing it didn’t offer was a deep story. Of course, when a developer like Valve skimps on the narrative, you know there has to be a good reason. That's why it's hardly surprising that Left 4 Dead 2 will feature a bit more story this time around, for as Valve’s Doug Lombardi explains, the first game was meant to be more of an introduction to the game's design, control and mechanics, rather than a vehicle for a really deep story.

"Now that we feel that we have a good framework, or a good lexicon, for folks communicating about the game and the action, we can start layering in bits of story now, and having them comment more on things in the world, comment more about what they're thinking...and that just gives the world a richer feel to it, rather than just a sort of zombie shooting gallery."

There are a few great interactive storytellers out there, and Valve has surely secured a permanent seat at the top of that list, which is why I can't to see how it's able to fill out the game world, and overarching story, of the Left 4 Dead universe.

To find out more about the game's narrative design, Valve's stance on fan criticism and more, be sure to check out the full interview.

Creative Director Brian Allgeier explains how they used their popular fan submission contests to create the Spiral of Death  in the new Ratchet & Clank Future: A Crack in Time game. I guess they passed on my idea of a surprise Master Chief cameo. Oh well.

Ratchet & Clank Spiral of Death Fan Submission Video »

Check out the actual gameplay from Ratchet & Clank Future: A Crack in Time after the cut.

Read More »

Morning Hangover #18: Patrick Feigns Comic-Con Excitement And Raymond Wants A Bwahaha Game

Apparently, fans have been waiting in line for Summit’s Comic-Con 09 panel since…2008! Wait. No sorry. Make that two days. That’s still pretty amazing. Anyway, G4tv.com once again has you covered, live blog style, and TheFeed’s Stephen Johnson will be bringing you all of the action. Expect to hear from cast members from Summit’s upcoming movies including Astro Boy, Sorority Row and one other one that I haven’t heard of before:

“Summit Entertainment is proud to present the panel for The Twilight Saga: New Moon, the highly anticipated sequel to last year's box office smash Twilight. Surprise members of the cast will answer your questions about the second film in the series and debut never-before-seen footage from the new film.”
Check out G4tv.com’s Summit Entertainment live blog here.

Comic-Con 09 Live Blog: Assassin's Creed II: Games and Hollywood Converge

If you are even the slightest bit excited about Ubisoft’s upcoming Renaissance-themed stealth-action stunner Assassin’s Creed II, then you definitely need to tune into G4tv.com’s live blog coverage of Ubisofts’ “Assassin’s Creed II: Games and Hollywood Converge.” TheFeed’s Sterling McGarvey will be your guide for the panel, but here’s a quick overview to get you in the mood:

“Yannis Mallat (CEO, Ubisoft Montreal), Pierre Raymond (president & head of operations, HYBRIDE Technologies, a VFX studio involved on 300, Sin City), and key team members discuss the convergence between Hollywood and video games, featuring the fastest-selling new franchise in video game history: Assassin's Creed. This session touches on the evolution of creating and distributing content while highlighting the bridge between two different spheres, gaming and entertainment, to create the Assassins Creed II universe. Plus, panelists reveal new information on the new Assassin's Creed II series coming out this fall.”

Take A Guided Tour Through BioShock 2's 'Something Under The Sea' Room

BioShock fans have already been poking and prodding the mysterious office room that launched the online reality game for BioShock 2. Even though BioShock 2 has been delayed into 2010, 2K Games showed up at Comic-Con 2009 with a new way for fans to discover clues about what's next for Rapture. The company actually recreated the office with brand-new artifacts and mysteries. You're free to explore the office on the Comic-Con floor, so I took a bunch of pictures.

Read More »

Marketing geniuses know that the best approach to advertising a new game like Katamari Forever would be through puppets. Meet Rooster and Monkey who take you on a ride through the Katamari Forever.

Or at least, I think they do. Rooster and Monkey's whole conversation seems a bit off but dammit, their ploy is working! I want this game. Katamari Forever comes out in Fall 09 for the PlayStation 3.

Katamari Forever Comic-Con 09 Trailer »


Dante's Inferno The Second Circle: Lust »

I wish I was joking, but I'm not. At the Dante's Inferno panel I just attended at Comic-Con, Electronic Arts creative director and executive producer Jonathan Knight revealed the team had considered including an area in the game where a player is shoved up the butt of Cerberus.

The section was removed from the game for logistical reasons, according to Knight, but will be included in the Dante's Inferno animated feature coming next year.


Sigourney Weaver in Galaxy Quest

I was a bit disappointed when I found out this panel wasn't a slide show of the sexy Linda Carter (one of my first childhood crushes), but after reading the description, I learned that it's even cooler. Entertainment Weekly is hosting a panel called "Wonder Women: Female Power Icons in Pop Culture". Guests include Sigourney Weaver (Aliens, Galaxy Quest), Elizabeth Mitchell (Lost), and Zoe Saldana (Avatar, Pirates of the Caribbean). G4tv.com's Dana Vinson -- also a female power icon -- will bring you details on this female festivity.

Check out G4tv.com's "Wonder Women: Female Power Icons in Pop Culture" live blog here!

In case you hadn’t heard, Comic-Con 09 is going right now. Apparently, it’s some quaint gathering of a dozen or so unenthusiastic hobbyists in a cabin somewhere in California. Anyway, it appears that Google has caught a bit of the Comic-Con fever, as evidenced by the site’s new DC Comics-inspired logo. Check it out:

Google Honors Comic-Con With DC Comics-Inspired Logo

Pretty rad, no?


G4tv.com's Comic-Con 09 live blogs continue with Dante's Inferno. Take the action of God of War and mix it with The Divine Comedy, and voila -- you have Dante's Inferno. TheFeed's Patrick Klepek will give you the low down on this hell raiser. Here's a snipped from the official description:

"Jonathan Knight (executive producer, EA), Ash Huang (art director), Brandon Auman (writer), Christos Gage (writer), and Diego Latorre (artist) talk about the adaptation of this literary classic into pop culture. They will discuss how they translated the various aspects of The Divine Comedy into a video game, an animated feature, and a comic series, where they were faithful and where they invented, and how each of the mediums differs."

Check out G4tv.com's Dante's Inferno live blog here!

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