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The Walking Dead Screenshot Shambles Forth From Telltale Games

Telltale Games saw huge success in 2012 with the release of The Walking Dead as an episodic series, with the game now at more than 8.5 million individual episodes sold since launch. Company CEO Dan Connors shared the data point with the Wall Street Journal in a recent interview, adding that roughly a quarter of those sales are for iOS versions of the game.

The company's biggest sales months for the game were in November and December of last year, thanks largely to the game's first season coming to an end, the end-of-year award accolades, and the conclusion of the first half of the AMC TV series' third season. There's unfortunately no additional word on Telltale's second season plans beyond Connors' brief mention that it is indeed the plan.

Give it up once again for Telltale Games and The Walking Dead. And for those who haven't gotten around to playing it yet: seriously, what are you people thinking? Get on that!


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 Fuse

When looking at Insomniac Games’ portfolio, Fuse almost feels like the most natural thing for the studio to come up with in 2013. Announced first as Overstrike at E3 2011, the game’s original feel was as if Insomniac were bringing its shooter experience to the third person with the slick, cartoony tone of Ratchet and Clank along with that series’ emphasis on gadgetry. Since a name change to Fuse, its been given more grit and a serious edge, familiar territory for the creator of the Resistance series.

The key ingredient that Insomniac is counting on is the substance that gives the game its title. An alien substance originally discovered by the U.S. government in the 1940’s, ‘fuse’ has been kept hidden from the public ever since. It seems to be some kind of all-purpose juice that powers up your characters and weapons, making for guns that can create black holes or turn targets into mercury. With a rogue organization named Raven having stolen its source, it’s up to you and your squad of operatives to retrieve it and clean up any messes this rather unstable substance might have made on the loose.

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Blur

Blur was one of the last projects developed by the now-closed Activision studio Bizarre Creations, and some newly revealed prototype footage offers a look at what the team could have done in a sequel. Former Bizarre artist and Blur art director Chris Davie shared a pair of videos on his personal Tumblr that offer a look at the never-completed game (via Superannuation).

The two Blur 2 prototype videos offer looks at the planned gameplay as of 2010, with one set on Blur's Brighton Storm race track and the other set on a new track in Dubai. Note that much of what you see in the videos is built on "tech and assets" from Blur, with the studio using the earlier game as a foundation to try out some new tricks and visual effects.

It's a bit of a bummer to look at a game that will never be, but it's also a cool glimpse into the pre-production work that goes into creating a sequel.

Tags: Videogames

2013 Games Preview: Dead Space 3

Posted January 7, 2013 - By Adam Rosenberg




2013 Games Preview: Dead Space 3Release Date: February 5, 2013

Developer: Visceral Games

Publisher: Electronic Arts

Platform(s): PlayStation 3, Xbox 360, Windows

Necromorphs are bad news, always, but their newly expanded ranks are only one of the worries you'll have to deal with in Visceral Games' Dead Space 3. Isaac Clarke's latest adventure doesn't have to be a solo one, with newcomer Sgt. John Carver coming along for those who play through the story in co-op. It's one of several changes that aim to offer a more accessible Dead Space game for series neophytes.

What We Know:

Dead Space 3 picks up two months after the events of the previous game, with Isaac Clarke being brought in by Sgt. John Carver and his superiors to help investigate a 200-year-old Necromorph infestation on the icy world of Tau Volantis. The Necros were apparently well on their way to destroying everything when the infestation just... stopped. Now it's up to Clarke and Carver to figure out what happened and see if there's anything that can be used to fight the Necromorph threat in the present day.

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Sony Cuts The PlayStation 2 Price To $99.99

The era of the PlayStation 2 is officially over. We recently heard that Sony had ceased production of the sixth-gen console in Japan, and the hardware maker now confirms to The Guardian that, just a few months shy of its 13th birthday, the end of the PS2's life is official and global.

The console's decade-plus life span is one of the longest among video game consoles, rivaling the 13 year life of Nintendo's Super NES in Japan. Sony's 10,000-strong PS2 library (as of 2011) combined for a total of more than 1.5 billion game sales over the course of the console's life, as well as more than 150 million consoles sold.

It's a sad, though not unexpected, development. Why don't you take a moment today to share your fondest PS2 memories in the comments below.

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Welcome to G4's Knuckle Up, where we bring you a byte-sized view of our five favorite mobile games every week. The phone and tablet space is filled with incredible games that will keep you busy for minutes, hours, or even days -- we'll let you know what we're playing and why we're playing it.

This week, we’re talking about our most anticipated games for 2013. Check out what we’re looking forward to in mobile gaming next year:

INFINITY BLADE: DUNGEONS
iOS (TBA)

The biggest iOS franchise ever will be returning next year with something a little bit different. Infinity Blade: Dungeons looks to bring a top-down, Diablo-esque feel to the IB universe. It’s also a pretty awesome plot that’s a prequel to the first and second Infinity Blade: you’re the apprentice to the Master of the Forge, and you must battle your way through the game in order to craft the Infinity Blade. If that isn’t awesome, we don’t know what is.

The first time we saw a glimpse of Dungeons was at the iPad event back in March of 2012; however, there were a few shifts in development (including a transition from Epic’s North Carolina studio to Impossible Games), so Dungeons got pushed back to 2013. Sure, we wish we were already playing it now, but the trailer holds so much promise -- not to mention Impossible Games has been adding their genius and baking even more awesome in -- we’re willing to wait a little bit longer for what looks to be one of the biggest iOS titles of the year.

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Valve's Steam Logo

It seems more and more like Valve's rumored Steam Box is matter of "when" rather than "if," and this latest hint of the company's future in hardware only reinforces that. Valve electronics engineer Ben Krasnow reportedly gave a talk at the EHSM 2012 conference in late December where he revealed a few Steam Box details, according to German website Golem.de (via PCGamer).

According to Krasnow, the Steam Box will be a Linux machine. The news shouldn't come as much of a surprise given Gabe Newell's concerns about Windows 8 and Valve's work so far on developing a Linux version of Steam. Krasnow also let slip the news that a more official reveal will happen sometime in 2013, either during/close to GDC in March or at E3 in June. 

Meet Project SHIELD, NVIDIA's first crack at portable gaming. The handheld device comes equipped with the company's just-announced Tegra 4 GPU, said to offer six times the graphical output of the current-gen Tegra 3 chip. In addition to supporting an assortment of Android games and Google Play titles, Project SHIELD also supports Steam's Big Picture Mode and can stream games from any PC fitted with an NVIDIA GeForce GTX GPU.

As you can see, the gaming portable is essentially a current-gen-styled gamepad with a tiny, 5-inch, 720p flip-up screen attached to it. With built-in speakers and integrated Wi-Fi, NVIDIA aims to offer a completely standalone, portable gaming experience. Hawken comes up several times in the press release as a game that Project SHIELD can run, though there's no official word yet on which games you can expect at launch and when the device will be released.

Head over to NVIDIA's official Project SHIELD product page for more info.

Microsoft Expects More Regular Xbox 360 Updates Going Forward

Microsoft has a new toy to play with in R2 Studios, a Silicon Valley start-up that the company acquired after beating out competing bids from Apple and Google, as the Wall Street Journal reports (via GI.biz). R2 specializes in mobile tech, with a number of patents geared toward pairing portable devices with home media center hardware.

The word is that the patents are what drove Microsoft's decision to buy R2, with the company's employees reportedly being relocated to work with the Xbox team at their Redmond, Washington campus. It's possible that R2 will contribute to the continued development of Xbox SmartGlass, an initiative that will undoubtedly grow in scale when Microsoft enters the eighth generation of gaming hardware.

R2's patents have already been used to give smartphones wireless control over at-home heating and lighting systems. The company was founded in 2011 by Blake Krikorian, a former Amazon board member who also founded Sling Media, the company behind Slingbox.


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2013 Games Preview: Ni No Kuni: Wrath Of The White WitchRelease Date: January 22, 2013

Developer: Level-5 / Studio Ghibli

Publisher: Namco Bandai

Platform(s): PlayStation 3

The phrase "ni no kuni" translates directly from Japanese to "two countries," which is fitting given the marriage of gaming and film at work in Level-5's Ni no Kuni: Wrath of the White Witch. The RPG is the product of a collaboration between the veteran developer and Studio Ghibli, the anime production studio behind the likes of Howl's Moving Castle and Spirited Away. Early reports from the 2011 Japanese version of the game suggest that this is a perfect pairing.

What We Know:

We actually know a whole lot about Ni no Kuni, given the fact that the game has been available in Japan since November 2011. The story follows a 13-year-old boy named Oliver whose mother dies when she attempts to save him from drowning. Oliver's tears of grief give life to a doll named Drippy, a gift from his departed mother. It turns out that Drippy is actually a fairy who, with the help of a magical book, is able to transport Oliver into a parallel reality where his mother may still be found.

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Angry Birds Made 30 Million People Happy Over Christmas

If there's one thing that can make those Angry Birds happy, it's 30 million downloads. That's the number of times mobile device owners snatched up Rovio's avian-flinging hit over the holiday week at the tail end of 2012, as you can see in the nifty little infographic up top.

It's the final triumph in what amounted to a banner year for the company. Angry Birds hit the 1 billion download milestone way back in May, only a short time after the release of Angry Birds Space. Spin-off title Bad Piggies and franchise tie-in Angry Birds Star Wars followed, with positive receptions for both.

Given how flexible Angry Birds has proven to be, it'll be interesting to see how things further evolve in 2013. For now though, give it up for Rovio. Nice work.

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007 Legends

Something seems to be up with Activision's 007 games, as Blood Stone, Quantum of Solace, and the recently released 007 Legends all seem to have been removed from various online stores. The removal was first spotted on Steam by neogamr.net (via Joystiq), though a deeper look reveals that even Activision's own online store no longer sells the three games.

This only seems to apply for digitally distributed PC downloads, as you can still find physical copies of the games at your retailer of choice. As others have suggested, it's possible that Activision's rights to the 007 license lapsed, though that would be surprising given that 007 Legends was a fall 2012 release. We've reached out to Activision PR and will update this post when we have an official response.

 

'BioShock 2' First Impressions

BioShock Infinite hits stores on March 26, 2012, but fans can revisit the previous entries once again well before that with the newly announced BioShock: Ultimate Rapture Edition. The January 14, 2013-releasing collection packs in BioShock and BioShock 2 along with an assortment of extras.

For starters, you get all DLC from the two games, including the Plasmids Pack (BioShock), the formerly PlayStation 3-exclusive Challenge Rooms Pack (BioShock), Sinclair Solutions Tester (BioShock 2), The Protector Trials (BioShock 2), and, of course, the excellent, story-expanding Minerva's Den (BioShock 2).

The package also includes the Museum of Orphaned Concepts, which amounts to "a tour of a never-before-seen BioShock museum and view early concept art, character models and more set within the halls of Rapture," and a BioShock Infinite sticker pack. All for $40. Not bad, right?

 


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UPDATE: It turns out that there's a bit more to this footage than we originally thought. While the above footage is indeed from The Walking Dead: Survival Instinct, it's not edited together as an officially released trailer. What you're seeing above is a fan edit of footage that premiered on IGN's Up At Noon last week, as a PR rep explained to Giant Bomb. So don't judge this early look too harshly.

ORIGINAL POST: Later this year, Activision will publish The Walking Dead: Survival Instinct, based on the hit AMC TV series, and developer Terminal Reality is kicking off the new year with an early look at some gameplay. The context-free clip montage focuses on highlighting the stealthier side of the game, leaving any nods in the direction of the Dixon brothers-focused story for future previews.

The idea of The Walking Dead as a first-person SHOOTER is alarming if you're a fan of either the comic or the TV series (or both), so showing off this less action-focused material in the debut gameplay trailer is a smart move on Activision's part. Does this footage sell you though? What's your excitement level for Survival Instinct after seeing this footage for the first time?

If you're still ecstatic over the (not terribly surprising) news that Earth Defense Force 2025 will be coming PlayStation 3 and Xbox 360 consoles in North America, then this trailer is for you. It's a few days old, sure, but you may have missed it because of the holidays. Five full minutes of space alien-exploding action with a focus on the coming game's new set of toys.

This is a Japanese trailer, so you probably won't understand a word of what's being said. That doesn't matter. The language of splattering alien bug guts all over a crumbling city is universal, and EDF speaks it so very, very well. There's no release date yet, but Sandlot plans to release EDF 2025 sometime this year.

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