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 Final Fantasy XIV Online Beta To Start This September?

 

One of the biggest surprise of E3 2009 was Final Fantasy XIV. Seemingly coming out of nowhere, this MMO marks Square Enix's second attempt at an online Final Fantasy. G4tv.com's Andrew Pfister gathered a bunch of details on the game at GamesCon 2009. Andrew wrote about cross-platform play between PC players and PS3 players, the status status PvP, lessons learned from Final Fantasy XI, voice chat, and chocobos. Here's what he had to say about the game's skill system:

"The game's switchable skill system means that it's unlikely that you won't be able to find a complementary team to take on quests...versatility and adaptability will be a key."

Read Andrew's full preview here!



Final Fantasy XIII
 
Final Fantasy XIII will be one of the biggest games of 2010 -- no doubt. G4tv.com's Andrew Pfister got to watch a demo of the English version of the game at GamesCom 2009. In addition to being dazzled by its graphics, Pfister wrote about the game's battle system, the curious Ghestalt mode, and more. Here's what he had to say about the game's Paradigm Shift feature:
 
"Working in conjunction with Active Time Battle, your party is able to shift into different class roles during combat, depending on what the situation calls for. For instance, you can shift into "Aggression" to increase your offensive power, or even kick it up a notch further with "Overwhelm." As your party progresses through the game, they'll be able to learn new specific jobs, and it's that combination of job skills that forms the various offensive, defensive, and healing paradigms."
 
While I abhor '90s corporate buzzwords, I'm happy that they're now being used for more productive purposes, like games. I just know that future Final Fantasy titles will incorporate Mindshare Mode and Active Time Battle 2.0.
 

Fans of Polyphony Digital’s acclaimed racing franchise Gran Turismo have been waiting for the latest installment, Gran Turismo 5, for neigh on 28 years now (or so it would seem), and the anticipation and expectations continue to grow by the hour. One of the most talked about aspects of the new game is the inclusion (finally) of car damage. G4tv.com’s Billy Berghammer snagged some hands-on time with the game at GamesCom, and sent back his impressions of the much-discussed new damage system. Here's a taste:
 
“So after I interviewed Yamauchi at this year’s GamesCom yesterday (full interview hitting G4tv.com next week!) and he told me the Gran Tursimo 5 demo on the show floor included damage, I was beyond excited. I’m quite the Gran Turismo fan, so I rushed to the floor to get my hands on the demo. Either something was wrong with this demo or Polyphony is barely finished with the damage model for the game– but I walked away shaking my head.”

To find out why our distinguished leader was so flummoxed, check out the full preview here.

 

Gran Turismo 5 PS3 E3 2009 Trailer »


 


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GamesCom 2009 Assassin's Creed II Preview

Two of the major issues people had with Ubisoft’s Assassin’s Creed were the repetitive mission structures and the shallow gameplay. For Assassin’s Creed II, Ubisoft has made damn sure that players have tons of things to do and tons of ways to do them, and based on G4tv.com’s Andrew Pfister’s impressions of the game at GamesCom, the game is shaping up to be an even more robust and dynamic experience than previously expected.

“[Patrice] Desilets waited until the duo stopped near a crowd of people, before walking behind the guard and giving him a quick poke of Ezio's poisoned blade. The stricken guard went berserk, waved his spear around and caught the merchant in the gut, doing the dirty work for him. And just for fun, he threw some spare change from his wallet towards some bystanders, some of which who bent down to pick it up only to receive the guard's spinning blade in their faces.”

For more, be sure to check out the full preview here.




Heavy Rain GamesCom 2009 'Love' Trailer »


 
Quantic Dreams' Heavy Rain has been getting a ton of attention at GamesCom 2009 and rightfully so. This game is one of the most highly anticipated PlayStation 3 exclusives. Blending Quantic Dreams' masterful storytelling (Indigo Prophecy) with stunning next-gen graphics, this should be a brilliant experience! Personally, it's #2 on my PS3 most-wanted list, behind Final Fantasy XIII. G4tv.com's Billy Berghammer is similarly high on the game:
 
"There’s something about Heavy Rain that gives me goosebumps and tugs at my heart strings every time I see it. Now that I know all the characters, I hope Quantic Dream decides not to show anything more until the game is released. Spoiling what’s really going on and how the Origami Killer plays into each of these characters lives is something I truly hope is going to be beyond fascinating."
 
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There's this little game called Halo 3: ODST. It's pretty cool. You might have heard of it. It's coming to the Xbox 360 packed to the gill with the entire Halo 3 multiplayer map assortment, plus, three brand new maps. Check our lengthy direct-feed videos of all three new war zones.

Halo 3: ODST Heretic Map Direct-Feed Gameplay Footage »


  • · Heretic returns players to familiar ground as the “Halo 2” arena Midship makes its long-rumored debut in “Halo 3.” The stark interior of the Pious Inquisitor might appear austere on first glance, but Heretic’s symmetrical spaces require players to execute complex strategies in order to outplay their opponents. 

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GamesCom 2009 APB Preview

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Posted August 19, 2009 - By r_pad

Realtime Worlds Considering Various Subscription Models For APB

 

Realtime Worlds'  APB is like a video-game version of cops-and-robbers...with the action cranked up to 11 and the violence set to "ultra". The game, currently in development for PC but expected for other platforms, is attempting to take the MMO market by storm with a hard dose of forceful violence. Forget about killing rats, journeying for treasure, or patrolling for super villains -- APB is an MMO about shooting it out in wild gun fights, getting your adrenalin pumping in thrilling car chases, and beating the crap out of your rivals. G4tv.com's Andrew Pfister is excited by the game:

"As someone who hasn't dedicated himself to a PC shooter in far too long, APB has definitely got my attention."

For more details on the game, including information about it coming to consoles, read Andrew's full GamesCom 2009 preview.

 

StarCraft II Singleplayer Hands-On Preview

Last month, Blizzard had the press out to their headquarters in Irvine, CA to get some hands-on time with StarCraft II’s first singleplayer campaign missions. After a quick introduction to the campaign’s features and some of the design decisions that led to the creation of these features, it was time to find a computer and boot up StarCraft II singleplayer.

If you haven’t been following StarCraft II, the initial release of the game will contain the Terran campaign, subtitled “Wings of Liberty”, and the full multiplayer component. The campaign, however, will be much longer than a traditional RTS game with over 30 unique levels that progress in a non-linear fashion. It is very important to lead designer Dustin Browder that each mission plays differently than every other mission. Each mission has a hook or mechanic that is not found in any other levels. I can’t speak for every mission, but all of the missions I was able to play were different.

Read The Full Hands-On Preview »





Rainbow Studios' Lead Technical Game Designer, Elliott Olson, tears through terrain-deformation, rider reflex control and all new gameplay features as he previews the off-roading racer MX vs. ATV Reflex

Coolest feature by far is the ability to gain a lead on the crowd and carve a pit with terrain-deformation to create a pit to ambush your trailing competition. Hope there's an achievement/trophy for pit ambushes.

 

MX vs. ATV Reflex Direct-Feed Developer Walkthrough »


 



If you were at Custer's Last Stand, a rocket launcher would've been a definite tide-changer. How does one throw futuristic weapons into different periods of past history and still balance out the gameplay?

Join Phantom EFX CEO Aaron Schurman, as he previews the time-traveling gameplay of the first-person shooter Darkest of Days

 

Darkest of Days Developer Walkthrough »


 


Soul Calibur: Broken Destiny Screenshot

Sometimes guest characters in fighting games are really cool (Link, Vader), sometimes they aren't (Necrid, Yoda). God of War superstar Kratos is making an appearance in the upcoming Soulcalibur: Broken Destiny...is he good or bad? Mr. Klepek says:

"Based on a few rounds with a playable Kratos at Comic-Con, it does. There's not much about Kratos that doesn't already seem to drop right in to the Soulcalibur universe (Voldo and Yoshimitsu have set the weirdo bar pretty high) and while Kratos looks a little angrier than everyone else, he's otherwise a natural fit."

Read The Full Preview Here »

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LEGO Indiana Jones 2: The Adventure Continues Screenshot

Patrick likes toys, one just needs to look at his work area for proof. He also likes games based on toys, much like Traveller's Tales LEGO series. At Comic-Con, he got a chance to play the second LEGO installment of Indiana Jones, and it's sounding like the showing disappointed:

"Unfortunately, the Comic-Con demo did little to provide answers to my other questions about the game. There's honestly no way to tell if Traveller's Tales has been able to mine the Indiana Jones series for more appropriate setups in the second outing because the Comic-Con demo only provided a brief taste of what's in store."

Read The Full Preview Here »

Buzz! Quiz World Screenshot

You think you're so smart. What with your glasses and New York Times crossword puzzle and "diploma"...but can you recite Family Guy quotes from memory or know who John Cena wrestled against three years ago at Wrestlemania? Then you're probably going to do well at the new Buzz! game, Quiz World. Trivia buff Sterling McGarvey has the lowdown:

"When you fire up a game of Quiz World, you immediately notice the degree of personalization. You can pick the round type much more easily than before -- which means, at long last, that you can completely duck and swerve Pie Fight rounds. Also, if you desire, you can either play a game chock full of crazy stipulations ("Crazy Rounds" is the official mode name) or play "Serious" rounds, which are straight-up trivia without fighting to keep your character from falling into a giant tank of slime."

Read The Full Preview Here »


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South Park Let's Go Tower Defense Play! Screenshot

Sterling's been a busy man this weekend, bouncing from demo to demo, panel to panel, and assuredly, massive line to massive line. One of the first things he did, though, was take a look at South Park Let's Go Tower Defense Play!, the new...well, the title says it all. His preview's got the details:

"...the tower is South Park itself, and you must protect it from waves of miscreant children and dirty hippies. No, seriously, waves of dirty hippies will test the durability of your laser turrets, tennis ball launchers and man-made barriers. The game includes multiplayer for up to four players, which fits the roster of South Park's young heroes perfectly. If you don't quite have a full team, you can tap on the right bumper to switch between characters."

Read The Full Preview Here »

Metalocalypse: Dethgame

Among the many perks of being the seventh largest economy in the world is having the chance to star in your own video game. G4tv.com's Sterling McGarvey had a chance to shred some demons in Konami's upcoming brawler Metalocalypse: Dethgame, and here's a sample of the brutality he witnessed:

"Along the way, you'll smash heads to a pulp and disembody mutant rock fans to the sounds of Dethklok. Why does it remind me of that weird Wii game of yesteryear? It has a similar approach to gameplay. Sure, you're not flogging the dolphin with a Wii remote, but you're disposing of waves of throwaway enemies through a variety of brutal dispatches."

Read The Full Preview Here »

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