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Tokyo Game Show

Patrick vs. Tokyo: Round 2

I now understand why people come back with a suitcase of toys and other crap when they visit.

Several of the G4 crew attending Tokyo Game Show this year have never been here before. During the one day we have no work obligations, we decided to pack a few days worth of nerd touring into an entire afternoon. That meant assaulting the famous Akihabara district, best known for its endless geek-centric shops. Wallet threat level was in the deep red when we entered this area. Not having a competent understanding of the currency doesn't help matters, either. 5,300 yen is what? Who cares!

Despite the abundant temptations, I kept myself on a budget. But splurge I did.

Here's what we found along the way.

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Monday was an adjustment day for jetlag for the nerd army. The time change with going to Japan is pretty brutal for people not used to it, and since we had some free time before everything got underway, I decided to take the nerd army on a sort of nerd tour through some of my favorite spots in Tokyo. Akihabara, otherwise known as Electric Town is the usual place to flock for gamers. While it's shrunk in the last 10 years, there's still heaps of game shops and arcades to check out. Two of the main ones are owned by Sega and Taito, and while I'm not a fan of the Sega arcade, the Taito one sucked quite a few yen out of our pockets.

TGS 09: Pre-TGS Arcade Trip

As someone who grew up in arcades, it's quite refreshing to see them still flourish here in Japan. From kids to business men, the age group varies quite a bit to who plays games. Here's a couple of videos of some of the latest and greatest games to be found in Japanese arcades. Take that Gameworks and Dave and Busters!

Tokyo Arcade - Half-Life 2 »


 

Tokyo Arcade - Taiko Drum Master »


 

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Yoichi WadaEveryone’s expecting Sony and Microsoft to seriously pimp out their respective motion-controlling technologies at Tokyo Game Show 2009 this week, and early reports suggest that this will in fact be the case. Yet despite all of the pre-hoopla surrounding these technologies, which are still around a year away from being released, not everyone sees the oncoming flood of motion-controlled gaming as the end all and be all of interactive entertainment.

Speaking with the Financial Times, Square Enix head Yoichi Wada said upcoming motion-sensing technologies will most likely have little impact on console sales because, “the [new motion] controllers are quite limited…They are an extension of the gaming function.”

However, Wada then went on to admit having some pretty high expectations for Microsoft’s Project Natal, saying, “As a user interface, it’s fantastic and I think it will become standard.” That’s quite the prediction, especially since Wada doesn't seem too optimistic about Sony and Microsoft benefiting hardware-wise from their motion technologies.

Wada also predicted that Nintendo would release a new version of the Wii in 2011, and that it would most likely include similar functionality to that found in the PlayStation 3 and Xbox 360, as well as perhaps a new controller. Now, while we’ve been hearing about an HD Wii for some time now, the idea of the Wii getting new controls sounds a bit harder to believe, especially considering how hard Nintendo has had to work to get people (and developers for that matter) comfortable with the Wii’s control scheme up to this point.

Apparent contradictions aside, what do you think of Wada's motion-control prognostications?

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PlayStation 3 Slim Unboxing Gallery!

Since Nintendo seldom makes big splashes at TGS, it's Sony's show to lose, year after year. Although Microsoft has made some strides on the Japanese market thanks to exclusive Japanese role-playing games like Star Ocean: The Last Hope, PlayStation 3 still has more of the mindshare of the Japanese market -- that is, the part of the market that hasn't been swept away solely by the Wii. It'll be a curious year for Sony. One could argue that the publisher has Western audiences' attention with games like Uncharted 2 and MAG, but what can the publishing giant do for its home audience?

We'll know more on Wednesday night (that's Thursday afternoon in Japan), once Sony unveils some of its plans for 2010 on the first press day of TGS. Since I've been asked to break out the crystal ball and fake my worst Miss Cleo voice, here goes:

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Travis Touchdown had a roster of colorful "friends" to go through in No More Heroes. In what looks to be following the same route, Red Steel 2's latest profile video examines the punk-looking Payne.

Red Steel 2 Payne Profile Trailer »


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Welcome to "Morning Hangover" -- an excellent way to start your day with the crew at TheFeed...no matter what you're recovering from. Every morning you'll hear musings from two of TheFeed's editors and have the chance to share your thoughts on what's going on in the gaming world. So buckle up, get ready to turn Japanese this week, and keep reading!
 
DJ Hero
 
Stephen Johnson: We have a copy of DJ Hero set up in our game capture laboratory at this very moment, and after putting it through its paces a bit, I’m going to make a prediction: This is going to be a polarizing game. Some will regard the mash-up simulator as the game of the year, and other people are just not going to get it… like at all.
 
My reaction: It’s fun, sure, but, basically, it simulates an activity that I have no interest in participating in real life. Maybe it’s just me, but I don’t see a DJ in a club and think: “I want to be that guy!” So the idea of pretending to be him via a game (and sort of sucking at it, too) just doesn’t appeal: For me, playing DJ Hero gave me the experience of being bad at something I’m not interested in.
 
If, on the other hand, you have a different aesthetic than I have (and more tolerance for learning a completely new system of gameplay) you’ll be very into the complexity and vibe of DJ Hero. In spite of its attempts to hit a broad audience, I have a feeling DJ Hero is strictly for the hardcore.
 

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Patrick Vs. Tokyo: Round 1

pklepek
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Posted September 20, 2009 - By pklepek

Patrick Vs. Tokyo: Round 1

Billy Berghammer looks for a delicious coffee drink. We settled on chocolate.

As of right now, it's 11:00 am in the Excel hotel in the Shibuya district of Tokyo, Japan. That's a strange sentence to write. I've been looking forward to experiencing Tokyo for a great many years. Finally, it's happened. I'm in Tokyo. I've passed on previous opportunities to make the journey because Tokyo Game Show tends to fall on the same weekend as my girlfriend's birthday. She gave me the go-ahead this year, though, and here I am, dumping pictures and video from my travels so far in the land of the rising fun, searching for sleep.

That's the big thing about your first day in Japan -- deciphering the secret of jetlag. But before I reached this point, I had to travel to Tokyo, a ten-hour journey in the sky that proves monumentally stressful, as you try to balance remaining awake to catch the two light meals that pass through and sleeping enough to last through the rest of the Tokyo nightlife that awaits you when you land.

I'll do my best to narrate the first day of my experience in Tokyo through pictures. It's better than words. Especially when you're tired. Pictures below!

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Microsoft Expects More Regular Xbox 360 Updates Going Forward

Microsoft in Japan is always a wildcard. Who knows if the company will make a big push in Japan this year or scale things back to focus on North America and Europe where its exclusives tend to actually sell. Oh, sure, every once and a while Microsoft releases something (Blue Dragon) in Japan that moves a boat load of consoles, but what will it be this year?

Halo 3: ODST will be getting a worldwide release this week. Will Microsoft try to pimp Halo in Japan again or is it time to let it go? I'm guessing that the game will probably be playable on the show floor, but don't expect a massive showing. Beyond that, there aren't any major exclusives that I can think of that would do big business in Japan. Splinter Cell: Conviction probably doesn't stack up against Metal Gear Solid there... just a hunch.

Forza 3 is set to release at the end of October and could be a good bit of counter-programming to Sony's inevitable push for Polyphony Digital's Gran Turismo 5. You know, the full version. I can tell you what I think will be a big no show... Final Fantasy XIII running on an Xbox 360. Recall, the game will only be released on the PS3 in Japan.

Who knows, though? As I said, MS is a wildcard in Japan. If they decide to take this year seriously we could see a major exclusive announcement that Japanese gamers will be excited about or at least another established PlayStation franchise going multiplatform.

Either way, this could be a good opportunity for Microsoft to show off a bit of Project Natal in the land that birthed the Wii. Will it impress a Japanese audience, though?

What do you want to see from Microsoft in Japan this year?

 



Square Enix reveals a new trailer for their mysterious action adventure game Neir. Grab your book of awe and find a cure for your ill daughter. This baby releases 2010 on the 360 and PS3.

Welcome to "Morning Hangover" -- an excellent way to start your day with the crew at TheFeed...no matter what you're recovering from. Every morning you'll hear musings from two of TheFeed's editors and have the chance to share your thoughts on what's going on in the gaming world. So buckle up, break the Internets, and keep reading!

 
 
Raymond Padilla: Yesterday, I wrote about Uncharted 2's use of Twitter. I'm a bit torn on the matter. I love games (duh!) and I'm an avid Twitter user...however, I don't want these worlds colliding -- not yet anyway. Uncharted 2's use of Twitter seems clever from a marketing standpoint, but as a user, I don't find it appealing. I don't want to know that one friend earned a trophy or another cleared a level. I'm sure someone will come up with a slick way to implement Twitter into a game, but I'm not sure what that entails. Anyone have any cool ideas on how Twitter can make traditional console gaming more fun?
 

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Welcome to "Morning Hangover" -- an excellent way to start your day with the crew at TheFeed...no matter what you're recovering from. Every morning you'll hear musings from two of TheFeed's editors and have the chance to share your thoughts on what's going on in the gaming world. So buckle up, break the Internets, and keep reading!
 
Sony Motion Control
 
Patrick Klepek: At Tokyo Game Show, it's widely believed that Sony will be releasing concrete details about its motion controller that was announced at E3 2009. A number of developers have expressed interest in it, especially because it might allow them to create games for the Wii and PlayStation 3 simultaneously (or at least open the door to proper ports). 
 
What do you want to see from Sony's controller? Are you already tired of the motion control revolution? Scratch that. It doesn't even matter if you're tired of it because it isn't going anyway. Motion control is just getting started. It's only going to get bigger from here.
 

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Square Enix showed a new trailer for Final Fantasy XIII at a "premiere event" in Tokyo. As you'd expect from a Square trailer, the trailer was utterly incredible. Even though I don't understand Japanese and no translation was provided, I was able to piece together some of the trailer's events from the (somewhat ridiculous) notes I took. Since the trailer is not available yet, you'll have to make do with my interpretation of the events. I'll be providing you with my original notes, as well as what actually (okay, probably) transpired in the video.
 
Final Fantasy XIII
 
My Notes: Condom Head is hanging, talking with Little Girl. It's a romantic scene. Fireworks are exploding in the background. The two share a kiss. Condom Head holds Little Girl and has that "I'm totally going to score" expression on his face.
 
What Actually Happened: Snow and Serah share a romantic moment.
 

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X-Play Fall Specials: BlizzCon Tonight at 6:30 PM!

This fall, X-Play takes you to the biggest gaming events in the world, and brings you exclusive, inside previews and information about the most highly-anticipated game titles before their release. We’re covering BlizzCon, Halo: ODST, Pax 2009, Modern Warfare 2, Tokyo Game Show 2009 and much more.

Don't miss any of X-Play's fall specials.  Next up is BlizzCon, which premieres tonight at 6:30PM ET. Get the scoop on the newest World of Warcraft, Diablo 3, and Starcraft 2 news straight from the source.

And then, make sure you stay with us through the fall, as X-Play brings the world of gaming home to you. Here's the schedule.

To get ready for tonight, check out G4tv.com's BlizzCon coverage here.









  • News
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  • Previews
  • Review
  • Videos
    (2)
  • Screenshots
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X-Play Fall Specials: BlizzCon Friday, Sept. 4th @ 6:30 PM


This fall, X-Play takes you to the biggest gaming events in the world, and brings you exclusive, inside previews and information about the most highly-anticipated game titles before their release. We’re covering BlizzCon, Halo: ODST, Pax 2009, Modern Warfare 2, Tokyo Game Show 2009 and much more.

Don't miss any of X-Play's fall specials.  Next up is BlizzCon, which will premiere Friday, September 4th at 6:30PM ET. Get the scoop on the newest World of Warcraft, Diablo 3, and Starcraft 2 news straight from the source.

And then, make sure you stay with us through the fall, as X-Play brings the world of gaming home to you. Here's the schedule.

  • PAX 2009 - September 8 & 9
  • Halo: ODST - September 10
  • Brutal Legend - October 1
  • Tokyo Game Show 2009 - October 6, 7 & 8

In the meantime, check out G4tv.com's BlizzCon coverage here.

New Okami Game For The Nintendo DS Revealed

Okami fans, I have some good news and some bad news. The bad news is that Capcom’s acclaimed action-adventure title isn’t making a next-gen leap to the PlayStation 3 (at least not now). The good news is that a new Okami game is on the way in the form of Okamiden: Chiisaki Taiyo for the Nintendo DS.

Kotaku received a picture of the upcoming issue of the Japanese gaming magazine Famitsu, which shows some screenshots from the game. According to 1UP, the game takes place a short time after the events of the first game, and players will assume control of Chibiterasu, a younger looking version of Amaterasu, the original game’s wolf-god protagonist.

Gameplay is said to be similar to the first game, but with a new emphasis on using various “partners” to overcome obstacles and solve puzzles. Obviously, being able to draw on the DS screen fits in perfectly with the game’s brush mechanic, and that’s expected to once again play a significant role in combat as well as puzzle solving.

As for why Capcom decided to develop the follow-up for the DS, the game’s director, Kuniomi Matsushita, who also oversaw last year’s Wii port of Okami, explained:

"The original idea was to take what makes this game special and expose it to more people. That was why we chose the Nintendo DS -- being on a portable system will allow people to easily pick up and play it, and you can also use the touch pen as a brush."

The game is scheduled to be released sometime next year in Japan. However, Capcom is expected to have a playable version of it at this year’s Tokyo Game Show (September 24-27), which means you can expect more details over the coming weeks. I'm currently waiting to hear back from Capcom about all of this, so stay tuned.

Is an Okami game, regardless of platform, a must buy for you? Which version of the original game did you prefer, PS2 or Wii?

Source. Source.

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