The first talk at the 2009 DICE Summit is about to kick off. Its all about creating believable characters. The talk, moderated by Tom Wujec of Autodesk and Chris Kohler of Wired, should offer a lot of insight into what makes characters stand out. All of this is all presented by Autodesk, the makers of AutoCAD, 3D Studio Max, and Maya.
The panel includes:
- Henry LaBounta, Chief Visual Officer for EA Games
- Michael Boon, Lead Animator for Infinity Ward
- Patrick Murphy, Lead Character Artist for SCEA
- Carey Chico, Executive Art Director for Pandemic
- Steve Preeg, Animation Supervisor for Digital Domain
I'm going to attempt to keep my wits together as I try to live blog a presentation from six people, but I must warn you. It may prove too difficult. Then I'll just start making jokes. Either way, sit back, relax, and enjoy the live bloggery.
2:15 PM - While we wait for this to kick off, I've just been reading up on Steve Preeg from Digital Domain. According to a piece of paper that was handed to me when I walked in, he is the "Academy Award-nominated Character Supervisor for The Curious Case of Benjamin Button." I'll choose to believe this claim. He's also worked on Final Fantasy: The Spirits Within, Lord of the Rings: The Two Towers and Return of the King, King Kong, and I, Robot. As for my resume, I've seen all of those movies!
2:19 PM - The panel is a small session of point-counterpoint fun for people that didn't want to play golf today. Greg Short from the Electronic Entertainment Design of Research (EEDAR) will now share data about how gamers view characters.




Chris Taylor
Dr. Ray Muzyka and Dr. Greg Zeschuk