X

TheFeed

Tokyo Game Show


Our guerilla video crew (i.e. Leahy) attacked the TGS show floor and came back with some new gameplay footage of Gran Turismo 5. The guy playing was a little panicky on the corners, but otherwise did a fine job. You know what's weird? Watching someone control a virtual steering wheel with a real steering wheel. It's like the Onion's "World of World of Warcraft" article. Wait, what was I talking about?

Oh yeah, the footage!
 

Gran Turismo 5 Off-Screen Gameplay from TGS 2009 »



Well, we have a special treat for you right now, in the form of the first 15 13 minutes of Metal Gear Solid: Peace Walker. Now, unless you speak Japanese, you’ll probably be a bit lost in terms what exactly is going on, but the opening cinematic is easy on the eyes, and huntin' dudes in the jungle has no language, so the gameplay should speak for itself. Enjoy!

Metal Gear Solid: Peace Walker First 13 Direct-Feed Gameplay »



Tokyo Game Show 2009 has been particularly kind to Metal Gear Solid fans, as there has been a deluge of content released for Hideo Kojima’s latest portable installment in his beloved franchise. So just in case you missed any of our coverage so far, here’s a quick rundown:


After initial reports out of Japan that the PlayStation 3 version of Bayonetta does not appear to be on the same technical level as the Xbox 360 version -- suffering from frame rate hiccups, for example -- and an explanation from developer Platinum Games that Sega actually ported Bayonetta to the PlayStation 3, I was curious to ask the development team about that process at Tokyo Game Show.

Unfortunately, I was not given that opportunity. Just before my interview, I was informed the Bayonetta team would not be discussing the PlayStation 3 version of the game. At all.

The PlayStation 3 version should be on the show floor, however. I'll attempt to seek it out today and let you know how it stacks up.


Konami’s Metal Gear Solid: Peace Walker is one of the more ambitious titles on the gaming horizon, due in large part to its impressive four-player co-op play, and its epic storyline. Check out the latest TGS 2009 trailer for the game to see what awaits you in the latest chapter in this storied franchise.

Metal Gear Solid: Peace Walker TGS09 Trailer »





  • News
    (29)
  • Previews
  • Review
  • Videos
    (6)
  • Screenshots
  • Cheats and Walkthroughs



From the looks of the gameplay in the latest TGS 2009 trailer for the grimy shooter, it's pretty clear that Tecmo's Quantum Theory is quite clearly the PlayStation 3's answer to Epic's Gears of War franchise. Everything from the character designs to the cover mechanics to the color pallet and weaponry scream Gears. Yet, the inclusion of an AI-controlled partner, who you can apparently throw at enemies, ala Elika in Prince of Persia, looks like it will mix up the straightforward run and gun action. But don’t my word for it. Check out the new trailer, and draw your own conclusions.

Quantum Theory TGS 2009 Trailer »


ADVERTISEMENT

TGS

Tokyo Game Show 2009 is in full swing, people. Day One is over and Day Two starts up in a few hours. But don't sweat it if you need to catch up on anything, we're got you covered. Below you'll find all of our TGS 2009 coverage!

Live Blogs

Videos

Read More »



Take a gander at Square Enix's new TGS 2009 trailer for Final Fantasy XIV: Online. It doesn't include any gameplay, but that was to be expected. However, it does show off some rather stunning vistas and epic looking combat scenarios, so if you're looking forward to this game at all, you'll definitely want to check it out. And here you go:

Final Fantasy XIV TGS 09 Trailer »




  • News
    (10)
  • Previews
  • Review

Things are heating up for the PlayStation Portable platform and Metal Gear Solid: Peace Walker is a big reason why. At Tokyo Game Show 2009, the gang caught up with assistant producer Sean Eyestone for an in-depth interview. Eyestone touched on numerous aspects of the game, including controls, cooperative play, working with one analog stick on the PSP, the game's setting, bridging the gap between Metal Gear Solid 3 and Metal Gear Solid: Portable Ops, new characters, and more. Check it out!

 

Metal Gear Solid: Peace Walker TGS 2009 Developer Interview »


 
Hit the break for more gameplay footage!
 

Read More »



  • News
  • Previews
  • Review
  • Videos
  • Screenshots
  • Cheats and Walkthroughs

  • News
  • Previews
  • Review
  • Videos
  • Screenshots
  • Cheats and Walkthroughs






New Tekken 6 Imagery Reveals More Characters, Maintains Tekken 6 Wackiness

What We Know: At this point, Tekken's no stranger to handhelds. 2006's Tekken: Dark Resurrection did an amazing job of porting the button-mashing action to the small screen. And if you're super-nostalgic, Sony's had Tekken 2 in the PlayStation Store for a long time. That said, Namco Bandai's been awfully gun-shy about showing off the handheld version of its arcade hit until Tokyo. Up until now, the gaming media has only gotten glimpses of Tekken 6 either at arcades (my first playthrough was during TGS last year) or at Namco Bandai's various events. The PS3 and Xbox 360 versions are right around the corner -- October 27 is the magic date -- but the handheld version will come roughly a month later. There's a huge push behind PSP this fall, and alongside several other franchises that have been evergreen PlayStation franchises, this is a huge one.

What's New at TGS:
Everything, actually. Namco-Bandai has been rather coy about the details regarding the handheld version of Tekken 6 until today. I couldn't go hands-on with it, but I got a good idea of what the team is aspiring to deliver.

It retains the main ideas of the arcade game. That means that the core concepts, including combos and environmental damage, have been adapted to the platform. I asked one of the producers for some details on what's been sliced and diced to make room for a UMD -- and for now, it's only on a UMD; sorry potential PSP Go owners -- and the elements are few. Unsurprisingly, the platform's visual horsepower isn't on par with a PS3 game -- the image above is in place until Namco-Bandai sends out new PSP-specific screens. Tekken 6's unique quirks like the rage system and wall/floor breaks had to be adapted to the PSP. As a result, there will be platform-exclusive stages that are designed to give you all of the impact of the other games, but within the confines of the hardware's abilities.

Although the dev team wasn't ready to reveal much during the demo (they're waiting to unveil PSP-specific modes after TGS), I discovered a few choice nuggets. Tekken 6 won't support online multiplayer (fear of lag and performance were cited as issues), but it'll have some online interactivity. The game will support ghost data, which enables you to either upload your best playthrough or put up your worst techniques for all to see. Unless the translation was slightly off, it seems that you can download ghost characters of either yourself or friends and use the data to learn styles and techniques.

What I Want to See:
How it plays. Namco-Bandai hasn't set a firm date yet, but I don't believe the handheld version is trailing too far behind the other renditions of Tekken 6 regarding release. I was hoping for some hands-on time during today's presentation, but unfortunately, I couldn't play it myself. It's gorgeous-looking, from its cut-scenes to the in-game fighting, and I expect a level of quality that's more like Tekken: Dark Resurrection than Tekken Advance. Keep an eye out for this one.



  • News
    (10)
  • Previews
  • Review
  • Videos
    (5)
  • Screenshots
  • Cheats and Walkthroughs



  • News
    (21)
  • Previews
  • Review

‘Resident Evil: The Darkside Chronicles’ Impressions

What We Know: Resident Evil: The Darkside Chronicles is the sequel to 2007's Resident Evil: The Umbrella Chronicles. Both games are retellings of RE classics from the PlayStation era, redone as light gun shooters for Wii. My last hands-on demo came during E3, when I played through a remixed section of RE: Code Veronica. RE: DC offers up some high-octane co-op action while rewarding both hardcore fans and casual gamers (read: loved ones who couldn't understand why those hardcore fans were so into the series over the years) with individualized difficulty settings during each playthrough.

What's New for TGS: Something big, actually. Although Capcom's been showing off levels inspired by Resident Evil 2 and Code Veronica up to this point, the publisher had something completely different up its sleeve today. In a mission titled "Operation Javier," I stepped into Leon S. Kennedy's shoes to play a pre-Resident Evil 4 mission in South America. Leon's partner? Krauser. Yep, "Knife Fight Krauser." The mission aims to provide some backstory to the two characters' mutual animosity in RE4. Both men are special forces members at this point in the series timeline, and they've been sent to South America to track down Javier Hidalgo, a notorious drug lord who's suspected of having ties to Umbrella Corporation. It's no small coincidence that at the same time that the two men are hunting him down, there's been a rash of disappearances in the area.

There are only so many ways that you can describe the play style of a retro-inspired on-rails shooter, but "Operation Javier" definitely has some moments that resemble Resident Evil 5. The flooded village has elements of that game's shanty towns in its art style, and that's no coincidence. Some RE: DC's team also helped out with the level designs of RE5. I also shot my way through new mutated B.O.W. classes, including deadly man-sized mutant frogs. It's an interesting break from the sort of environments I'm used to seeing after 13 years of playing Resident Evil.

What I Want to See: If Capcom can maintain this momentum, I don't need to see much else to be sold on it. So far, if you're a fan of on-rails shooters, Resident Evil: The Darkside Chronicles is pretty entertaining. It might come off as a bit anemic if you don't have buddies to play with, but it's a blast (pun slightly intended) to play in co-op. If the stages maintain the same level of slightly brain-dead entertainment I've been testing out for the last few months, then I expect RE: DC to be one of the best shooters to grace the Wii this year.




  • News
    (21)
  • Previews
  • Review

At Tokyo Game Show 2009, Microsoft and Sony touted their upcoming motion controllers in different ways. Sony actually showed off working games at itsTGS press conference. Resident Evil 5 and LittleBigPlanet were demonstrated on stage. While it was only two games, it was an important showing for two reasons. First, it showed real-world applications of Sony's motion controls on existing products. Secondly, Sony showed that it will have first-party and third-party support.



Microsoft, on the other hand, issued a press release, confirming support from several major publishers and developers. It also held a Natal panel featuring Capcom’s Keiji Inafune, Sega’s Toshihiro Nagoshi, and Konami’s Hideo Kojima . From what I understand, the panel was more about concepts than actual products (it's hard to tell since it was in Japanese and the translation was lacking). Still, Microsoft supported its Natal initiative with star power and big names.

Microsoft Staffing Up For Internal Project Natal Game Studio

In the battle of wave motion cannons controllers, who do you think did the better job at TGS 2009? Do you like what Sony did, with real-world demonstrations and actual games? Or do you prefer Microsoft's broad support and star-studded panel? Do you prefer actuality or potentiality? The motion-control skirmish (a subsection of the console wars) will be interesting to watch in 2010. For this round, I want to know which company used TGS more effectively, in your opinion.

ADVERTISEMENT


  • Videos
    (11)
  • Screenshots
  • Cheats and Walkthroughs

  • News
    (6)
  • Previews
  • Review



Lost Planet 2 Co-Op Demo Hits PSN September 24, Includes Two Exclusive Missions

What We Know: Lost Planet was a hit for Capcom when it released nearly three years ago. It seemed to epitomize the publisher's approach to developing Japanese-made games designed with global appeal outside of native soil. It's a shooter that's good enough for Westerners, but also feels well-suited to gamers who can't wrap their heads around shooter mechanics. It also touted some fun, if not forgettable multiplayer.

From the time Capcom unveiled Lost Planet 2 a few months back, we've been hearing all about its co-op multiplayer experience. Allegedly, you can play through a great deal of the game with others. It's part of the difference between the first game and the new sequel, aside from a huge change in locale. The Akrid, the mineral-rich monsters of the first game, are back and as warped as ever. Their soft underbellies are filled with rich loot for you and your friends to snag.

Read More »


Sony unveiled a brand new trailer for Team ICO's fantasy adventure title The Last Guardian during Tokyo Game Show. Sadly, the trailer didn't reveal too much new stuff, other than the bird-dog-cat's adorable ear scratching animation. Well, Sony has now released a new "extended trailer" of sorts that includes a brief behind-the-scenes look at the game, as well as an interview with Team ICO director Fumito Ueda about the game's melding of fantasy and reality. Check out the video below:

The Last Guardian TGS09 Fumito Ueda Interview & Trailer »





  • News
    (14)
  • Previews
  • Review

Metal Gear Solid: Peace Walker TGS 2009 Demo Impressions

What We Know: Hideo Kojima quitting after Metal Gear Solid 4: Guns of the Patriots? Not so much. Kojima-san is back at the helm of Metal Gear Solid: Peace Walker, and, as we revealed in our GamesCom coverage, the game is playable for the first time at Tokyo Game Show – in both single-player and cooperative modes. The sequel to Metal Gear Solid 3: Snake Eater, Peace Walker puts you in the shoes of Snake/Big Boss in Costa Rica where the back-story about Outer Heaven’s formation is revealed.

What’s New at TGS: Quite a bit. First off, Peace Walker will have two control schemes. "Action" type is traditional MGS control, much like Metal Gear Solid: Portable Ops. But a big improvement is the new control scheme – simply dubbed "Shooter" type. Very similar to MGS4 where the stick controls Snake’s movement, the face buttons control the camera, the left shoulder button arms selected items and weapons, and the right shoulder button fires. The D-pad controls crouches, toggles weapon and item selection, and performs context sensitive actions.

The demo opens as Snake is training his unit of Soldiers Without Borders -- Snake’s new outfit -- which more or less acts as a tutorial level. CQC has also been improved as now you can throw enemies into each other and take them out. There’s also a new CQC move set called Continuous CQC where you can link CQC throws when surrounded by timing attacks correctly. Overall, for someone who struggled a bit with the Portable Ops controls, this new scheme felt quite comfortable and in practice was extremely lethal.

Read More »




Assassin’s Creed II Preview

What We Know: I recently saw the game demoed at GamesCom, and I've already noted that Assassin’s Creed II is taking out one of the biggest problems I had with the original -- repetitive missions. Ubisoft is back with an all new demo showing the lengths Ubisoft is going to vary up the gameplay.

What’s New at TGS: The demo features a brand new mission in which Ezio has to take out a team of archers, and then complete a final assassination. As one who got completely burnt on the first game due to doing the same quest types and investigations over and over again, seeing a chunk of a level like this was quite refreshing. Tasked with dropping five archers perched upon rooftops, Ezio clears them out and lets imposters move into place to further the mission. Combat is greatly expanded, and not only did we witness Ezio scale buildings and then pull unsuspecting archers off their posts, but he can also use one as a shield before head slamming two enemies at once. However the coolest kill I saw was Ezio punching an archer, kicking him, breaking his arm, and then picking him up and throwing him off the building. Even though I liked the combat from the first game, Assassin’s Creed II’s combat is looking even more engrossing.

While in Assassin’s Creed you could hide among Priests, now you have two factions to choose from -- Courtesans and Thieves. Courtesans will tempt guards and woo them with their female charms, while thieves will follow you to the rooftops and help you battle enemies to allow you to get to your destination faster. We saw the Courtesans in action, and it was pretty fun to see Ezio send them off to sucker some guards while he slinked by.

What I Want to See: Even more variety! I really wanted to love the first title, but I got about two-thirds through the game and just couldn’t bear picking another freakin’ pocket, or listening in on a conversation. What do I want to do? Kill! When do I want to do it? A LOT! The last two demonstrations of the game have varied up missions quite a bit, and I hope Ubisoft’s promise of variety continues throughout the whole game. So far, I’m hopeful.
 

 

Newer Posts | | Older Posts »

ADVERTISEMENT

Blog Tags

g4tv.com
  • International Sexy Ladies Show: Messy Cat Fight

    Posted: January 27, 2010

    644,696 Views | 00:49

  • Sara Underwood's Naked Bike Ride

    Posted: June 22, 2011

    1,316,284 Views | 05:20

  • Laser Snake Robots, More Mars Rovers and BigDog Is Back

    Posted: September 25, 2012

    1,290 Views | 03:00

  • NBA 2K13 Launch Trailer

    Posted: October 4, 2012

    5,601 Views | 01:53

  • Casual Vomiting - Web Soup Investigates

    Posted: March 30, 2011

    7,570 Views | 02:52

Poll: Are you going to buy a Wii U?

AdChoices