GDC 2009

G4's own Adam Sessler spent the week in San Francisco at the Game Developers Conference, and he and the X-Play crew brought back nothing but cool game news. In the video below, Sessler chops it up with a couple of Fallout 3 masterminds.

Director Todd Howard and Lead Designer Emil Pagliarulo discuss the post-nuclear RPG's reception, when we'll see a higher Fallout 3 level cap, and how they could have made Fallout 3 even better. Check it out below:

GDC 09: Fallout 3's Secrets of Success »

G4TV's Editor-In-Chief and X-Play co-host Adam Sessler caught up with Nintendo's Reggie Fils-Aime, and got some Face Time with the man himself, talking about the tough economic times we live in, Nintendo's message to fans and developers, and expanding on the keynote speech by Nintendo's President, Satoru Iwata. '

Check out what The Regginator had to say in this piece from X-Play.


GDC 09: Face Time with Reggie Fils-Aime »

PSNSony is stepping up their game and tempting indie developers with cash incentives if they're willing to make exclusive PlayStation Network titles.

The announcement only currently promises to cover development costs through a "royalties" payment system but all PSN titles remain the property of the developer and the game maker determines a price, so… your budget could conceivably be inflated to cover other costs like Cheetos and new 360 games.

So, if you yourself are a burgeoning developer with free time due to maybe being laid off recently, this might be a good way to get back in the game and get compensated for it along the way.

Gotta start somehwere, eh?


GDC 09: A First Look at Huxley »

Remember Huxley? It's okay if you forgot: The MMO shooter from Korea has been in development a looong time. The PC and Xbox 360 game was originally announced in 2005. At one point, it was scheduled for a 2007 release, Then a late 2008 release. The game obviously missed the previous deadlines, and now it looks like the 360 release of the game might not happen at all.

Huxley:The Dystopia's publisher, NHN USA, told IGN that the console version has been put on hold to focus on the PC release. The company only picked up the North American rights to the PC version and would like to see a 2009 release. If the game sells well on PC, it's possible that a console version could follow afterward...but just about anything's possible.

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Rock Band 2

At the Game Developers Conference today, Harmonix Senior Designer Dan Teasdale gave a talk to the gathered gamererati about what went on behind-the-scenes during the development of Rock Band. Teasdale discussed Rock Band's title as well as Harmonix' laser-like focus on the user experience.

First the name. "Rock Band," as a game title, is perfect. It's as simple as possible, and an exact description of every aspect of what playing the game is like. But there were other names considered. Here's a list of crap-canned concepts, along with my commentary on why they are bad:

  • Power Chords : To non-musician (and Attack of the Show web genius) Eugene Morton, this name sounds like a "racing game or a kids game." To musician (and MMO Report producer) Patrick Roche-Sowa, this sounds like a "music game with a lot of AC-DC and only three buttons." It reminds me of plugging in a vacuum.
  • Big Band Blowout: This would work if the game featured Tommy Dorsey and Les Brown exploding. I do consider Big Blow Bandout a great name. I'm not sure what the game would be about, but use your imagination.
  • Metal Lords: "Metal Lords" is a bad name because it's not 1986. If this were an arcade game from back then, it might work. But only if it was a side-scrolling beat 'em up where you whacked people on the head with neon colored Gibson Flying V.
  • I Want To Be A Rockstar! First off, Rock Band is not about wanting to be a rock star. It's about being a rock star. Secondly, this sounds like a Fox Reality show.
  • Rock Band: World Tour: Ummm... no comment on this one. Although Harmonix supposedly felt that this title would "never sell." Ouch.

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Here on TheFeed we have many mottos, but the one that applies to this post is "Thundercats, HOOOOO!" Wait, that can't be right. Hold on, let me try that again. The one that applies to this post is "Ask and Ye Shall Receive!" Yes! Got it!

Yesterday, we posted the on-air version of the Kojima interview and many of you mused in the comments about the existence of more footage. Clever, clever Commenters! You were right and now, for your viewing pleasure, we present this web-only exclusive clip of the entire interview with Metal Gear mastermind Hideo Kojima conducted by X-Play's very own, Adam Sessler.


GDC 09: Web Exclusive Uncut Kojima Interview »

Want even more Kojima? Check out our live blog from Kojima's Keynote speech at GDC (with running commentary from Leahy and Berghammer, two self-professed "Metal Gear nerds") and then Jeff Kanjanapangka's analysis of what might be in store for the Metal Gear Solid franchise.

Sims 3

Apparently, having actually listened to the gripes of angry gamers, Electronic Arts has decided not to include online authentication requirement for upcoming life-simulator The Sims 3. In place of the headache and anger-inducing Internet-based copy protection installed with Spore, Sims 3 will feature good, old fashioned serial number input. Here's how EA's official site puts it: 

"We feel like this is a good, time-proven solution that makes it easy for you to play the game without DRM methods that feel overly invasive or leave you concerned about authorization server access in the distant future."

EA has done its part to keep everything fun and cool. However, when The Sims 3 comes out on the PC and Mac on June 2, 2009, it will be time for you to do your part. Your part is this: If you want to play The Sims 3, buy it. Don't crack it. Don't copy it. Don't download it and share it with your pals. If you don't particularly care for electronic doll simulators, don't buy The Sims 3. But in no case should you pirate this game.

Official Site

iPhone Gaming

In case it wasn't clear before, this year's Game Developers Conference has made it crystal: The iPhone is a legitimate gaming platform. Here's a quick list of some of the big iPhone titles that were announced at the GDC this week:

  • Noby Noby Boy: Keita Takahashi's weird-ass, awesome Noby Noby Boy will be headed to Apple's platform. Reportedly playable from a top-down perspective, Takahashi said the game was in its early stages. It's only been in development for a week, but if possible, he's interested in some kind of interoperability between the PlayStation 3 version of Noby and the iPhone version. Noby Noby Boy for iPhone might even be released for free!
  • Wolfenstein 3D: The development of the iPhone version of this seminal first-person shooter was overseen by John Carmack, the creator of the original Wolfenstein 3D. Carmack says he plans to release the game episodically and the first episode is available here for free if your iPhone is "jail-broken." EA is also releasing Wolfenstein RPG to the iPhone. (See below for EA's 2009 iPhone lineup.)
  • Doom: Another Carmack-created, history-making FPS game. Reportedly Doom on its way to the App Store, too. Doom on iPhone is a little redundant though. I think the game has already been ported to every electronic device ever invented, including my toaster.
  • Mega Man 2: This famous old-school console classic is available right now at the iTunes store and features a "virtual joystick" that will make you virtually feel like you're in an old-school virtual arcade. This is the full, 14 level game, but the controls have been iPod-ized and gameplay has been "rebalanced." Does that mean an easy-button? Download and see! 

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GDC 2009 Preview: GI JoeThis Summer, following in the footsteps of Transformers, Hasbro is bringing us another movie based off of a line of toys and popular 80s cartoons in the form of G.I. Joe: Rise of the Cobra. And what would a Summer Blockbuster be without a hopefully-good video game tie-in to go along with it, and possibly cash in on the hype?

Yesterday at EA's suite in the St. Regis Hotel in San Francisco, I was given a guided tour of G.I. Joe (coming for the Xbox 360, PlayStation 3, Nintendo Wii, PlayStation 2, PSP, and DS), which is being developed by veteran studio Double Helix (Silent Hill: Homecoming), part of the Foundation 9 entertainment group. The version of the game they were showing was in a Pre-Alpha build with about 5 months to go until ship date, but already the gameplay seemed fairly polished.

According to the developers, G.I. Joe essentially picks up where the movie is going to leave off. The movie is an original story for G.I. Joe and Cobra, and the game picks up the plot-line once the two organizations are established. While they couldn't go into much detail on the story (since the movie isn't out), they did say that Cobra had managed to get a certain dangerous technology familiar to fans of the comic and 80s cartoon to an operational level well beyond what the Joe's had expected.

Hit "Read More" for the Full Preview.

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UPDATE: As promised, the video of Hideo Kojima's keynote is now available.

GDC 2009 Keynote: Hideo Kojima »

Hideo Kojima is here at GDC for the first time ever and he's going to deliver a keynote! Kojima will discuss game development challenges using the lessons learned from the making of Metal Gear Solid 4: Guns of the Patriots. Maybe he'll even announce something!

The keynote begins at 10:30AM PST so get ready to follow along with our live blog coverage.

Brian Leahy:
Billy and I are in the third row here at GDC 2009 to see Hideo Kojima's keynote address. He used his magical ninja skills to get us up front.

Full disclosure: Both of us are giant Metal Gear nerds.
They are playing Daft Punk. The perfect music for a sneaking mission...

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GDC 2009 Daily Wrap-Up 03.26.09 »


Another day of GDC is in the books and Adam Sessler is once again joined by Billy Berghammer and Ray Padilla to discuss the day's events. Between the three of them, they have a lot to talk about including a possible new Metal Gear game, some MMO's that are trying to do something different than World of Warcraft, and a bunch of other games they saw today around the convention hall.

So check out the video, earn some insight, and keep your eyes locked on G4tv.com in the near future. We also have a ton of videos and previews coming out including The Conduit, GI Joe, Boom Blox: Bash Party, America's Army 3, Huxley, Aion, X-Men Origins: Wolverine, Batman: Arkham Asylum, and more.


Namco BandaiNintendo's Virtual Console Arcade launched yesterday, and while the point of the service is to bring arcade titles not available on other systems to the Wii, it's launching with a measly four titles (Gaplus, Mappy, The Tower Of Druaga, and Starforce). Fear not, old-school gamer:  More robust plans are in the pipeline for the service.

Namco Bandai, king of the old-school arcade, have announced that an additional 26 games are on the way in Japan. One game will be released each week, and each game will cost 800 Wii Points ($8.00). While Namco hasn't said how many (if any) of these games will make it to the US, a check of the list reveals some interesting possibilities. It's under the cut.

Read More »

Fable II

Gaming legend Peter Molyneux took time out of his GDC schedule to sit down with video game blog Kotaku, and the creator of Fable and Fable II revealed some interesting info on what to expect from the next Fable II downloadable content: It's going to be big, and it's going to be emotional.

Molyneux, known for making grand prediction which he often even delivers upon, said that the next DLC for Fable II  is called "See the Future" and aims to improve upon Knothole Island, the first DLC released for the game. See the Future will be available in spring, "We're in the spring now, so don't think months, think more like weeks," Molyneux said.

"The first (DLC) was done very close to Fable II and the team was tired and we sort of pushed ourselves to get something out early for the fans," Molyneux said. "This time we've taken a little bit more time on it; it's a little bit more story driven. It answers some of the questions, if you're a real fan of Fable, it answers some of those questions. It's going to test you a little bit emotionally as well. But I think the real unique thing here is it starts to tease and hint at what it starting to happen in the world of Albion and what is happening in the future."

Read More »

Being in San Francisco brings up a lot of memories for The Sess, so he decided to do this remote edition of Sessler's Soapbox about the past. Hear about Adam's first years in the gaming industry, his first GDC and what the new games were being shown back in the day, and wonder what it must have been like to be a part of the wide world of gaming so long ago. Nostalgia can be a good thing.

Note: We understand that the video has green bars instead of black. We're calling it a 'feature'.

Sessler's Soapbox: Adam's Trip Down Memory Lane »

Subscribe to G4's Sessler's Soapbox Podcast by clicking your preferred service:

GDC 09: Excitebots: Trick Racing Walkthrough »

Nintendo's product acquisition specialist, Todd Buchele let's us ride shotgun through the family-friendly racer Excitebots: Trick Racing for the Wii. He shows race fans how to run, fly and drive to glory in this hair raising addition to the Excite series.

Make sure to also check out our photo gallery with new screens from the Wii racing title.

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