Game Previews

The Shoot

The Shoot is an on-rails shooter in the vein of old-school arcade cabinets. Check out our screenshots for an idea of the tongue-in-cheek art style of this game. Andrew Pfister got a chance to play this proof-of-concept style game at GDC 2010, and judging from his preview, it may seem familiar:

"There’s a 96% chance that every single one of you reading this preview knows of a place where you live that has had the same arcade cabinet for the past 15 years. And there’s a 100% chance that that arcade cabinet is Midway’s Area 51. So describing the The Shoot demo on display for PlayStation Move should be easy: it’s the concept of Area 51, with more of a tongue-in-cheek approach of being behind the scenes on a movie set."

Check out the full preview for more information. And read our GDC site for all GDC 2010 previews, news, videos and more.

Motion Fighter

The world's introduction to the PlayStation Move title The Fight: Lights Out came only a day ago at the Sony GDC press conference, so these screenshots and the first previews are all we know about the game. According to Patrick Klepek:

"The game's making your movements look a hell of a lot cooler than how you'll look to people watching you play a game like The Fight: Lights Out, but in the moment, you can't help but feel cool. That's especially true when you have someone in a headlock and you're fist pumping (hmm, do I smell a Jersey Shore game?) an endless stream of punches into your enemy's bloodied face."

Check out the full preview at this link right here.  And for more GDC info, check out our GDC 2010 compound and website.

The FIFA World Cup is on its way, which means that avid soccer fans have more to love this year than ever before. It also means that the game that serves as the adjunct to the World Cup, 2010 FIFA World Cup, will allow you to get deeper into soccer action than ever before.

Check out this trailer from GDC 2010, and feel yourself getting swept up in the hot futbol action.


2010 FIFA World Cup GDC Trailer »

And, as if that weren't enough, we have some screenshots from the game that should make fans get all quivery.

Disney's Guilty Party GDC 2010 Preview

Disney's Guilty Party is a family game for the Wii that features clue gathering and mini games to help you determine who committed such heinous crimes as "Who Ate My Pudding?" Grab your trusty magnifying glass and check out Eric Eckstein's preview of the game from GDC 2010.

"There's a party on my Wii and everybody's invited!  The party in this case is Disney's Guilty Party, a new family-friendly mystery-infused game for the Wii.  This is the first title by Wideload Games post-acquisition by Disney, and immediately, you can see how in sync the project is with Disney's vision.  Individual characters look and feel like Disney mainstays which are accessible, fun and inoffensive, while the game itself offers plenty of fun “crime” solving mini-games for kids of all ages."

Check out some screenshots from the game here.

Click here for the entire preview, and don't forget to visit our treasure trove of GDC 2010 information to get the scoop on all of the goings-on from San Francisco.

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GDC 2010 Preview: Split/Second

Split/Second is one of those games that you just can’t help but want to see more of, because what it brings to the table is so inherently appealing that it’s impossible to resist (Fast cars. Explosions. Come on!). But don’t take my word for it. Andrew Pfister took the game for a bridge-collapsing spin during GDC 2010, and here’s what he had to say:

"The races in Split/Second are extremely tense – in my demo race, at least, the pack stayed together throughout most of the course, trading paint and destructive Power Play attacks (smaller explosions that you can set off after accruing enough power)."

Andrew's full preview can be viewed right here. More GDC info can be found at our GDC 2010 content mothership.


GDC 2010: Mytheon Preview

Free-to-play MMOs are quite the popular genre these days, and True Games aims to keep the popularity ball rolling with their upcoming mythology-based game Mytheon. G4’s Eric Eckstein had a chance to check out the intriguing title at GDC 2010, and here’s a snippet of what he saw:

“Like Diablo, players create a character of different classes: the tank Warcaster who can control many different types of creatures, the wizard-like Elementalist who wields more elemental magic-based attacks, and the supporting Eidolon, which acts as a priest, healing and resurrecting players.”

To find out more, be sure to read Eric’s full preview. And then check out our GDC 2010 hub for even more event coverage.

True Crime Reveal Trailer »

Activision has a lot of work ahead of them with their franchise reboot True Crime. Not only do they have to convince players to give the series a fresh start, but they also have to differentiate it from other open-world crime games. Based on what Patrick Klepek saw during GDC 2010 though, it seems the developers are at least on the right track:
"In the demo, I watched the developers hop around the game world in a manner not unlike Altair or Ezio in Assassin's Creed. There's verticality to the movement of the main character that creates a host of options to the player when deciding how to tackle the enemies in front of them."
You can find Patrick's full preview right here. And for more GDC goodness, hit up our snazzy GDC 2010 headquarters.

Enjoy your RPGs with a lot of gunplay? Join tri-Ace director Takayuki Suguru for a comprehensive walkthrough of their fantasy RPG, Resonance of Fate. Known as End of Eternity in Japan, you'll be able to see what's in store for the North American version coming March 16 on the Xbox 360 and PS3.


Resonance of Fate Direct-Feed Developer Walkthrough »


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We all have very fond memories of the arcade action gameplay of the Tony Hawk Pro Skater games that we've played over the years. Then when we got our hands on the Skate series which brought an element of realism into the world of skateboarding video games. But where's the happy medium?

Well your prayers have been answered in the form of Mike V: Do or Die; an awesome new skating game for the iPhone and iPod touch. Not only do you get to play as pro skater Mike Vallely, but you can follow his entire career, customize his avatar, and even drive around in his '77 Pontiac Trans Am Firebird. The controls are intuitive and fun, similar to the Skate series, but you can still grab the big air like you used to in Tony Hawk Pro Skater. Check out what Mike Vallely had to say about the game in his interview with G4, and be sure to check out Mike V: Do or Die in the iTunes Apps Store. Skate or Die!

Mike V: Do or Die Mike Vallely Interview »

StarCraft II Logo

So, if you haven't heard, Blizzard Entertainment launched the worldwide beta test for StarCraft II, one of the most anticipated games of all time. Along with testing StarCraft II, gamers will get a chance to try out Battle.net 2.0, which will be integrated into all Blizzard games going forward.

It's been a long wait for the beta, which we thought had been ready to go last summer around BlizzCon 2009, but it was eventually delayed while work continued on Battle.net 2.0. At the end of January, we visited Blizzard to get our hands on the beta build and sit down with some very important people at Blizzard.

First up, Greg Canessa, lead designer on Battle.net 2.0, talks at length about the three design pillars of Battle.net 2.0, support for map and mod-makers, eSports plans, and drops some exciting details about the Leagues & Ladders system. Hint: there will be a pro-league that only the best of the best can compete in that comes with special privileges and responsibilities.


StarCraft II Beta Interview - Greg Canessa »


Next, lead designer Dustin Browder talks about the launch of the beta, the game's current balance, and how he expects there to be more testing within the first few days of the beta than the last 4 years internally at Blizzard.

StarCraft II Beta Interview - Dustin Browder »


Be sure to jump through to see a combo-interview with Rob Pardo, executive VP of game design, and Chris Sigaty, lead producer of StarCraft II, as they talk about the future of Battle.net 2.0 and the beta.

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I took a quick trip up to San Francisco about a week ago to check out Battlefield: Bad Company 2's single-player campaign, which is turning out to be far more substantial of an experience than I previously thought.

Battlefield: Bad Company 2

Follow on through to the full preview! >>


Okay, seriously, by now you've got to be satisfied with all the Mass Effect 2 coverage that's been tossed your way. You couldn't possibly want anything else to do with next week's BioWare RPG. Right? Psh. Of course you want more, and no one would blame you.

Feed the need for more of Shepard's pie, as Mass Effect 2's project director Casey Hudson sits down to discuss the game's combat, gear, and research systems in this extended interview.

Mass Effect 2 Extended Interview: Combat & Gear »

My favorite part of CES 2010 is the fact that Super Street Fighter IV is playable. I've managed to put a good amount of time in with the game at this point so I think it's ready for some impressions. Won't you join me?

Before we get going, however, how about you watch all of the great video I shot off the screen at Capcom's SSFIV Fight Club last night?

CES Super Street Fighter IV Fight Club Part 1 »

For 2 more videos (35 minutes of footage!), check out this blog post… all caught up? Good!

Revealed at CES 2010, every character will be able to select from two different Ultra Combos. A lot of these are situational or useful for specific match-ups. Blanka, for example, has a new 2-in-1 Ultra, with one version that can be used as an anti-air/anti-cross-up and the other used for countering fullscreen fireballs. Chun-Li grabbed a non-charge fireball Ultra that can easily be setup after an EX Lightning Legs, which should help her rise up the tier list a bit.

Balrog has gained a 720-degree command throw Ultra, but I don't know where I stand on that yet. I primarily play Balrog so I have a vested interest in this. Zangief has one of the hardest Ultra setups in the game and Balrog's new attack uses the same motion. This means the new Ultra has to be buffered in a jump, Focus Attack, or on a whiffed dash punch. Compare this to Balrog's original Ultra, which is one of the easiest to hit in the game. The grab also has some start-up, so quick players can easily jump away, unlike Zangief's.

For more impressions, including how the new characters stack up and gameplay details on Ryu's awesome new Metsu Shoryuken Ultra, click the break.

Read More »

A new section of Mass Effect 2 was playable at CES 2010 and was also (sadly) my first time playing the game. Although my time was brief, I got a good sense of all of the improvements BioWare has made to the franchise.

I won't go over all of the new gameplay mechanics and changes as Patrick Klepek has already written an excellent preview, but I can give some details on the new quest I was able to play.


Mass Effect 2 Miranda Profile Trailer »


Shepard and two new teammates, Miranda and Jacob from Cerberus (vagueness intentional to avoid spoilers! Read Patrick's preview if you'd like to know more), have arrived at a medical facility to seek the help of the doctor in charge. To make matters more complicated, however, the facility seems to be suffering from a plague to which humans have a convenient immunity. This causes a bit of distrust among the aliens suffering from the plague. Many are not willing to accept help from Shepard.

Keep reading for more on Mass Effect 2.

Read More »

Splinter Cell: Conviction Deniable-Ops

Almost one month ago, I traveled to San Francisco to play some of Splinter Cell: Conviction's prologue, which takes the form of a co-op story leading up to the events of Sam Fisher's story. I was extremely impressed and you can read my full impressions here in this preview.

Here at CES 2010, I was able to get some hands-on time with the Deniable Ops mode, which is the game's non-story-based multiplayer component. There are several modes, but I played through the first map in the "Hunter" game mode. This mode is a simple terrorist hunt mode that moves the player through several levels, eliminating a set number of enemies. If seen, enemies will call for reinforcements and the number of targets increases significantly.

Even on Normal difficulty, your character can only take a few bullets so stealth is definitely the way to play. This does not mean that the game is slow-paced. Far from it, in fact. With a bit of careful planning, marking targets, and using the shadows to confuse the enemies, it's quite possible to dispatch upwards of five enemies within seconds.

Read More »


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