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Chris Taylor's Gas Powered Games Announces New RPG

Chris Taylor and his development studio, Gas Powered Games, announced the development of their latest PC game "Wildman" today. Gas Powered Games, the creators of such titles as Dungeon Siege and Supreme Commander, describe Wildman as a combination RPG and RTS game.

In the game, you lead a single "Wildman" unit into battle; supporting and upgrading your unit's abilities as the real time action unfolds. After battle, you can explore the environment to find treasure and weapons while earning new skills.

“Wildman takes the elements that we’ve crafted over the years with our action role-playing games and combines them with the things we love about real-time strategy,” said Taylor. “It’s original, it’s unique and we think our fans will embrace this new approach. And if you like what you are seeing and hearing about the game, we hope you’ll back us on Kickstarter.”

Wildman will be funded with a Kickstarter campaign with the goal of raising $1.1 million.

“Kickstarter and crowdfunding allows us to fundamentally change the way we develop games. I’m thrilled that we are finally entering a new era of gaming, an era that allows collaboration and unprecedented levels of transparency with our customers,” said Taylor. “It allows us to work together as a team, create games more efficiently and direct our energy at the things that the players care about most.”

For more information about Wildman, including production art and video interviews with the creative team, check out the Wildman Kickstarter page.

Have you contributed to anything on Kickstarter? I haven't but I'm pretty stingy with my bread. They also dock my pay every time I use a horrendous pun in my article titles so my paycheck is definitely going to be light this week. 

Racing fans: MotoGP is back! Italian developer Milestone returns to the simulation-focused series after a few years away with the newly revealed MotoGP '13 (via All Games Beta). The developer last tackled MotoGP '08, after which Monumental Games took over for a pair of releases. Milestone is back now, though it's not clear if Capcom is still handling the publishing duties.

The upcoming game's existence is revealed in the debut trailer up top, though be warned that it doesn't actually show you anything from the game. Between the trailer and the newly launched official website, we know that MotoGP '13 is due for a multi-platform release on PlayStation 3, PlayStation Vita, Xbox 360, and PC. 

The website also mentions the existence of a full season mode (w/ MotoGP, Moto2, and Moto3) along with an assortment of other modes (2013 World Championship, IRTA Test, Quick Race, Multiplayer). Real-life MotoGP events will also apparently inform the content in some way. There's no release date mentioned, though with big races starting in early April, you can probably expect the game to arrive around then.





Call Of Duty: Blacls Ops 2 Zombie Mode In Nuketown -- There Goes The Neighborhood

Call of Duty: Black Ops 2 fans on PlayStation 3 and PC platforms finally get to sample the joys of the Nuketown Zombies map on January 17, 2013. Nuketown Zombies map started life as a pre-order bonus before being released in December 2012 for all Season Pass subscribers on Xbox 360.

The Call of Duty Twitter feed confirms the 1/17 release. It doesn't actually say that Nuketown is tied to Season Pass ownership the way it is on Xbox 360, but the fact that the tweet links to a Season Pass product page is pretty telling. We're checking with Activision just for the sake of clarity, but for now figure that you'll have to own a Season Pass in order to get Nuketown.




Electronic Arts and Crytek have fired off the latest episode of the Albert Hughes-directed and -produced web series, The Seven Wonders of Crysis 3, titled Cause and Effect. Taking a page from the acclaimed Dead Island reveal trailer, the all-CG short spins the clock back on Prophet's wanton destruction of CELL Corporation property.

This continues to be a sweet little web series based on Crytek's upcoming game, one which seems to serve little purpose beyond serving up a bunch of "Hey, that's really cool!" slices of action inspired by the game. Do you prefer this approach to a more typical gameplay trailer or dev diary? After all, a trailer can only do so much to sell you on a game; the final call can only be made when you actually play the thing.







Crysis 3 Coming Spring 2013, Hunter Edition Revealed

 

Having recently played Call of Duty: Black Ops 2 and Far Cry 3 in the same week, it wasn’t long before I started craving that FPS middle ground between ultra narrow linearity and a story-driven sense of direction. The “wide linear” design of Crysis 2 hit that sweet spot, and after a brief but satisfying hands-on session with Crysis 3, I’m pleased to say that I’m wholly optimistic about Crytek’s 2013 sequel.

The traditional FPS controls (and having reviewed Crysis 2 only last year) made getting into Crysis 3 nearly instantaneous. Nor did I need much orientation with the added bow and arrow, which is toggled with the d-pad. Its tactical advantages complement an already fortified Prophet, the game’s protagonist, particularly when it comes to stealth. You'll  find enough tools and environmental options that you can’t help but be proactive, and it’s a joy to mix things up during a firefight, confusing the enemy by dropping in and out of stealth and keeping steadily fortified with the armor.

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Dead Island: Riptide Rigor Mortis Edition Revealed

When Dead Island: Riptide arrives on April 23, 2013, you'll have the option of showing what kind of fan you are with the newly announced Rigor Mortis Edition. Priced at $79.99, this collector's set adds a bunch of tchotchkes to your purchase, as well as all of the digital content included with the Dead Island: Riptide Special Edition that will be available at launch.

The Rigor Mortis Edition includes a zombie hula girl bobblehead figurine, a bloody zombie arm bottle opener that does double-duty as a magnet, a bungalow key with a logo-branded wooden keychain, and an adorably beaten-up miniature travel suitcase to pack all of that stuff into. This one's for the serious fans; if in-game bonus content is all that you're looking for, the Special Edition release will suit you just fine.




Deadpool

Rejoice, Deadpool fans. The smartass Merc With A Mouth will be joined in his upcoming High Moon Studios-developed, Activision-published Deadpool game by Cable. The tidbit is confirmed by Rob Liefeld, creator of both of those characters, on his personal website.

Cable has a lot of history with Deadpool in the comics, with the two having paired up in a 50-issue series that ran from 2004 to 2008, appropriately titled Cable & Deadpool. The silver-haired, telepathic mutant is the son of X-Men team member Scott Summers and his first wife, Madelyne Pryor, who is actually a clone of X-(wo)Man Jean Grey.

Comics. You've gotta love 'em. Now bring on Headpool already!

2013 Games Preview: Crysis 3

Posted January 10, 2013 - By Adam Rosenberg




2013 Games Preview: Crysis 3Release Date: February 19, 2013

Developer: Crytek

Publisher: Electronic Arts

Platform(s): PlayStation 3, Xbox 360, Windows

Once a franchise that was known for straining the capabilities of gaming PCs the world over, Crysis now seems to be settling into a groove that embraces open environments, varied play styles, and jaw-droppingly stunning graphics. All three of those elements have been very much at the forefront of everything we've seen so far from Crytek for Crysis 3.

What We Know:

Crysis 3 picks up in 2047, a full 24 years after the events of Crysis 2. Our Nanosuit-clad hero -- the body of Alcatraz wearing the suit of Prophet -- returns to the ruins of New York City, which is now encased in a massive CELL-controlled Nanodome. The city itself is a disaster zone, completely overrun by vegetation and littered with the remains of the alien Ceph technology. The Nanodome is ostensibly there to protect the city and cleanse it of alien life, but CELL is also using it as a cover to mask an attempted global takeover.

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Add one more supported platform to the pile for The Walking Dead: Survival Instinct, the Activision-published first-person take on AMC's hit series: a new AMC blog post confirms that a Wii U version of the game is coming. The touchscreen on the Wii U's tablet-like GamePad will be used for inventory management and weapon switching in Survival Instinct, as producer Glenn Gamble revealed in an interview with Digital Spy

All versions of the game -- PlayStation 3, Xbox 360, and PC, along with the now-confirmed Wii U release -- will arrive in North America on March 26, 2013. Season three of AMC's series returns from it's mid-season break on February 10, 2013 and it runs for eight more episodes from there, until the finale on March 31.

Survival Instinct focuses on the Dixon brothers, Merle and Daryl. It's worth noting that the back half of season three will likely spend a lot of time exploring the siblings' relationship, so don't be surprised if there end up being connections to draw between season three's revelations and the upcoming game.

Defiance Gameplay Trailer

Defiance, Trion Worlds online open world shooter, is coming to consoles and PC in April and we have the latest gameplay trailer for you “Massive Co-Op” below. The trailer showcases some of the guns, vehicles, and huge boss battles that await you and your friends (and their friends, and their friends) in the ruins of alien ravaged San Francisco. There’s a pretty fantastic moment where someone on an ATV power slides through several enemies that’s worth the price of admission alone.

In case you forgot, Defiance is part of what the suits are calling a “transmedia experience” which will link the game to a SyFy original television series of the same name.

Check it out:

Defiance "Massive Co-op" Gameplay Trailer »


Pretty cool right? I think I need to see a little bit more of the game before I'm 100% sold but I’m definitely interested to see how the game and the TV show sync up. Are you?


Company of Heroes 2

For as long as the RTS genre has been around, it's reassuring that talented developers working in it are still finding ways to stand out at all, let alone with all-too-familiar settings like World War II. Such is the case with Company of Heroes. It's been six years since the original game, and studio Relic Entertainment thinks it has had enough time with their new Essence Engine 3.0 to put it to work on a sequel that properly moves the series forward.

Company of Heroes 2 tackles a far more ambitious World War II timeline than the original game’s D-Day to Operation Market Garden schedule, here opening up the entire Eastern Front from 1941 to 1945, and all from the Russian perspective. No game could truly depict the WWII Eastern Front without the harshness of a Russian winter, and Relic makes it happen through their Essence Engine, by which snow is more than just a flat white texture with crunchy footstep sound effects layered over. Here in Company of Heroes 2, winter has a depth that demands tactical consideration, with snow that melts under the heat of grenades and flamethrowers, ice that soldiers can slip and slide on, bodies of water that can freeze over as bridges, and enemy ambushes that will seek to blow up these bridges.

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Dust 514

Starting tomorrow, January 10, 2013, Dust 514 officially becomes a part of the EVE Online single-shard MMORPG universe, according to an announcement on the official EVE website. CCP Games' PlayStation 3-exclusive free-to-play FPS launched in 2012 as a grand-scale multiplayer shooter with some ambitious ideas for the future.

In practical terms, Dust players are classified as "mercernaries" who can belong to any EVE corporation (you can also create your own), with each multiplayer match amounting to an assignment whose results ripple into the EVE Online universe. It's complicated and it's something that has never been done before, but the potential here is huge. Give the announcement post on the EVE Online website a read for more details.





2013 Games Preview: Aliens: Colonial MarinesRelease Date: February 12, 2013

Developer: Gearbox Software

Publisher: Sega

Platform(s): PlayStation 3, Wii U, Xbox 360, Windows

In space, no one can hear you scream. In Aliens: Colonial Marines, all of your co-op friends can hear it, and they'll laugh at you mercilessly for being such a wuss. Unless they're screaming too, of course. That's what Gearbox Software is shooting for in this Sega-published adventure that has 20th Century Fox's series canon seal of approval.

What We Know:

The story in Aliens: Colonial Marines is framed as a direct sequel to James Cameron's 1986 film Aliens, though it also occurs after the events of Alien 3 as well. The U.S.S. Sulaco has been discovered in orbit around LV-426 and players assume the role of Corporal Christopher Winter, a Colonial Marine who is a member of the search and rescue crew sent to investigate the unresponsive vessel.

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Electronic Arts is sharing a new look at Maxis' SimCity in the form of the game's intro video. There's not much to it, really; you've likely played tons of games in your life and, as such, have seen tons of intro videos that offer a basic sense of what the game is like.

This refreshed take on SimCity arrives on March 8, 2013. The game's "always-on" Internet requirement has put a few fans off, but early looks at Maxis' enhancements to the series have largely been met with positive responses. Will you be building your own metropolitan paradise (or hellhole) come March?

Cloud Gaming Infographic - The Rise Of Cloud Gaming!

Cloud gaming is the future and although we're not quite there yet, very soon we will be. As cloud gaming becomes more and more prevalent, do you every wonder about when it all began? 1998? 2001? What if I told you the roots of cloud gaming could be traced all the way back to the 1950s? You wouldn't believe me right? You’d slap me in the mouth and send me on my way but it’s true! After the jump, check out this pretty impressive infographic titled “The Rise of Cloud Gaming" courtesy of Big Fish Games.

Read it closely, there are lots of interesting little nuggets. For example, I never knew that Local Area Networks (LAN) were developed in 1973. That seems ancient. After you check it out, let me know your thoughts on cloud gaming in the comments. You can also view an interactive version of the infographic here.

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