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The Kingdoms of Amalur MMO, also known as Project Copernicus, was being developed by 38 Studios before the studio went bankrupt earlier this year. In a recent interview with Boston Magazine, 38 Studios head Curt Schilling voiced his concerns about Project Copernicus, explaining how the game "wasn't fun," even after years of development.
Here's a snippet from the editorial:
'“The game wasn’t fun,” he says, unprompted, beside the softball field. “It was my biggest gripe for probably the past eight to 12 months.” Visually, Copernicus was stunning, but the actual things you could do in the game weren’t engaging enough. The combat aspects especially lagged. Schilling — who never wavered in his belief that the game would be great — says the MMO was improving, but after six years, it still wasn’t there. When Schilling walked around during lunch hour, he says, nobody was playing Copernicus’s internal demos. They were all on some other game."'
The Boston Magazine editorial also outed the mysterious publisher who wanted the rights to a Kingdoms of Amalur: Reckoning sequel. Schilling says the deal with Take-Two Interactive was near the "final sign-off" when Rhode Island's Governor made statements about 38 Studios' financial problems. However, Take-Two had something entirely different to say on the matter.
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