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Indie Games

Silo 64

While Fallout fans are adventuring through New Vegas this weekend, some of them might be wondering why Bethesda didn’t release a soundtrack album for Inon Zur’s fantastic music from the game.  Perhaps we’ve thrown back too many bottles of Nuka-Cola Quantum, but it seems like it would have been a no-brainer to include an OST in the collector’s edition that many of us purchased (this writer included).  However, Tunnel Snakes and vault dwellers looking to satisfy their cravings for even more adventure through a post-apocalyptic wasteland can not only play a free homebrew game inspired by Fallout and created by chiptunes artist, 8 Bit Weapon, but enjoy its music as well.  The Feed has some sample sounds and a link to Silo 64, available by clicking below.  No secret vault access codes required!

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Fantastic Arcade: Nidhogg

Recently, we spent time in Austin, Texas at Fantastic Fest. In addition to being the country's best genre film festival (read: geek/horror/sci-fi/Asian/shock), they've added a Fantastic Arcade element that highlights the weird and wacky games out there, particularly in the independent games arena. We'll be presenting those for you right here.

In Norse mythology, Nidhogg is a dragon that gnaws on the roots of the Tree of the World. But in indie games, it has nothing to do with that. In fact, at Fantastic Fest, everyone started referring to the game as "sword football." Why? Because it's about two swordfighters, each struggling to push the other one back and gain territory, just so they can be eaten by the Nidhogg at the end. It might sound simple, but it pure, addictive fun, wrapped up for you in retro graphics and music.

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Fantastic Arcade: Feist

KevinG4
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Posted October 21, 2010 - By Kevin Kelly


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Fantastic Arcade: Feist

Recently, we spent time in Austin, Texas at Fantastic Fest. In addition to being the country's best genre film festival (read: geek/horror/sci-fi/Asian/shock), they've added a Fantastic Arcade element that highlights the weird and wacky games out there, particularly in the independent games arena. We'll be presenting those for you right here.

It's impossible to look at Feist and not think Limbo, but rest assured that it's not a ripoff. Feist was in development at the same time as Limbo, but the game was developed by a different team who just happened to explore a similar art style. But where Limbo has a voiceless boy as the protagonist, Feist's star is a fuzzy little puffball who leaps and glides across the screen, complete with a motion trail that he leaves in the air behind him.

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If Ron Gilbert had never hired Tim Schafer, then you wouldn't be watching the video interview we did with them at IndieCade where they riff on indie games, development, and several tangents. Plus, the world would also be a very sad place, as we never would have had The Secret of Monkey Island and many other games. Luckily, they did indeed meet, worked together in the past, and still work together now under the banner of Tim Schafer's Double Fine Productions

 

Ron Gilbert and Tim Schafer Indiecade Interview »

 
 
After you've enjoyed the above video, check out the rest of our IndieCade coverage, which has been broken into two parts for your digestive leisure, and also be sure to catch Tim's Indiecade Awards acceptance speech, where he had the Trailblazer Award presented to him by Ron himself. If that succeeds in whetting your appetite, and it should, then watch the entire award show. We promise, it's entertaining.

 IndieCade 2010 Finalists Announced

Recently, Jake Gaskill and myself attended IndieCade 2010, a festival dedicated to showcasing the best and brightest the indie game world has to offer. Between the two of us, we saw a ton of impressive titles across all genres and styles, and we've put together a two-part wrap up of the games that we think you rabid indie games fans need to have on your radars.

Check out the highlights below, and be sure to watch our video coverage of the Indiecade Awards Show, so you can find out who the winners were. In the meantime, keep reading to enter the fun and bizarre world of the Indies.

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IndieCade 2010 Finalists Announced

Recently, Kevin Kelly and myself attended IndieCade 2010, a festival dedicated to showcasing the best and brightest the indie game world has to offer. Between the two of us, we saw a ton of impressive titles across all genres and styles, and we've put together a two-part wrap up of the games that we think you rabid indie games fans need to have on your radars.

Check out the highlights below, and be sure to watch our video coverage of the Indiecade Awards Show, so you can find out who the winners were. In the meantime, keep reading to enter the fun and bizarre world of the Indies.

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G4 recently attended Indiecade in Culver City, California, where independent games are celebrated and much bally-hooed over. Which is why we're bringing you the entire Indiecade award show! Why? Because nothing says independent like a slickly produced award show! We kid, of course. Indiecade highlights some of the most exciting game development that takes place outside the umbrella of the games industry, and we love checking out the innovations these creators put together. 

 

IndieCade 2010 Award Show Part 1 of 4 »

Watch the entire award show above and below, and stay tuned for our own coverage of Indiecade, which involves Jake Gaskill and a giant B.U.T.T.O.N. Oh, and some game highlights, to be sure. That's where you'll find out everything you need to know about Brutally Unfair Tactics Totally Okay Now. Intrigued yet? Watch and keep reading.

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Fantastic Arcade: Enviro-Bear 2000

Recently, we spent time in Austin, Texas at Fantastic Fest. In addition to being the country's best genre film festival (read: geek/horror/sci-fi/Asian/shock), they've added a Fantastic Arcade element that highlights the weird and wacky games out there, particularly in the independent games arena. We'll be presenting those for you right here.

Justin Smith's Enviro-Bear 2000 was inspired by actual news stories about bear attacks, including one where a bear broke into a parked car to steal a sandwich, and then couldn't get back out. When it hit the parking brake, the car rolled down the hill from the house, which is where the owner found it, complete with a bear sitting inside of the completely demolished interior. So naturally Justin Smith thought "Bears + Cars = Video Game." And that's exactly what he designed. The game isn't new (Attack of the Show talked about it last summer), but this was our first chance to play it. And fall in love with it.

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This year at Indiecade, Tim Schafer was honored with the new Trailblazer Award, which is given out to people who have paved the way for others with creativity and vision in the realm of independent game development. Schafer's work on titles like The Secret of Monkey Island, Full ThrottleGrim Fandango, and Psychonauts, among others, helped him net this award, and let's face it, who else would accept an award and use the phrase "tainted teat of the publisher?"

Indiecade: Tim Schafer Acceptance Speech »



There was no more fitting person to present this award than Ron Gilbert, who gave Tim his start at LucasArts nearly 20 years ago. Check out Tim's acceptance speech in the above video from Indiecade, and listen to what words of wisdom he has about independent game development. We love how it closes it out by encouraging everyone to buy Costume Quest. Congratulations, Tim. Seriously.

 
Check back on Tuesday when we'll have the more Indiecade Award Show coverage, where we'll have everything you'll want to see along with our own look at the Indiecade experience, right here on G4tv.com.

A Story Of

The soundtrack for BIT.TRIP FATE is already available over at CD Baby, a couple weeks ahead of the release of the upcoming WiiWare title. Not only is this sort of jumping the gun cool and encouraged, but a quick listen reveals more of the series’ retrotastic chiptune sounds and what is easily one of the best track names this year, “A Large Part of Your Mind Sliced”. Point your cursor towards those two little words below for more news this week from the VGM scene.

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IndieCade 2010 Finalists Announced

Just a friendly reminder from your indie game-loving pals here at G4tv.com: this year’s International Festival of Independent Games, aka IndieCade, is underway in Los Angeles, California (Culver City if you want to be super detailed about it). It’s going to be a fantastic show, and we’re eager to get over there and lose ourselves in the wild and unfettered creativity on display in this year’s games.

We’ll be bringing you plenty of impressions and coverage of the festival’s general goings-ons, so stay tuned to G4tv.com for all of that. And just so you know, G4’s Adam Sessler is a judge at this year’s event, so you can expect a fair share of Sessler-ific thoughts on the festival as well.

If you are in the LA area, and you want to attend, hit the jump for all the details.

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Almost as good as new-comic-book day comes your favorite Wednesday activity: Feedback! Everyone is back in town as a newly-naked Adam Sessler leads us through another episode of video gaming goodness and badness. He's joined by Abbie Heppe, Jake Gaskill, and myself as we talk about the very punctual undead, the now Talibanned force in Medal of Honor, and inexplicably ... the Build-A-Bear Workshop. It's all waiting for you below, so get to it.

Feedback -- Zombies And Comics Edition »


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Tim Schafer To Be Guest On Late Night With Jimmy Fallon On October 2

To gamers, developers are like rock stars. We just can't help it. They seem larger than life creators of entertainment we love and connect with. Arguably, no one fits this role better than Brutal Legend creator and all-around interesting guy, Tim Schafer. The founder of Double Fine, Schafer has a reputation for bringing a comical edge to the projects he touches and also an attention to detail and quality that is unmistakable.

That's why at this year's IndieCade, right here in Los Angeles, he will be honored with the 2010 IndieCade Honorary Trailblazer Award for Lifetime Achievement.

Though it may sound like it was made up by Derek Zoolander, the 2010 IndieCade Honorary Trailblazer Award for Lifetime Achievement is real and is designed to "Recognize Pioneers of the Independent Game Development Community" and Schafer seems like just the right guy for the occasion.

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Hoard Brings Dragons To Your PS3

Traditionally, dragons have been the bad beasties that you need to defeat in order to win the game. Your princess was captured? No worries, the local dragon probably has her. Need a huge hoard of gold? Check the dragon's den, after you slay the nasty thing. A hideous creature has been terrorizing a local town? Yep, probably a dragon.

Rather than fight the dragons, Big Sandwich games wants you to become one in Hoard, and revel in the joy that comes with being a winged, fire-breathing dragon. This is an analog-stick top down shooter that is surprisingly whimsical and fun, and has a very strong tabletop influence. What's not to love?

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The PAX 10: Super Meat Boy

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Posted September 10, 2010 - By Kevin Kelly

The PAX 10: Super Meat Boy

 

The ultra-hard platformer Super Meat Boy is, fittingly enough, a follow up to a Flash game called Meat Boy. The game has you maneuvering a sentient block of meat around small but incredibly hostile stages, attempting to rescue Meat Boy’s girlfriend, Band-Aid Girl.

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