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E3 2009

Aliens vs. Predator Preview

You're walking through the halls of a colonial outpost. It's obvious something bad has happened here. Sliding doors hang slightly askew, lights flicker ominously, and everywhere you see holes where something very nasty has eaten through the metal floor. And the floor below. And the floor below that.

You're a rookie in the Colonial Marines, sent to investigate a distress call by a group of colonists stationed on this far-off planet. You're scared, sure, but you've got teammates beside you to back you up. Working your way up multiple levels of deserted base, you end up at a makeshift barricade manned by another Marine. She's obviously as nervous as you are, but your motion sensor is reporting nothing but its reassuring neutral ping.

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Creative director from Ubisoft, Jason Vandenberghe, gives a hands-on Red Steel 2 game preview, which will include the new Wii MotionPlus technology to give its gunslinging, sword-wielding action a new edge. Take a gander.

 

Hands-On Red Steel 2 Preview »


Last week, I told you about THQ's upcoming FPS war-on-American-soil game Homefront, which is being written by Apocalypse Now and Red Dawn scribe John Milius. While we haven't been able to get any hands-on time with the game from the E3 2009 show floor just yet, THQ has kindly released this new teaser trailer for the game, featuring a fair bit of in-game battle action, that should hold you over in the meantime.

Homefront is being developed by Kaos Studios and will be released for PC, Xbox 360 and PS3.

 

Homefront E3 2009 Teaser Trailer »


 

 

 

 



Bayonetta Hands-On Preview

Let's get this out of the way first: Bayonetta is unquestionably, intentionally provocative. Here's a game that stars a voluptuous witch kicking angel ass and taking halos. She walks with an exaggerated swaying of the hips that is just this side of absurd. She carries a pair of guns and has another pair strapped to her ankles, which she is able to use while performing handstands and other acrobatics. You know, like you do. And she's clad in her own hair, which -- stick with me here -- is also used to form huge magical creatures that devour her enemies. (And of course, when her hair is being used in such a fashion, there's hardly any left to cover her delicate bits. Imagine!)

So to some people, Bayonetta is no doubt fairly offensive. It's also completely awesome.

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Marvel Super Hero Squad is an action game for kiddies full of stylized underwear warriors like Iron Man, Hulk, Spider-Man, Captain America, Wolverine, Thor, The Fantastic Four and more.

Designed to appeal to 4- to 10-year-olds, Marvel Super Hero Squad will be out on just about every console you can think of (PS3, PS2, Nintendo DS, PSP, Wii and 360) by the end of this year. Enjoy the trailer below, won't you?

Marvel Super Hero Squad E3 2009 Trailer »


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Upcoming Korean-developed MMO Huxley: The Dystopia aims to combine the world created by literary sci-fi writer Aldous Huxley with an MMO shooter. Pretty ambitious of developer and publisher Webzen, no?

The game is scheduled to come out in 2009 for the PC and maybe sometime for the 360. Check out the game's opening cinematic, fresh from E3 2009.

Huxley: The Dystopia Intro Cinematic Trailer »




The Legend of Zelda Spirit Tracks Hands-On Impressions

The only thing I can definitively say about my hands-on demo of The Legend of Zelda: Spirit Tracks is that it was way too short to say anything definitively. Though it's a brand new Zelda game, it doesn't seem to have much of a spotlight at Nintendo's booth. But that's not suppressing fan interest, as the lines to preview the game were still very long.

Unfortunately, the demo itself was very short, so I was forced to pick two of the three available areas of the game: regular combat, and of course, the train. (Boss battle is the one I missed).

Regular combat was pretty much how it was in Phantom Hourglass: use the DS stylus to direct Link where you want him to go, tap treasure boxes and info signs for items and clues, and use slashes and motions to attack enemies. In this particular dungeon sequence, Link was paired up with a moveable statue -- the statue friend could also be controlled with the stylus just like Link, and the goal was to use the abilities of both characters to navigate through the classic Zelda puzzles.

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Konami Announces Pop'n Music For The Wii

If there's one genre that just hasn't received enough attention on behalf of publishers and developers, it's music-based rhythm games. Wow. I'm impressed. I didn't think I was going to be able to say that with a straight face.

However, it seems that Konami feels that it has something new and exciting to offer, and I know this because the company officially announced during E3 2009 that it is bringing the Japanese sensation Pop'n Music to the Wii in Fall 2009. The series is apparently quite the phenomenon, having spawned 15 console games and numerous arcade games as well. (Don't feel bad. I'd never heard of it either).

According to Konami, here's what players can expect from the upcoming title:

  • Easy and fun to play thanks to intuitive controls.
  • Customize your very own avatar - upload your Mii, or choose from a diverse selection of amusing characters.
  • Difficulties range from the standard mode for casual users and challenge mode for core users.
  • Choose from a variety of recorded sounds such as clapping or percussion sounds.
  • Select from a total of 14 different characters and six unique stages.
  • Use your Mii and show emotions such as laughing, crying or being troubled.
  • Assortment of licensed and original music to play with your friends!
  • Downloadable song content will be available through the Nintendo WiFi Connection.

If wildly popular Japanese rhythm games are your thing, then I have to imagine you are ecstatic right now, so I leave you to your celebrating. For everyone else, it might be a harder sell, but we'll just have to wait and see how it fares once it's released later this year.

Anyone here played Pop'n Music before? Thoughts?

Kojima Announces Castlevania: Lord of Shadows

It turns out that those mysterious countdown clocks and that creepy mask page that developer Hideo Kojima used to tease his next big game announcement weren't in fact pointing to a new Metal Gear game at all.

During Konami's E3 2009 press conference, Kojima revealed that the cryptic website stunt was in fact intended to tease a brand-new, next-gen reboot of the classic Castlevania franchise, entitled Castlevania: Lords of Shadow. The game's producer, Dave Cox from Konami Digital Entertainment Europe, said of the game, "Forget what you know about Castlevania. This is what a next-gen Castlevania game should be."

This classification most likely has a lot to do with the fact that the game features an open-world approach in which it tells its tale of retribution and salvation. The next installment in the famed series is being developed by Spanish studio MercuryStream, with Kojima pitching in along the way. The game is scheduled to be released for Xbox 360 and PS3 worldwide in 2010.

Now, a reveal trailer was shown at the press conference that showed off some rather stunning God of War-ish whip combat and felt quite "Castlevania-y," in the words of TheFeed's Brian Leahy. Fortunately for you, we taped the conference, so be sure to check back to see it for yourselves in all its HD glory.

Tune In To TheFeed NightCap - Day 2 E3 09 Daily Wrap-Up Tonight at 9 PM ET/6 PM PT

So much is going on at E3...how will you keep up with all the latest and greatest news? Do not fear! TheFeed is here!

Tonight, live from the show floor, Billy Berghammer will host TheFeed NightCap Day 2 where he and some special guests will wrap-up all of today's major video game events.

Who are these special guests?! I'm so glad you asked. Tonight, Billy welcomes N'Gai Croal from Hit Detection, Chris Kohler from Wired and Thomas Puha from Pelajja Magazine.

The show streams live tonight starting at 6 PM EST/9 PM PST, click here to go to the page to watch!

Borderlands Preview

pklepek
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Posted June 3, 2009 - By pklepek

Borderlands screen shot


Borderlands is relevant again. Gearbox Software's post-apocalyptic, Diablo-inspired, loot-driven first-person shooter was always technically impressive. So while nearly everything about Borderlands certainly sounded interesting, the art did the gameplay no favors. At E3 this year, the studio debuted its "concept art style" visual reworking. Borderlands now possesses the artistic bark to match its gameplay bite.

"It [the new art style] has had an effect, no doubt about it," said Gearbox president and CEO to a small crowd at E3 (including myself). "What we did -- we wanted to bring forward our concept art, we wanted to see if we could render that in real-time. As we were spending time with the design of the game and the creation of the game, our artists believed they could do it, so they hunkered down and they decided to go in there and try and do something no one's ever seen before."

However, Pitchford stressed not that much has changed about Borderlands since it was last shown. The underlying concepts driving the Borderlands design from day one -- more than 500,000 randomly-generated weapon combinations, an open-world, multiplayer-laden shooter experience -- remain mostly the same.

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Metal Gear Solid: RisingIf you were following Microsoft's E3 2009 press conference, you can be forgiven for thinking Kojima's upcoming Metal Gear: Rising was a 360-exclusive -- the game wasn't even mentioned at Sony's event. But, alas, your 360-exclusivity is not to be: Metal Gear Solid: Rising will be out on the PC and PlayStation 3 as well as Microsoft's box.

At Konami's E3 press event, father of Metal Gear Hideo Kojima said the new game is about Raiden and is not being developed by the core Kojima-led team. It's scheduled for release in 2010.

In other Konami news: Metal Gear Solid: Arcade is on the way. Built on the PS3 Metal Gear Online game, Metal Gear Solid: Arcade will use 3D goggles and a network so gamers can compete on different arcade units. It’s scheduled to come out in Japan this year, but there's no word on a US release.

Oh, and on a more personal level, you know that annoying teaser campaign from Kojima that I've been railing against? It turns out that, according to Kojima, the storm on the page represented the world in turmoil, and the sun eventually showing up represented... I don't know what it represented, honestly, except a vexing marketing campaign.

Fans get down on the Wii, dismissing it as a casual gaming console incapable of the kind of graphics output demanded by this gen's hardcore gamers.

However, that's starting to change as more mature titles matriculate to the Wii. First MadWorld slashed-and-hacked its way onto the console and now, the highly anticipated exclusive title The Conduit is set to drop, ensuring that gamers will be ripping the stylish white Wiimote out of the hands of their younger siblings.

Check out this developer walkthrough preview as producer Josh Morton from SEGA takes us on a tour of a level of the first-person shooter, The Conduit, giving us a little taste of the Wiimotion functionality, gameplay mechanics and storyline.

 

The Conduit E3 2009 Developer Walkthrough »


 

 




This is a big one, folks. BioShock 2, the sequel to BioShock is almost upon us --  it will be out on November 3rd -- but can 2K Games' soggy first-person shooter possibly live up to the expectations set by the first game? Check out the E3 2009 trailer below and make up your mind... or reserve judgment until you play it on either your PlayStation 3 or 360.

Bioshock 2 E3 2009 Gameplay Trailer »


 




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Darksiders is an apocalyptic action game in which the forces of Heaven and Hell are locked in open battle and players are positioned between these two elemental armies. You take on the role of War, one of the four horsemen of the apocalypse.

If this game from THQ is even half as rad as its premise is ambitious, it's going to be twice as awesome as anything else you've ever seen. Did that even make sense? I'm not sure, but watch the trailer below anyway:

Darksiders E3 2009 Trailer »


It will be out on the PlayStation 3 and the 360 in 2010. What do you think?

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