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Indie Games

The PAX 10: Solace

matt_keil
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Posted September 10, 2010 - By Matt Keil

The PAX 10: Solace

Solace is a “bullet hell” style vertical shooter by One Man Down, a student team at the Digipen Institute of Technology. The game is based on the five stages of grief, as defined by Elizabeth Kübler-Ross: Denial, Anger, Bargaining, Depression and Acceptance. Each of the five game levels represents a stage on the Kübler-Ross scale, with appropriate color schemes, enemy design, music composition and even gameplay tweaks.

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The PAX 10: Shibuya

KevinG4
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Posted September 9, 2010 - By Kevin Kelly

 

How To Play Shibuya for iPhone »


 

 

There’s no shortage of colored block puzzle games on the iPhone, but Shibuya stands out from its brethren. Whereas most color-matching puzzlers are defined by their intuitive “pick up and play” nature, Shibuya goes for a unique gameplay system that will have you spending a good amount of time practicing the basics.

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The PAX 10: Puzzle Bots

Cthuloops
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Posted September 9, 2010 - By Rob Manuel

The PAX 10: Puzzle Bots

The great thing about the PAX 10 is not only being able to meet people who are passionate about making games, but are equally as passionate about the games themselves. Take for example Erin Robinson, the designer of Puzzle Bots. This point-and-click adventure game takes you on the journey of five tiny robots as they traverse the often-treacherous robotic labs. The twist here is that while you are raising sunken toy ships or trying to escape from flooded tubes, there’s a bigger story involving the inventors outside of these puzzles.

Small tasks lead to big results as the group argues, works out a twisted love triangle, and tries to solve a mystery. This all culminates in a rather light-hearted story that fits the rich environments and clever puzzles.

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The PAX 10: Plane Weaver

KevinG4
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Posted September 9, 2010 - By Kevin Kelly

Plane Weaver

I can hardly get my friends to agree on what to put on a pizza let alone create a game in the span of a month. Plane Weaver is a rather clever student project that comes to us from Denmark. In this platform-puzzlier, you must save your brother’s soul from a giant machine bent on taking over the world. 

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The PAX 10: Retro City Rampage

Remember the name Brian Provinciano. Why? Because he's been laboring for years working on Retro City Rampage. You might not have heard of this game yet, but you're going to. It'll be coming to the Wii and "other platforms" sometime later, and when it does, you're in for a treat. Somehow Brian has figured out a way to plug an 8-bit stream directly into the gaming / pop-culture center of your brain, and turn it into this magical video game.

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The PAX 10: Fowl Space

Cthuloops
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Posted September 8, 2010 - By Rob Manuel

The PAX 10: Fowl Space

Fowl Space was a lovechild of boredom. While in class, two of the developers started passing designs back and forth. Somewhere in the middle of all that ink and crumpled paper, a chicken in a space helmet was born and thus we have Fowl Space. The story follows a chicken that wants to destroy the sun only to find it inhabited by lingerie-loving Vikings – and then things get crazy. This rather easy to control platform-shooter is filled to the brim with style, off-colored humor, and frantic action.

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The PAX 10: Hegemony: Philip of Macedon

Developing a real-time strategy game is challenging enough when you've got money and a publisher behind your efforts, because even then you have to contend with the tried and true big boy franchises, like Starcraft, Civilization, Age of Empires, and the like. All of which just had or are about to have new releases. So how do you do it when you're an indie developer?

If you're anything like Longbow Games, you just put your head down and churn out your own product. Hegemony: Philip of Macedon is what came out of their efforts, and when I first walked by their booth I did a double take, thinking that no indie game developer could produce an RTS title that looked this polished.

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The PAX 10: Altitude

KevinG4
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Posted September 7, 2010 - By Kevin Kelly

PAX 10: Altitude

Not every indie game seeks to reinvent the wheel. Some of them are still out there to prove that games are all about fun. They don't have to be filled with innovation or present something that nobody has thought about before. If there wasn't at least some form of imitation in many games, then we would have a very slim selection of games to choose from. 

Altitude is all about that. It's a very simple 2D flying platformer that has the added bonus of perk, rewards, and a leveling up system. You can progress from Airman all the way to General as you pilot your way through simple game modes like Team Base Destruction, Ball, Team Death Match, Free For All, with a variety of one life left alternates.

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The PAX 10: Bastion

Cthuloops
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Posted September 7, 2010 - By Rob Manuel

The PAX 10: Bastion

You wake up on an island suspended in the void. There's been a calamity and you need to figure out how to put the world back together. Moving around causes items, steps, pieces of the environment, and even the very ground you tread on to spring out of the void. Welcome to BastionSupergiant Game's first title. 

Lending to the game’s unique style, Greg Kasavin, the team’s creative director, explained that it was part of their 'fog of war.' By never seeing what's around the corner until you turn it, players must always keep alert for unseen foes or new areas to explore. He also mentioned that the unique style gave the team room to play around with the concept in different ways during later levels.

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You may have seen how the X-Play debut of the new League of Legends trailer gave me chills. I admit it, I'm easily made cold, one of the reasons I now reside in sunny Los Angeles. However, what's great about this trailer is that, even without knowing which champion could do wield power, it was still exciting. So much so it got me to play the game, which I suppose is the whole point of making a trailer like this.

If you missed it, check it out and be sure to watch it again after you've played the game, which if you haven't yet, you're foolish as it's free-to-play and available at the official site.

League of Legends CG Trailer »



Debuting late last year during a flood of holiday game releases, League of Legends unfortunately flew under my radar. To rectify that problem, I dove in recently and found myself quickly hooked on this quality free-to-play action/strategy game. What got me interested in the game was the CG trailer showcasing the in-game champions, which is debuting on X-Play as we speak (look for it online tomorrow morning). It gave me the chills, but I'm a dork.

In the meantime, the president of Riot Games and executive producer on the game, Marc Merrill, dropped by to chat about the origins of the game, the ongoing community support and the future for season one. Up till now, it's been merely pre-season and now the competitive play is really about to begin, with a worthy $100,000 prize on the line as well.  Want some more insight into the game? Here you go:

League of Legends: Season One Interview »


For more on League of Legends or play it for free right now, head on over to the official site. And watch out for anyone playing Taric; it just might be me owning your team!

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Activision Details Their Indie Gaming Contest

Activision caught some by surprise when CEO Bobby Kotick announced the company's very first indie gaming competition back at DICE in February. The details on the contest have remained a mystery, but Activision pulled back the curtain this morning, revealing what's at stake for indies.

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Indie Games: Atomic Puzzle »


Do you love science, and games that are a little off the beaten track? Well, check this out. Kevin Pereira tells us about Atomic Puzzle, a game that allows you to move atoms in sequence to make molecules merge in just the right way. It's science-riffic, and it's all indie, which should move your gaming street cred a little closer to perfection.

Tags: Indie Games

Indie Games: GPS Mission »


In this edition of Indie Games, Kevin Pereira gives us the scoop on the game GPS Mission, which involves creating outdoor GPS missions and having friends and neighbors play them, all on your mobile device. Check it out if you want to learn about something new, cool, and indie!

Tags: Indie Games

Help, Support And Money Wanted For Indie Game: The Movie

Even though indie game developers have more avenues to sell their wares that never before, there's still so much we don't know about them. And by them, I mean the people behind the games, the hard-working game developers. Indie Game: The Movie, currently in development digital film studio BlinkWorks, hopes to pull the curtain back on the indie community -- but they need your help.

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