G4TV

News From The Feed

Meet The Feed: Andrew Pfister - Senior Games Editor, G4tv.com

Posted by Andrew Pfister - Friday, July 03, 2009 11:44 AM

Oh, hello. I didn't see you there.

I'm Andrew Pfister, your new Senior Games Editor. What I'll actually be doing for the site is in that nebulous and exciting "planning stage," but it will definitely involve writing words about videogames. That much I can promise you.
 
If you've seen or heard my name before, you're either a long-time reader of Electronic Gaming Monthly, a listener of the 1UP.com podcasts (of which I was producer), or you went to high school with me. Sadly, I am not the heir to the Pfister Pfaucet Pfortune, I am unrelated to Academy Award-nominated Director of Photography Wally Pfister, and I am unaffiliated with the Pfister Hotel in downtown Milwaukee, though it is indeed a lovely hotel.
 
Who I am is a guy who paid close enough attention in school (go Bucky), made the right friends, wrote the right things, and found myself with excellent jobs, working with excellent people in excellent places: now that list includes G4tv.com. I'm platform-agnostic (everyone has high points and low points), terrible at real-time strategy but can hold my own in nearly everything else, and I can grow a wicked beard in a matter of weeks. My favorite game is your favorite game -- how crazy is that?!?
 
Oh, I'm also incapable of answering interview questions seriously.


Thursday, July 02, 2009

Transformers: Revenge of the Fallen Review

Posted by Dana Vinson - Thursday, July 02, 2009 3:30 PM

Transformers: Revenge of the Fallen has somehow wormed its way into America's collective heart, earning mega bucks at the box office. Don't hold it against us that we were a little hesitant at first to check out the movie's video game sibling. We've been burned in the past by movie spin-offs (yeah, Wanted, I'm looking at you) and didn't know if we could take having our fragile little hearts broken again.

However, X-Play's Transformers expert Matt Keil reviewed the game and it wasn't all that bad. From his review: 

"If you loved the movie, and for some reason a lot of people did, Transformers: Revenge of the Fallen is worth a weekend rental. It gets more things right than the first film’s game, but still doesn’t quite rise above the “average” threshold. There’s clearly a good game to be had out of the Transformers property, though, so here’s hoping Activision keeps trying while they have access to the license. Spider-Man: Web of Shadows proved that you don’t need a movie tie-in to make a good licensed game, so maybe next year’s recently announced Transformers title will follow suit."

Click here to read the rest of the written review and watch the X-Play video!


BlazBlue: Calamity Trigger Review

Posted by Dana Vinson - Thursday, July 02, 2009 3:18 PM

BlazBlue: Calamity Trigger Review

Are your thumbs totally over Street Fighter IV? Are you looking to put your joystick to better use on new fertile ground? 

X-Play's Justin Fassino has a review of BlazBlue: Calamity Trigger which brings the popular title to consoles for the first time:

"As a fighting game, it hits all the right buttons: the action is furious, with combos stringing well into the double digits. The character design has that unique Arc System Works flare, from the morphing demon Arakune to the Hellboy-ish Iron Tager. In fact, one of the strengths of BlazBlue is the differentiation between characters; the roster runs the gamut from sword-wielding anime hero to vampire princesses to ninjas."

To read the rest of the review and watch the X-Play video, click here!


Letter From The Director: Got Next?

Posted by Billy Berghammer - Thursday, July 02, 2009 3:15 PM

For the last year or so, I’ve asked multiple companies when they thought their next-next-gen systems would be arriving. Everyone seemed to agree this generation will most likely break the mold of the typical 5-year console cycle. Now with Microsoft exec Steve Ballmer dropping word on his company bringing out a "new console" next year, my stomach's getting a little uneasy. Sure, Microsoft as a company is denying it, but Microsoft can keep a secret about as well as TMZ.

Dear console makers: We don’t need new machines yet.

Letter From The Director: Got Next?

There are a number of things that push the coming of a new generation, the main two being current hardware becoming dated and developers can’t push the hardware any further. The third push comes from companies trying to one-up each other; if one thinks the other is making a new console, the others will follow suit. Last? The consumer is demanding it.


Namco Bandai Secures North American Rights For All Dragon Ball Games

Posted by Jake Gaskill - Thursday, July 02, 2009 3:06 PM

Namco BandaiIf you’re a Dragon Ball fan, and you have some kind of personal issue with mega publisher Namco Bandai, then you’re not going to like what I’m about to tell you.

For the next five years, Namco will be the exclusive North American distributor of all Dragon Ball videogames. And while the deal doesn’t officially kick in until January 2010, Namco will be publishing three upcoming games based on the popular anime and manga series: DB: Raging Blast for the Xbox 360 and PS3, DB: Revenge of King Piccolo for the Wii, and DB Z: Attack of the Saiyans for the Nintendo DS.

Namco executive vice president Makoto Iwai said via press release:

"This move reunites Namco Bandai Games with the Dragon Ball series in North America which will considerably increase our ability to develop titles that perfectly capture every nuance of what makes the Dragon Ball world exciting to the consumer.”
 
So it would appear that Goku is in kind and loving hands. Given that it’s practically a sure thing, I’ll go ahead and ask: Which Dragon Ball character are you most excited about seeing as a guest character in a future SoulCalibur game?

 


 


Odin Sphere Creators Unleash Muramasa: The Demon Blade Heroes Gameplay Trailer

Posted by Moye Ishimoto - Thursday, July 02, 2009 2:32 PM

Experience feudal Japan with this gameplay trailer for Muramasa: The Demon Blade featuring two heroes, Kisuke and Momohime, two brave young heroes who must venture across the countryside to gather cursed swords to counter an evil Shogun.

In this gameplay trailer, Kisuke and Momohime wield their blades to battle various gods from the Netherworld. Muramasa: The Demon Blade is set to be released in September 2009 for the Nintendo Wii.

Muramasa: The Demon Blade Heroes Gameplay Trailer


Alpha Protocol Developer Diary: The World

Posted by Moye Ishimoto - Thursday, July 02, 2009 2:11 PM

Who can Michael Thorton trust?

Personally, I don't know yet since Alpha Protocol won't be released until October, 2009 but until then, we can watch the developers from Obsidian Entertainment talk about how they created an authentic real-world RPG full of espionage and action.

Check out the Alpha Protocol Developer Diary below.

Alpha Protocol Developer Diary: The World

Advertisement

UFC Threatening To Ban Fighters Who Appear In EA Sports MMA?

Posted by Jake Gaskill - Thursday, July 02, 2009 1:44 PM

E3 2009 EA Press Conference: EA Tiburon Working On New Mixed Martial Arts Game, EA Sports MMADuring this year’s E3, EA announced EA Sports MMA, a new mixed-martial arts fighting franchise EA hopes will be a major contender against THQ’s UFC series. And while the tension is sure to ramp up once MMA gets closer to release, there seems to already be some preliminary rumbling going on behind the scenes.

Evil Avatar
reports that the confirmed word on the street is that any non-UFC-affiliated fighter who signs on to appear in EA’s MMA will “forever be banned for fighting in the UFC.”

Given the critical and financial success of THQ’s recent UFC 2009: Undisputed, it’s hardly surprising that the UFC would want to ensure it maintains first right of refusal with regards to unsigned talent. Plus, UFC is the dominant force for mixed-martial arts, so if prospective fighters want the most exposure, there’s really only one place they can go. And I find it hard to believe that any young fighter would want to jeopardize his entire future just to appear in an EA-published mma game when he could simply appear in THQ’s game and fight on mma’s biggest stage.

 When I contacted EA to find out its take on these reports (which could end up being quite an interesting battle if the UFC stands behind this policy), an EA representative simply said, “We have no comment regarding the alleged UFC threats to fighters as it pertains to EA Sports MMA.”

This response was to be expected, especially for as fresh as these allegations are, and for as potentially damaging this situation could be for EA’s new franchise. Expect to see plenty more about this whole mess in the near future.

Source


The MMO Report: Thursday, July 2nd

Posted by Patrick Roche-Sowa - Thursday, July 02, 2009 1:33 PM

We're all patriots here, and before you start scarfing down tubes of meat that were heated on an outdoor fire pit, why not take a moment to check out this week's MMO Report. This week Casey tells you all about the upcoming Final Fantasy XI add-on scenario, the Bioware/Mythic merger, and all the troubles World of Warcraft has been having in China. Be thankful you live in the Western Hemisphere. So sit back, press play, and enjoy your 4th of July weekend!


Subscribe to G4's The MMO Report Podcast by clicking your preferred service:


Michael Jackson "Smooth Criminal" Tribute Using Ragdoll Kung Fu

Posted by Brian Leahy - Thursday, July 02, 2009 12:24 PM

How do gamers pay tribute to the recently deceased Michael Jackson? With machinima, of course! Check out this "Smooth Criminal" tribute using the PS3 version of Ragdoll Kung Fu by Chris Hughes, Anthony Hughes, and Bob Holt.

It's very, very good.


Microsoft Resorting To Legal Trickery With Lawsuit Over Xbox Live?

Posted by Brian Leahy - Thursday, July 02, 2009 12:21 PM

Microsoft LogoMicrosoft has been sued a lot. It happens. This one could end up costing them a decent chunk of change, however. In 1994, Peter Hochstein and Jeffrey Tenenbaum were granted a patent for "communicating live while playing the same video game in separate locations." The two sued Microsoft in 2004, claiming that Xbox Live infringes on their patent.

Microsoft's defense appears to hinge upon the claim that Xbox Live operates outside of the actual video game. Furthermore, Kotaku notes that the company has resorted to cheap tricks, including holding up the trial for weeks over a type and providing 140,000 documents on the plaintiffs without any index.

Sony was also sued by Hochstein and Tenenbaum over the PS2's network, but Sony settled the case for an undisclosed amount of money. Seems like the reverse of the lawsuit over rumble in controllers. In that case, Microsoft settled and licensed the tech to include rumble on the Xbox 360. Sony was the one that dragged the process out, finally releasing the DualShock 3 after settling the case.

Source


Team Ninja Reveals New Details About Ninja Gaiden Sigma 2

Posted by Jake Gaskill - Thursday, July 02, 2009 12:16 PM

Team Ninja Reveals New Details About Ninja Gaiden Sigma 2

No game franchise makes you feel more inadequate and unsure of your gaming skills than Team Ninja’s Ninja Gaiden series. Last year’s Ninja Gaiden II delivered the most outrageously violent and unforgiving experience in the series’ history, but since it was an Xbox 360 exclusive, PlayStation 3 fans have had to get their NG fix via Ninja Gaiden Sigma, the updated port of Ninja Gaiden for the original Xbox. Well, that will all change this fall when Tecmo releases Ninja Gaiden Sigma 2.

The game is essentially an updated version of NGII, and is apparently noticeably less violent than the game on which its based. Yet despite its more toned down approach, as Team Ninja producer Yosuke Hayashi explains over at PlayStation.Blog:

“This is the most complete Ninja Gaiden game released to date. Team Ninja has put out five Ninja Gaiden games in five years, and we are confident that this is THE one you want to play and own!”


TheFeed's Weekend Playlist: Chinatown Wars, inFamous, Guitar Hero, Too Human, And More

Posted by Raymond Padilla - Thursday, July 02, 2009 12:12 PM

It's an excellent week for summer celebration. Whether you're celebrating Canada Day, the formation of the "We Hate Blair Herter" Facebook club, or America's birthday, there are tons of reasons to party this week. The G4tv.com gang is all set for a weekend of beaches, barbecues, karaoke, and more...but it wouldn't be complete without a healthy dose of gaming. Here's what your favorite writers and editors are playing this weekend. As always, leave a comment and let everyone know what you're playing.

Duke Nukem

Stephen Johnson: Because I am well known as an American patriot, and because the 4th of July is the most patriotic of all holidays (except Arbor Day) I will be spending my weekend revisiting one of the most blatantly American video games ever made. I’ll be playing Duke Nukem on the Xbox. In keeping with the 4th of July theme, I’m going to follow Duke up with some Oregon Trail on my iPhone and wash it all down with a PC MAME version of Burgertime.

Advertisement

Tekken Director Feels That Unlockables Aren't Useful Anymore

Posted by Brian Leahy - Thursday, July 02, 2009 12:07 PM

New Tekken 6 Imagery Reveals More Characters, Maintains Tekken 6 Wackiness

What is going on here?!

Here's something I agree with entirely! Tekken series director Katsuhiro Harada feels that unlockable characters in fighting games are a bit old & busted. Truth!

In a translated interview with VideoGamer.com, Harada-san shares his feelings on the fighting genre staple:

“Why we locked the characters originally was that in the arcades, it was kind of to extend the life of the game by gradually unlocking characters. And also with the home versions as well, because you can rent games or whatever, it was to protect us against that. That’s kind of outdated now though, especially with online play. If we were to have locked characters it would irritate a lot of people, to be playing against others online and to not have all the characters available. So I think it’s no longer useful.”

It took hours upon hours to unlock all of the characters in Street Fighter IV. Many players still don't even have Seth unlocked. Thankfully, Tekken 6's roster of 40 characters will be completely unlocked as soon as the game is booted when it is released on October 27, 2009.

Even Capcom is beginning to realize this as every character will be unlocked at the start for the upcoming XBLA and PSN re-release of Marvel vs. Capcom 2.

Source


Call of Juarez Developer's Zombie Game, Dead Island, Still Alive And Kicking

Posted by Patrick Klepek - Thursday, July 02, 2009 11:29 AM

Call of Juarez Developer's Zombie Game, Dead Island, Still Alive And Kicking

More zombies are a good thing, which is why I'm happy to report that Techland's Dead Island, an open-ended zombie thriller set on what should be an island paradise, is definitely still in development. Who is Techland? It's the studio behind the better-than-expected Call of Juarez: Bound in Blood.

I last saw Dead Island while reporting for 1UP.com way back in August 2007. There hasn't been much word on Dead Island, but Techland told me silence isn't a reason to be worried about the project.

"I can understand how impatient our fans must be to see more news and assets from Dead Island," said Techland international brand manager Blazej Krakowiak in an e-mail. "Unfortunately our agreement with the game’s worldwide publisher imposed a media silence on us. All we are allowed to say is that the game is in development and doing great and that all future updates regarding the game will come directly from the publisher."

Dead Island didn't have a publisher when Techland was showing the game off in Germany, so that's a good sign. The developer was more than happy to show off their layered skin system, though, which let you hack away at multiple dimentions of zombie flesh. Still, Dead Island was a shell of a game at the time, more of a promising zombie tech demo.

"I know it’s not much at the moment," said Krakowiak. "We’re really excited with what we’ll be able to share with fans but for the moment our hands are tied."

Whatever gets me more zombies!


Feed Theme Preference Light | Dark
Sponsored Ad
ADVERTISEMENT

Stay connected to TheFeed 24/7. Follow us on Twitter and never miss a transmission.

Start following now »

The Feed Poll

Will You Play The New 'Transformers' Game?

View Results

Tip The Feed

Know of breaking news that should be on The Feed? Send us your "Tip" and we might post it.
Get video game news alerts on your phone.
Text G4TV to 44636
Or enter your phone number:
 
T & C | Privacy | Cancel Alerts
Powered by 4INFO. Standard Messaging Rates or other charges apply. To Opt-out text STOP to 4INFO (44636). For more information text HELP to 4INFO (44636). Contact your carrier for more details.
Advertisement
Games
News
Videos
Features
Previews
Reviews
New Releases
Trailers
Cheats
TV Shows
Attack of the Show
X-Play
Comic-Con 09
E3 2009
Ninja Warrior
The International Sexy Ladies Show
Web Soup
2 Months. 2 Million.
Movies That Don't Suck
G4 Underground
The Chaser's War on Everything
Duty Free TV
Heroes
LOST
Cops
Cheaters
 
Whacked Out Videos
Human Wrecking Balls
Code Monkeys
Totally Outrageous Behavior
Arrested Development
Unbeatable Banzuke
Freaky
Trigger Happy TV
Wired for Sex
Cheat!
Spaceballs
Super Big Product Fun Show
Tech TV Vault
 
Schedule »
Channel Finder »
Web Shows
Sessler's Soapbox
The MMO Report
Fresh Ink Online
First 15
The Electric Playground
Freestyle 101
Videos
Video Index
Viral Videos
Video Game Trailers
Tech TV Vault
 
Multiplex
PS3 Portal
Wii Portal
VOD
Podcasts
Mobile
Events
Comic-Con
E3 2009
GDC
DICE
CES
Tokyo Game Show
E3 2008
Community
Forums
Open Source with Neal Tiles
Cops 2.0
Video Viewer Mail